Golden Orb

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Organized Play Member. 43 posts (145 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 3 aliases.


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Dotting for interest right now. Thinking of a gunslinger/fighter. I'll post and pm later.


I smell a troll


Presenting Khudan, the Black-pelted Catfolk from the Mwangi Expanse. As a young warrior of his tribe, he walk bred and taught to stalk his enemies and prey from whichever ways was least expected. He climbed trees to strike from above, and swam through the rivers to strike from below. His tribe was unknown by all but their allies since they constantly moved about and traded mostly with other barbarous races.

He never found himself to be a great warrior, despite the training that he was subjected to. Instead, he found himself to be a greater support to others in battle. He enjoyed the opportunity to push away a killing blow which would strike his friends, or trip up prey trying to escape another hunter. His skills were valued by the tribe.

However, the shallow water of the rivers gave way to his desire for deeper waters. He loved the opportunity to swim in them, but wanted to go even further. He eventually went off and smuggled himself onto an ocean-going vessel. His fortunes left him in Port Peril, where he found great opportunities to ply his trade upon the open seas.

To be a pirate, sailor, or solider, he did not care. His only desire to explore the seas and understand the vast expanse set before him.

Basic Info & Defense:

Khudan
Male Catfold Sorceror (Aquatic Bloodline) 2
CG Medium Humanoid (Catfolk)
Deity: _______ , Homeland: Mwangi Expanse, Tribal Village
Init +4; Senses Perception -1

AC 12, Touch 12, Flat-footed 10
HP 18/18 (Toughness, 1 favored class bonus, Max & average +1)
Saves Fort: +2, Ref: +2, Will: +2

Offense:

Speed 30 ft.
Melee -Dagger +0melee(1d4-1/19-20);
Ranged - Dagger (Thrown) +3ranged(1d4-1/19-20);or
Underwater Light Crossbow +3ranged(1d8/19-20);

Statistics:

Str 8, Dex 14, Con 14, Int 12, Wis 9, Cha 17
Base Atk +1; CMB +0; CMD 12
Feats Toughness, Eschew Materials
Traits Reactionary, Touched by the Sea,
Skills Acrobatics +2; Appraise +1; Bluff +10; Climb -1; Craft (Untrained) +1; Diplomacy +6; Disguise +3; Escape Artist +2; Fly +2; Heal -1; Intimidate +3; Perception -1;Perform (Untrained) +3; Profession (Sailor) +3; Ride +2; Sense Motive +1; Stealth +2; Survival -1; Swim +4(1 skill point from favored class); Use Magic Device +8;
Languages Catfolk, Common, Sylvan (Would prefer Aquan instead of Sylvan if possible)
Combat Gear Underwater Crossbow, Dagger

Spells:
Spells per Day: (0/5/0/0/0/0/0/0/0/ DC:14+spell level),
Spells Known: 0th - Acid Splash, Light, Ray of Frost, Resistance, Spark
1st - Grease, Mage Armor

Special Abilities:

Cat's Luck, Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Clever Cat (Ex) Catfolk's generally friendly disposition doesn't preclude craftiness. Some of them see social obstacles as games to be played and won. These catfolk receive a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. (This racial trait replaces natural hunter.)
Climber Catfolk hunters excel at hunting prey from trees and other high vantage points. Catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter.
Dehydrating Touch (Sp) Starting at 1st level, you can make a melee touch attack as a standard action that inflicts 1d6 points of nonlethal damage + 1 for every two sorcerer levels you possess and sickens the target for 1 round. Oozes, plants, and creatures with the aquatic or water subtypes suffer lethal damage instead. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Low-Light Vision catfolk have low-light vision allowing them to see twice as far as humans in dim light.
Touched by the SeaYou gain a +1 trait bonus on Swim checks and Swim is a class skill for you. In addition, penalties on attack rolls made underwater are lessened by 1.


Not to make your life too complicated, I'm planning a Catfolk (panther-like) sorceror (aquatic bloodline).

I don't know a great deal of what Catfolk society would look like in Golarion, but I'm imagining him coming from a tribal society in the Mwangi expanse, where his tribe hunted and stalked their prey while either in their war canoes or swimming in the rivers. How he got to the Shackles? Well that will be included in the fluff and crunch.


Submitting Echo (whose initial background was submitted earlier), a female human alchemist, raised by Elfs in a Calistrian temple after her parents were murdered.

I'll be posting some additional fluff when I post the crunch layer tonight. It will illustrate her meeting of Prof Lorimoor, along with any sort of story the current players or DM ask for.


Option 1 makes me think of Exalted (which I have been missing for a few years now). I don't know much about those settings though, so I can't really comment on what title or short of class I would submit, , but when I'm at a PC instead of a tablet, I'll Google it.

Beyond that, options 2-4 and the final fantasy sound like fun.


:-) Then I have a good idea of what I'll put forward. I had a character that started a Carrion Crown campaign a couple years ago, but we didn't get too far. I'll take her concept and put it into a 25-point build. (I lost her character sheet so I can't remember if this will bump her up or take her down, but I held onto her backstory. I'll put that up here.)

Echo's last day at home:

Echo slowly opened her eyes as the sunlight from her window slid over her face. She groaned while trying to slide out of bed. The aches and pains of her arms and shoulders protested as she went through her morning routine. After drying to cool water off her face, she looked into the silver mirror and tried to smile. Her lips and cheeks protested and ached more than the rest of her body, so she let her countenance fall down to the ever present passive expression that the community knew was hers alone. She had always wished she could feel or even just show some happiness, but it always hurt to do anything but frown. At least she could look like felt nothing at all, which is better than always being in pain.

After tying a belt around her waist, she hurried out the door of her adopted father Arnae’s house to get to Calistria’s temple. She had received a position under Garoth the priest as an apprentice herbalist, and that was ok It was all simple, but everyone in this Elfin village treated her like she was less of a person since she was human. Isolationist, racist, closed-minded fools. At least Garoth was willing to let her experiment with some unstable compounds. That was interesting, but still not fun. Everything was interesting at best, and frustrating at worst. She was past her “age group’s” proficiency with bows and swords, but at 21 years the elfin children were barely taller than her waist. Those elfs weren’t much of a challenge. Those who were her size had the benefit of close to 70 years of experience. They always bested her, and she had a couple scars to prove it.

As Echo walked up the darkened stone steps, she pulled her shoulder back and held her head high. Garoth would never allow her to serve in a public ceremony unless she appeared totally confident, even though few people attended these public ceremonies. She often remarked to herself that without being forced into faking confidence, she would have become a truly sullen and self-centered individual. Today’s sacrifice was important of course, but it was not the main worship for Calistria. The Savored Sting’s true worship came from vengeance or through pursuits of the flesh, but still a small sacrifice which is then offered to the wasps was still encouraged. Many other elfin communities enjoyed the worship of Calistria because of their long lives, but this community was different. All prayers that were offered petitioned Calistria for her blessing upon their revenge. Nobody fought against each other, and nobody ever said who this vengeance would be against, so Echo never knew what this revenge would be for. Perhaps when she was older she would introduced to this deep seeded anger, but until then it was just another oddity.

Nobody was there to disrupt the simple ceremony. Garoth and Echo stood alone, the only sounds filling the temple were Garoth’s words, the crackling of the small fire in the braziers, and a dull buzz of wasps. Echo didn’t look up, but knew there was a small nest of wasps in the rafters. Garoth said that this was Calistria’s blessing, but Echo thought it may just be a coincidence. At least she didn’t have to go out and hunt down wasps in the forest to offer the burnt sacrifice to.

As Garoth continued through the local prayers, the smell of incense suddenly overcame Echo's senses. Her eyes dimmed and her mind blurred. She was no longer in the temple, but instead was in a dim rugged shack. Around her were simple cloths and an oil lamp, but in front of her were two silhouettes that were both foreign and familiar. Echo tried to call out to them, but she couldn't form any words with her mouth. Her entire body felt weak and useless, but she felt safe. But as soon as she realized that comfort, she saw the dull red of blood spurt from the man on her right. Echo knew it was a man after she heard his yells of pain and anger. The woman on Echo's left stood and screamed before her head was separated from her body. The last thing Echo saw was a silver pendant with a scarab that had an eye on its back. After that, all was black.

When she woke up, she was in the common room of her house and the only two people near her were Arnae and Garoth. Echo was reluctant to say any part of her dream, but slowly started to describe the room that she had started in. Arnae started to fill in the details, and surprisingly gave an even more accurate account than Echo could recall. Garoth just sat nearby with an impassive look upon his face.

When Arnae had finished the story, Echo was confused and asked him how he knew so much about this. Arnae said, because I was there. I saw what the room was like after he killed your parents. Echo was shocked, and immediately started to bombard Arnae with questions. As Arnae sat there quietly, it was Garoth who answered.

We want to tell you everything, we really do Echo, but we can't. Our oaths of secrecy bind us so tightly that we can share only the smallest bit of information. You were born and raised in Ustalav, in a village that has been worn down to the ground by now by fire and the elements. We were members of a group along with your parents, but we are forbidden from even sharing its name.

At that point Arnae turned to a shelf, opened a small neglected box, and pulled out a small pendant which had in it’s very a center a scarab beetle with an eye on it’s back.. This was your mothers. It is the symbol of our order, and it may bring you some luck. At the very least it may help you find some comfort from unknown friends. When Arnae had finished, the tension in the room smothered the three somber people in the room.

Echo was puzzled. That's it!? You can't tell me anything else? Why don't you tell me why they were killed, or even their names!?! Please just tell me my mother's name!

Again, Garoth answered with cold simple words. We can't say anything because our oaths keep us from revealing too much. If you want to know more, perhaps you can find more in Ustalav. Professor Lorrimor may not still be in good standing, but at least he could point you to somewhere you could he initiated into the Order.

Echo felt a small tear run down her cheek, but quickly turned to hide it from her mentor and her adoptive father. She quickly went to her bed and packed her few belongings. As she turned to walk away, she almost ran into Arnae. He still held the pendant. Echo, I'm sorry we can't help you more. Please hold closely onto this, but keep it away from anyone you don't trust. Our order has as many enemies as it does friends, and the enemies won't ask twice about how you got that pendant. He leaned over her shoulder to put the pendant around her neck. He gently whispered, Be careful, be safe, and that was the last time she heard his voice.


As recruitment is not open yet, I would imagine that submitting a character would be rude at this point. If i could ask one question though; what characters have been made by the accepted players so far?


Then I'll dot for sure!


I must regretfully withdraw. All my information that I had prepared has been lost. But Thank you for the deadline extension.


Are you allowing Atheist characters, or would it be advisable to choose a deity?

Also, would I be able to count on Jhod to assist in the creation of an amulet of natural Armor +1 (for the 50% discount)?


Just wondering on the comment you had there on the side, did you mean to say (editation in bold italics),

Education Edict wrote:
This edict is can not be brought above non-existant if unless there is at least one Dojo in the kingdom. In this game Dojo is reflavored to be a classroom.

Also, would we be able to "buy" more capital before the campaign besides the awarded 5 influence and 5 goods (especially if we could get them at the Earned Cost instead of the Purchased Cost)? Or would that only be available if we write it in well for our backstory?


I'm posting between church services, so I'll be brief.

I have the majority of a (Bastard) Human Sorceror (Shadow Bloodline) ready, but haven't had the time to write out the backstory, or finish my equipment selection. If you find yourself short on players (or generally willing to give me that small accomodation), I would be able to post by about 2:30 or 3:00 (Pacific). If you aren't interested, then I'll just finish the character and keep him in my back pocket.


Dotting for interest


Sorry that I didn't state it well in my post earlier, but I am submitting Rogan Dunham, cleric of Pharasma. It can be read pretty well out of the questions I answered, but I figured I should say it explicitly for simplicity's sake.

This would be my first time playing as a cleric, and it sounds like fun.


What is your PCs primary motivation - their guiding principle for life?
Rogan's memory of his early life was overshadowed by great sickness. Family, neighbors, even he would often fall sick, and a variety of diseases would come through his city. One day, while he was still quite young, both his parents feel dealt ill, along with much of the city. A few priests of Pharasma came through the town, and tended to the sick. Most of them were too far gone to be saved, but the brothers and sisters were able to give comfort and peace as these people made their way towards inevitable death. After that time, Rogan tagged along with these priests as an acolyte of Pharasma.
Does your PC have a "day job" when they aren't adventuring, or another way of earning income?
Rogan sees the inevitability of the grave as something which should be approached at only the right moment. As such, he finds great devotion in tending to those who are sick. If no sick people are to be found, he finds solace in improving the lives of those in the community by assisting in building community structures and homes.
How did your PC meet Petros Lorrimor?
He met him in a graveyard, where professor Lorrimor was standing over an open and disturbed grave. When Rogan confronted the professor, he was attacked from behind. When Rogan regained consciousness, he saw the professor battling off a pale, undead figure. Rogan calledupon the name of Pharasma, who answered his call by channeling her calming power of repose through him, repelling the menace from both Rogan and the professor. Workout the professors defense, Rogan would have been lost.
What does your PC look like? (Height, weight, condition of clothing, skin color, hair arrangement, etc.)
5'10", 130 pounds, very lean from long days of working side by side with those who are suffering. His brow is often found furrowed as he tries to postcode the suffering of those around him. He is fair skinned and does burn easily, with light brown hair.


