Harsk

Jan Whetstone's page

20 posts. Alias of overfiend_87.


Full Name

Jan "Weapon Master" Whetstone

Race

Dwarf

Classes/Levels

Fighter/1st

Gender

Male

Size

Medium

Alignment

Chaotic Good

Deity

Gorum

Languages

Common, Dwarf

Occupation

ex-clan weapon master turned traveller and mercinary

Strength 17
Dexterity 15
Constitution 17
Intelligence 11
Wisdom 9
Charisma 5

About Jan Whetstone

Vital Statistics:

Name: Jan (Pronounced Yan) Whetstone
Race: Dwarf
Gender: Male
Age:
Homeland:
Height:
Base Weight:
Size: Medium
Hair: Red
Eyes: Bright Blue
Favoured Class: Fighter
Levels: Fighter 1st
XP-0/2000
Alignment: Chaotic Good
Deity: Gorum
Carrying Capacity: Light Load: 86 lbs or less, Medium Load: 87-173 lbs, Heavy Load: 174-260 lbs.
Starting Gold: 175gp
Languages: Common, Dwarf.

HP, Speed & Initiative:

Max HP: 16 (10 + Con + Toughness)
Current HP: -5
Death Value: -17
Speed: 20 feet
Initiative: +2

Skills, Feats, Traits, Racial & Class Features:

The fighter’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str). + Sense Motive (Wis) (See Conspiricy Hunter Trait)

Armour Check Penalty: -1

Skill Modifiers: 2 skill points + 1 Favoured Skill

Knowledge (Dungeoneering): +4 (+1 Skill Point, +3 Class Skill, +0 Intelligence)
Sense Motive: +3 (+1 Skill Point, +3 Class Skill, -1 Wisdom)
Survival: +3 (+1 Skill Point, +3 Class Skill, -1 Wisdom)

Class Features:
Simple & Martial Proficiency
Armour Proficiency (Light, Medium, Heavy)
Shield Proficiency (Including tower sheilds)

Racial Features:

#Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.

#Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

#Darkvision: Dwarves can see in the dark up to 60 feet. See Vision and Light.

#Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

#Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

#Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

#Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

#Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

#Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

#Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Feats:
Two-Weapon Fighting (1st level feat)

Toughness (Bonus Feat)

Traits:
Conspiracy Hunter: Choose one of the following skills: Bluff, Diplomacy, Knowledge (local), Perception, Sense Motive, or Stealth. You gain a +1 trait bonus on this skill and it is always considered a class skill for you.

Dirty Fighter: When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.

Offence:

BAB: +1
CMB: +4 (+1 BAB, +3 Strength)

Common Attack Rolls

Urgrosh, Dwarven- +2/+2 (+1 BAB, +3 Strength, -2 TWF) 1d8+3/1d6+3 20x3 slashing/Peircing.

Heavy Flail- +4 (+1 BAB, +3 Strength) 1d10+4 19-20x2 bludgeoning.

Crossbow, Light- +3 (+1 BAB, +2 Dexterity) 1d8 19-20x2 80 ft. range, piercing damage.

Defence:

AC: 15 (+3 Studded Leather, +2 dexterity)
Flat-Footed: 13 (+3 Studded Leather)
Touch: 12 (+2 dexterity)

CMD: 17 (+1 BAB, +3 Strength, +2 Dexterity)
Fort: +5 (+2 Base, +3 Constitution)
Reflex: +2 (+0 Base, +2 Dexterity)
Will: -1 (+0 Base, -1 Wisdom)
Conditional: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. See Hardy.


Equipment:

Dwarven, Urgrosh: Worth 50gp, weighs 12 lbs.
Heavy Flail: 15gp, weighs 10lbs.
Crossbow, Light: 35gp, weighs 4 lbs.
20 Bolts: Worth 4GP, weighs 2 lbs.
Studded Leather: 25gp, weighs 20 lbs.
Backpack: Worth 2gp, weighs 2 lbs.
Bullseye Latern: Worth 12gp, weighs 3 lbs.
10 pints of Oil: Worth 1gp, weighs 10 lbs.
Waterskin(2): Worth 1gp, weighs 4 lbs.
Rations(5):
Small Tent:
Winter Blanket:
part of a map?
50ft hempen rope

Cash- 30 Gold

Background:


Appearance: