The fighter’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str). + Sense Motive (Wis) (See Conspiricy Hunter Trait)
Armour Check Penalty: -1
Skill Modifiers: 2 skill points + 1 Favoured Skill
Knowledge (Dungeoneering): +4 (+1 Skill Point, +3 Class Skill, +0 Intelligence)
Sense Motive: +3 (+1 Skill Point, +3 Class Skill, -1 Wisdom)
Survival: +3 (+1 Skill Point, +3 Class Skill, -1 Wisdom)
Class Features:
Simple & Martial Proficiency
Armour Proficiency (Light, Medium, Heavy)
Shield Proficiency (Including tower sheilds)
Racial Features:
#Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
#Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
#Darkvision: Dwarves can see in the dark up to 60 feet. See Vision and Light.
#Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
#Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
#Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
#Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
#Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
#Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
#Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Feats:
Two-Weapon Fighting (1st level feat)
Toughness (Bonus Feat)
Traits:
Conspiracy Hunter: Choose one of the following skills: Bluff, Diplomacy, Knowledge (local), Perception, Sense Motive, or Stealth. You gain a +1 trait bonus on this skill and it is always considered a class skill for you.
Dirty Fighter: When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.