EldonG wrote:

Gah.

This looks so very interesting. Round two?

...somebody?

Yes please


I'm thinking of reworking an Alchemist character I did that didn't get much play in RL (because I moved) into an Investigator. She wanted to act more like that, but the mechanic want in place for that yet. I'll get the details worked out when I get home tomorrow.


Dotting for interest.

BTW, I am not very familiar with many of the Golarion world settings. Is there anywhere that you could point me to so I could get a good understanding of some locales for building a backstory?


Dotting for interest


Do we fully create the character's homeland from nothing, or is there a world that we start from? (i.e. Golarion, Middle Earth, Real Life, etc.)


Are we allowed to draw from the advanced class guide playtest?


Kira Lastras - Backstory

Childhood:
Kira does not appear as you would typically expect a tiefling would, but most succubi hide themselves well when tempting those on the material plane. In childhood, she was beautiful in childlike terms with a sweet smile and mischevious eyes, but at birth her succubus heritage was made known by the horns on her head. Whose responsibility this conception was couldn’t be known, and still is not known. Her birth parents did not keep her, most likely travelling about as part of a Varisian caravan, but left her in a basket on the side of the road.
The father and mother who raised her found her in the middle of the night, crying. They were travelling back to their homestead and took pity on this poor helpless child. It isn’t that they were unable to have children, but instead that they felt that even a small child shouldn’t be held responsible for the sins of their parents. They brought Kira back to their homestead in southern Brevoy, where they raised a variety of crops and animals. Their two greatest prides were their family, and their horses.
Jan and Leeta had already given birth to two boys (Tanner and Grayson), and had another infant daughter at home (Talia). Leeta served as a wet nurse to Kira, and they raised her as one of their own. They all worked hard, and treated Kira as an equal, although they didn’t bring her into town to trade until her dark black hair covered the small horns that protruded from the top of her head. Even after that, they did their best to disguise her by wrapping a red scarf around her head in the habit of some Varisians. This they did both in the practical attempt to keep her from prejudice, and in respect to the fact that her human half may have Varisian background.

young adulthood:
As she matured, her succubus nature was made more clear in a way that was only understood by those in her family. Her appearance was very alluring to all those who didn’t consider her as sister or daughter, just as those temptresses are infamous for. She also found herself drawn to these men, but she was cautioned by Leeta to not jump in too far too fast, knowing the damage that could be caused by a promiscuous young woman in a small community. In truth, Leeta did not know how Kira’s darker nature would assert itself when it came to the throes of passion, and if it could lead to the death or injury of those involved.
But despite the warnings, she found herself desiring others. This coming from the human need for companionship, and both natures desiring passion and pleasure. While not sleeping around, she found herself at a young age drawn to the eyes of a young man, Galen, in a nearby trading town. Galen and Kira could not find much time together, but the little time that they had was spent in their embrace, fairly chaste embraces at the age of 14 but still ones that all at once sated Kira’s desires and stoked the fire inside her for greater love.
Galen was a couple years older than her (at about 17), and was about to start his own homestead. As he finished gathering what was needed to start his own farm, he expressed the desire of marriage to Kira. She quickly accepted, and they found themselves deep in a kiss which never ended. Since he had proposed in town, he quickly used the little coin he had on him to buy a room for themselves along with some wine. He long draughts from that wine, while Kira needed no encouragement. As she continued along the natural course of events, pulling off his clothes while also revealing her body to him, he kept drinking to find greater courage in the face of this sexually voracious and beautiful young woman who pinned him to the bed.. However in their final throes of passion, instead of being in pleasure, Galen’s face became pale and filled with pain. Kira was confused and pulled herself off of him. He started to grab his gut, the pain going further and further throughout his body. Kira watched in horror as his life extinguished before him, wondering if this could be her demonic nature shining through. He died there, her first love.
Everyone had known about the secret love between Galen and Kira, and his death in that circumstance confused many. Without anyone else to consider, all suspicion fell on Kira. She was very sensitive to this, and both because of the grief she felt at his death and the uncomfortability at the suspicion in the town, she ran off to Restov.

