Snow Leopard

James McKendrew's page

Organized Play Member. 755 posts (771 including aliases). 1 review. No lists. No wishlists. 15 Organized Play characters.


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Grand Lodge

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We need an app like the one for Apocrypha that lets you track your decks (though it'd need to be expanded to track removed-from-game cards) online.

Grand Lodge

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Amaryllis Eiron wrote:
It was Agna's job to run the ship!

Let Grazzle run the ship. He starts with both Craft to repair it AND Survival for ship-to-ship combat.

Grand Lodge

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Yewstance wrote:

Going to add another one here, though it's more of a boon ruling that a character ruling.

The Witch Class Deck includes 6 Cohorts...

Not to nitpick (heh), but Cohorts aren't boons. They're support cards. (This actually came up last night playing WotR. A character was hoping to remove the Corrupted trait from a Cohort, but the effect power specified "boon".)

Grand Lodge

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The killer combo that's amusing ME is Zelhara the Evil Inquisitor (HV2) and the Angelkin Magus Talitha in Wrath (or Season) of the righteous.

Zelhara: Talitha! Bury a card in your discard pile that has the Corrupt trait so I can heal.

Talitha: You mean, like this blessing I discarded to explore? Gosh, I HATE having blessings in my bury pile.
<They laugh.>

Grand Lodge

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A key point of his ability is that you need to have at least one Cure in your hand before you use it, so that you can then turn around and heal Grazzle with it. This also prevents you from discarding all your heals. Being able to automagically recharge your Cure spells, and (after a power feat) then shuffling your deck means Cures cycle more quickly. If you use your power every time you start a turn with a Cure in your hand, you can generally keep a small party quite healthy. (Obviously, there are gonna be times where you lose Cures as damage, etc., but, if there weren't risks, it'd be a dull game).

As for combat, the power feat that allows him to add 2 to his check that invokes the Attack trait absolutely SMASHES any disadvantage of having a d8 casting stat. d8+2 is ALWAYS better than d10.

Just remember that, if you choose the Bog Medic and take the power feat that lets you recharge any Divine cards, those recharged cards do NOT count towards the total used for your healing. Example. You choose to discard 5 cards for healing. One of them is your Cure, so you recharge that. You decide to go ahead and discard the other four cards. Your healing is based on twice the number of cards you discarded. You discarded 4 and recharged 1, so twice 4 is 8 (plus any bonuses from other power feats).

Grand Lodge

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Actually, one of the things I LOVE about this game is that there is no randomness to the cards in the decks/boxes. Promos? No problem. Commons/Uncommons/Rares? Not a fan.

(Because seriously, who wants to have a shoebox full of nothing but Sickles?)

Grand Lodge

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Hannibal_pjv wrote:

Should then displayed armor make you slover or more easier tired?

;)
Propably Yes but it should Also be even better in protecting the Person. But that would havok the game play...

That'd actually be an awesome rule for the non-proficient.

Display this armor. While displayed, blah blah protection blah. If not proficient with <appropriate> armors, you may not use boon powers to explore.

Or maybe combat checks are more difficult. Or Arcane spell recharge checks. Ooh! Stealth Checks!

Grand Lodge

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...Note that elcoderdude's quote says "Decent" doesn't play into it. If you're short and item, and the leftover items you acquired during the scenario (or that you or others are discarding) all suck, you take a sucky item, rather than taking a Basic (or AD-2) card from the box. You only take cards from the box if there aren't enough among the players' decks to fill out your deck.

Unless you decide to house-rule.

Grand Lodge

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I've thought this thought as well. Sheets should be character-tier-centric, rather than AP-centric.

Grand Lodge

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They're re-hashing the process to produce these sorts of things as decks are released. Short term: No idea when those'll arrive. Long term: It will start happening at a more predictable interval as new material is released.

Grand Lodge

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1. Unless the "When Closing" requirement states "Every character at this location must..." or something similar, only the person who defeated the henchman (or who's in the Close the Location phase of their turn at a location with an empty location deck) fulfills the requirements.

2. One tries, and if s/he fails, then the other can try.

Grand Lodge

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My group (SnS Merisiel, SnS Damiel, SnS Oloch) have failed this scenario beyond the point of enjoyment. Not so much rage-quitting as rage-hiatusing.

Grand Lodge

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I gave my d6 a timeout the other day. I threw it on the floor next to the trash. I made sure it understood that the proximity to the trash can was NOT ACCIDENTAL.

Grand Lodge

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You can play a Goblin in ANY OP path, actually. Don't limit yourself to SotGob

Grand Lodge

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Nope. Summon and acquire means summon and ATTEMPT to acquire. Otherwise it'd be Summon and Draw. The reward for closing is a chance to get a weapon, armor, or item, not a guarantee.

Grand Lodge

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elcoderdude wrote:
Hmmm. I thought for 1) you could use the results of one trade for another trade. I haven't looked at the rules closely though.

As I recall, it goes something like this:

After the rewards bit of After The Scenario, people may trade cards freely.

Then everyone selects the Trader they wish to visit (each character may only visit one trader).

Then you pull out the boons for which the characters may trade.

Then each character may select up to one card for which they may trade.

Then they pay The Price(tm).

Since each character may only trade with one Trader for one card, and swapping cards with other players all happens BEFORE the Trader phase, I don't see a way that someone could get a card from a Trader, swap it to someone else, and have them use it to grab a different card from a Trader.

However, I also don't have the rules in front of me.

Grand Lodge

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Malcolm_Reynolds wrote:
... Is Triggers are wonderful things...

Their topsides are covered in poison.

Their bottoms are made out of springs...

Grand Lodge

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On a related note, if a non-caster takes a spell just so they always have a Cure around to banish, this gives them an AWESOME way to make sure they can get their cure back rather than whatever garbage the actual casters in the party picked up.

Grand Lodge

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Irgy wrote:
Surely the encounter ends at the point where you defeat (or fail to defeat or evade) the bane? How can you have already defeated something and still be encountering it?

Because (in this case) there's more to the encounter than just a fight.

Irgy wrote:
I think what's distracting is that it's text written on the card.

But the text on the card is what DEFINES the encounter, not the Check To Defeat. It's not a distraction. It's the point of the exercise. As for your example, I don't recall any cards written like that (I'm willing to be wrong), but since the text defines the action to occur outside of the encounter, that's a different story. The Henchman does NOT say, "After the encounter, you may attempt to close the location this Henchman came from", and therefore, it is assumed to be part of the same encounter.

Frencois' suggestion implies that you should have to state when another actions IS part of the same encounter, rather than having to state when it isn't. I'd tend to assume the opposite.

Grand Lodge

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"would fail to defeat" implies, if I recall, that the rest of the text (evasion, in this case) replaces the defeat, as if it never happened.

I could see people trying to argue that the ENCOUNTER never happened, and therefore they should get any expended cards back. However, since it's just the defeat that's specified, and cards have no memory of when or why they were played, I'd personally rule they stay played.

Grand Lodge

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Sara Marie wrote:

We do not have any currently announced plans for an ACG scenario subscription.

~sara marie

Indeed. My personal motivation for adding to this thread is to lend a little weight to the "...but there's a market for it" premise. B-)

Grand Lodge

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I gotta say, I'd totally subscribe to this.

Grand Lodge

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Well, when you use the word "homebrew", you can do whatever you want. Just don't register the characters with the Guild.

However, if you want to take a crack at keeping some semblance of balance, replace one skill feat, power feat, and card feat from a given Adventure with something else (card draws or what have you).

Grand Lodge

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Zadim is disturbingly fighty.

Grand Lodge

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Theryon Stormrune wrote:
Play the Goblin decks. See how they work and interact. If there are complaints, deal with them. Don't start asking for bans beforehand.

Not asking for bans. Just voicing concern. I believe that's actually one of the purposes of a forum, yes?

Grand Lodge

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Googam wrote:
I forgot about Balazar's funky headpiece!

I think you mean, "Spendiforous"...

Grand Lodge

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Doppelschwert wrote:
So, any news on the season of the goblins and what set will be necessary to play it?

Given the way goblins fight with one another, I'd guess RotR.

Grand Lodge

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James McKendrew wrote:
Iammars wrote:
I have concerns if two people have the same CD in 2-3C. Otherwise, it looks cool.
Uhhh... We have two monks (Athnul and CD-Sajan) and two Alchemists (CD-Damiel and Mother Myrtle). I sense... pain.

Ok. I've read the scenario. This IS a problem.

First, the use of individual sets of sleeves is going to horrifically complicate setup and teardown.

If our players don't care about yours/mine dichotomies with identical cards, it's less of a problem.

If people DO care (perhaps one's more careful with sleeving/gently shuffling than someone else), then we're going to have to make sure the whole box is sleeved, and that everyone (re-)sleeves their decks into identical sleeves to the box, and THEN add some sort of identifier (torn piece of paper, perhaps) on cards from the identical decks. (Or we'll have to unsleeve everything and hope that shuffling our unsleeved cards won't make our OCD hearts explode.)

For example, we have 6 players when we play SotRu: CD-Sajan (uses green sleeves), Grazzle (doesn't use sleeves), Athnul (uses magenta sleeves), CD-Damiel (uses black Ultrapro sleeves), Mother Myrtle (uses Pathfinder sleeves), and Darago (also uses Pathfinder sleeves). The box we generally use isn't sleeved.

So, as I mentioned, we have four different sets of sleeves, two Monk decks, and two Alchemist decks. If we leave our own sleeves on, we'll be able to spot boons from class decks (except the oracle deck) from a mile away. It'd be like free scrying-lite. Since most of us bother to sleeve our decks to protect them, we probably won't be horribly keen on unsleeving all our cards and shuffling them together. That means sleeving the box, and everyone resleeving to identical sleeves (with markers for the extra-OCD among the Monks and/or Alchemists).

I'm coming across all whiny (and I AM whining, to some degree), but what I'm REALLY hoping is that someone cleverer than me has a better solution.

Grand Lodge

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There's no rule that says the mat has to match your character (or the Adventure Path you're in), so enjoy!

Grand Lodge

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How many boosters do you have to buy to get a full set of Magic cards? The answer is, "who knows?" Depends on what you get.

Grand Lodge

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Does anyone else get, "The requested URL was not found on this server, or you do not have permission to access this area."?

Grand Lodge

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On the topic of Class Decks, every Class Deck comes with a rules card. One side is all about using Class Decks for the Pathfinder Society Adventure Card Guild Organized Play.

The other reads like this:

Class Deck Rules card wrote:

Adding Pathfinder Adventure Card Game Class Decks To Any Set

Class Decks are designed for use as an accessory for any Pathfinder Adventure Card Game base set and its corresponding Adventure Decks. You may immediately add all of the Class Deck cards that have the letter B in the upper-right corner to the other cards in your base set (see "Organizing Your Cards" in the rulebook). When you add cards from a new Adventure Deck to the box (see "Ending a Scenario, Adventure, or Adventure Path" in the rulebook), you may add all of the Class Deck cards that have the same adventure deck number as the Adventure Deck cards you just added.

So class decks, obviously, just have at.

Grand Lodge

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Not from Koren, no.

But Raz? She has a prescription for at LEAST three times a day...

Grand Lodge

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I don't have a strong point of view on the argument, but I WILL point out that any rule that CAN be argued this contentiously probably deserves clearer verbage.

Grand Lodge

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Shackles of Compliance? Why does this make me feel dirty?

Grand Lodge

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Hrmmm. So, after a little googling... Are we talking about Drelm the half-orc guard captain and devotee of Abadar, and Channa Ti the half-elven water druid?

Grand Lodge

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There are bugs. Some are definitely frustrating. However, the devs are TOTALLY on our side. They're interacting lots with the crowd over there (several of whom have very familiar names), creating bug reports, taking our input on UI issues, actively seeking our input on the difficulty levels, and fixing issues involving purchases.

Grand Lodge

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This actually unlocked for me in my first chest. Great song!

Grand Lodge

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I maintain that the best part of this list is that Balazar's Splendiforous Hat is an ALLY...

Grand Lodge

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Ahhhh... Suddenly it all makes sense! I didn't know about the different box-sizes, and the first set I put the BT organizer in was Wrath of the Righteous, and I had no end of trouble. Thank you, Greg, for the info!

Grand Lodge

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I definitely had the problem with the alleys being too wide for the dividers, which lead to much cursing on my part. However, before I upgrade to 3rd Ed, I'm'a see if maybe my sets will have a permanent home in various Pathfinder Adventure Chests.

On a side note, my fiancée just picked up her own Skull and Shackles (why do so many people pluralize "Skull"?) set and commented on how feather-light it felt. I pointed out it didn't have five more adventures, a Character Add-on deck, and sleeves in it yet.

Grand Lodge

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Tanis O'Connor wrote:

It means I misunderstood your concerns. I'll modify the deck list.

ETA:
Lightning Touch->Cure
Paralyze->Stoneskin

Awesome! Many thanks!

Grand Lodge

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Mother Myrtle and Darago managed to survive this one. We needed to catch up to the Tuesday evening crowd (See 2-1B [etc] How did you do?) Gogmurt helpfully blew up for us, so we didn't have to deal with actually fighting him.

Grand Lodge

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Myfly wrote:
"De" stands for Germany/Deutschland. Just suppress it and it will never come out. "Infinitely delayd ;-)"

Maybe it IS "indefinitely", to mean that in Germany, it'll be infinitely delayed.

Grand Lodge

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Ooooh. A new place to put my Splediferous Hat!

Grand Lodge

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Actually, I meant Lini in general, as our Lini is RotR rather than CD, and yes, I was joking. That was just the one character I could find in common with all three instances of near- or complete-time-outs. As I said, in the session I played, it was Athnul and Darago who were constantly low on cards. I was playing Darago, and I would squint and turn my face mostly away from the table every time I turned over a card after my second turn. I want a power feat to LOWER my hand size like Ostog the (Un?)slain.

Grand Lodge

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Calthaer wrote:
The iconics...man do they get boring. Three Lems is three too many; <snip> But Tarlin, and Zarlova?

I disagree. Tarlin's honestly my least favorite cleric of all six that I've seen. I would, every time, choose Class Deck Lem for a Divine/healer over Tarlin, or maybe any Paladin/Fighter if I needed muscle.

I love me some non-Iconics, don't get me wrong. But the Iconics are iconic for a reason. They're danged good at what they do. A somewhat-typical approach to their given class? Sure. But VERY fun to play.

Gimme ALL the Lems! ALL! OF! THEM!

Grand Lodge

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"I tried to walk a mile in Gogmurt's shoes, but I exploded after 30'..."

Grand Lodge

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Got mine last night. Woot! Alchemist's deck, and a couple of accessories for Guild Rerolls. B-)

Grand Lodge

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Longshot11 wrote:
Since 'Flame Canon' in my mind rather evokes something like a giant flamethrower, can someone explain, RPG-wise, why it would have both Bludgeoning and Fire traits? Does it have like two modes of operation, or it fires cannonballs that cast Fireball on impact, or ...?

Focused concussion?

Aliandra Giltessan wrote:
So even though this Damiel looks like a minmaxed version of S&S Damiel, I think I have to vote Mother Myrtle as the BEST ALCHEMIST EVER!

RIGHT?!??! She's got that bardic dual-spelling and a way to recharge when she should be banishing. Gads, give her one of those one-shot +10-to-combat-spells and she'll be terrifying.

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