Now:
While in Restov, she found herself in the employ of a bar. She did the little that she was trained to do, which was singing and dancing. She found men willing to pay her for sex, only after plying her with a great amount of money. None of them died from the experience, so her guilt abated but her shame at leaving remained. Recently she heard of another expedition out to the Stolen Lands. Desiring a new start, she sought out those who had a charter to explore these lands so that she too could find a new start, no matter the danger. She had already experienced death first hand, and it would be better than the future promised to her in the seedy business she was engaged in at that time.


Im currently applying in another kingmaker. Their recriting closes tomorrow night. When are planning to close your recruitment?


Ah, yes you're right. I am far from a min/maxer. Shall I change and resubmit?


Introducing... the spawn of a succubus, Kira Lastras

Crunch:
Female Succubus Touched Tiefling Bard 2
CG Medium outside (native)
Init +3; Senses Perception -1
Defense
AC 17, Touch 13, Flat footed 14, (+3 armor, +1 Shield, +3 Dex)
HP: 1d8 + 1 + 1d8 + 1 ⇒ (8) + 1 + (1) + 1 = 11
Fort +1, Ref +6, Will +3
Resist cold 5, electricity 5, fire 5
Offense
Melee Rapier +1 (1d6) or
Sap +1 (1d6 nonlethal)
Ranged Shortbow +4 (1d6) or
whip + 1 (1d4 nonlethal)
Special Attacks - Bardic Performance (9 rounds/day)
Countersong, Distraction, Fascinate, Inspire Courage
Spell-Like Abilities - (1/day) Charm Person
Bard Spells Known
1st (3/day) Cure Light Wounds, Hideous Laughter, Sleep
0 (at will) Daze, Ghost Sound, Lullaby, Mage Hand, Prestidigitation
Stats
Str 11, Dex 17, Con 12, Int 15, Wis 10, Cha 17
Base Atk +1; CMB + 4; CMD 14
Feats Agile Maneuvers
Traits Adopted (Human, Horse Lord [Drawn from Humans of Golarion]), Pioneer (Ride)
Skills Diplomacy +8, Disable Device +5, Disguise +8, Handle Animal +3 (+5 Horses), Knowledge (History) +8, Knowledge (Local) +8, Perform (Dance) +8, Perform (Sing) +8, Ride +2 (+3 Horses), Sleight of Hand +8, Stealth +8
Languages Common, Infernal (+ 2 More)
SQ Fiendish Resistance, Silver Tongued, Seducer, Versatile Performance (Sing), Well Versed,
Gear Studded Leather, Light Wooden Shield, Rapier, Sap, Whip, Shortbow, Arrows (20), Backpack, Bedroll, Fishhooks (10), Flint and Steel, Grappling Hook, Horse, Outfits (1 Entertainer's, 1 Travellers), Trail Rations (7), Hemp Rope (50 ft), Thieves' Tools, Waterskin, 55 gp, 4 sp
Special Abilities
Fiendish Resistance - Members of this race gain cold resistance 5, electricity resistance 5, and fire resistance 5.
Silver Tongued - Members of this race gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can do so up to three steps up rather than just two.
Seducer - Members of this race add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, members of this race with a Wisdom score of 15 or higher gain the spell-like ability charm person (the caster level is equal to the user's character level).
Versatile Performance - The bard can use the Perform Sing skill in place of the Bluff and Sense Motive skills.
Well Versed - the bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
Bardic Knowledge - A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Rolled HP in the post, and got a magically average number. Sorry that I didn't get it in your preferred format, but I can move that later. Used an array of 15, 15, 13, 12, 11, 10, and then applied the +2 Dex and +4 Cha to get those Ability Scores. I hope you find it to your liking.


Well then I have that covered easily and Charisma makes much more sense . I think I've finished the crunch on my desktop. I'll get it posted on here, then I'll start up the backstory while you review the technical parts. Should I post the backstory in a spoiler to keep it fresh? that just sounds wrong


Looking at the seducer quality of the succubus touched, I would have to have a wisdom score over 15 to use charm person. Right now I've got wisdom at 10, so should I not have that down as a SPA I can use?


Whoops, saw on d20pfsrd that it was paizo, but hadnt been able to check the specific source since I was on my phone at the time.

At this level it would only affect bardic knowledge, so may I submit it as a stormcaller, and then retcon if you choose differently? The name brought an interesting backstory to mind.


:-) After toying around with a couple of archetypes, I will work out the details for a bard (stormcaller).

It is hard to figure out what I want to do because I like too many options.


... I feel the calling of a bard coming on. Any objections from current party members? I could also try out an Oracle.


3d6 ⇒ (6, 1, 3) = 10
3d6 ⇒ (4, 4, 6) = 14
3d6 ⇒ (5, 6, 1) = 12
3d6 ⇒ (1, 4, 2) = 7
3d6 ⇒ (5, 6, 1) = 12
3d6 ⇒ (2, 5, 6) = 13
That sounds pretty good. I'll try to come up with a character to go with those stats.


Darn... had some fun thoughts with a catfolk...

How about human, half-orc, and aasimar.? Only played one of those three races so far, so it would be a fun time to stretch my legs.


Is that 5:30pm eastern on Saturday?

And are all the races from ARG available?


Kingmaker is one I've been interested in, but its been cutthroat to apply


You still looking for players? I've only ever GM'd the Saga Edition and would love a chance to play. I was thinking of a Bothan scout, eager to show his loyalty to the Empire in the face of his brothers and sisters who are so eager to betray it.


I'm interested, but need some time to think through a concept.


Krumthi wrote:

noticeing that there are some rats around, I go into my pcokets and start mixing up somethings and I sit back and make sure that the keep is not watching before I bend over and grab a rat

percption check
1d20 + 7

mixed up some englarge person

to hit rat ( to grab )

1d20 + 3

pours the drink into the rats mouth and then slyly tosses it into the middle of the crowd and watches it grow.
Then suddenly shouts OYE those are some big ass rats you have here keep you might want to have them looked at you stupid f*ck and backs up from the bar and heads towards the buffet and grabs some food and walks near the door and stands there eatting

As Aoro went off to woo the woman, Matumbo's attention moved back to his stomach. Noticing the larger rat, he started to size it up and decide if he could supplement his food with it.


Aoro Osris wrote:
James Kondolow wrote:
As recognition covered his face, Matumbo smiled and streched his arms out for a broad embrace. "Mr. Osris! It is good to see you again." After the short manly embrace, Matumbo pulled back and said, "You are looking for a ship now, yes? I need a ship too. We could search together, yes?"

After righting himself a bit he looks at the big mwangi.

"Yeah well you know how it is. Good enough to work my art on their hides but not enough to work on their ships. Downright ungrateful, thats what I say."

Well my friend, they never know a good thing when it's in front of them. Our luck could change tonight, yes?


Suddenly noticing the rats, Matumbo pulls a dagger from his belt and stabs at the nearest one.

1d20 - 1 ⇒ (13) - 1 = 12


Aoro Osris wrote:
Yo Matumbo, nice to see you again ;)

As recognition covered his face, Matumbo smiled and streched his arms out for a broad embrace. "Mr. Osris! It is good to see you again." After the short manly embrace, Matumbo pulled back and said, "You are looking for a ship now, yes? I need a ship too. We could search together, yes?"


If I may throw my hat into the ring, I am applying as an Island Tribal shaman, who in game terms would be a Human (Mwangi) Druid (Shark Shaman) named Matumbo.

GM Aperture wrote:
1. What position do you see yourself eventually in on a ship?

I see myself as a Quartermaster. While bloodlust consumes Matumbo during battle, he likes poking around for usable items around the bottom of the sea. While this could anger Besmara, he does his best to clean up more beautiful artifacts down there in reverence to her.

GM Aperture wrote:
2. How do you feel about piracy in general? (This includes stealing, killing, plundering, etc.) 


Piracy is the same level of predation that exists in nature. The strong prey upon the weak, and eventually the strong are attacked by the next strongest.

GM Aperture wrote:
3. Which campaign trait are you selecting and why?

Besmara's Blessing. While serving his island home, a small pirate crew tried to attack his home, and failed. While Matumbo defended his home and drove the killing blow in an officer, that man's eyes grew wide. He whispered Besmara forgive me just as the blade twisted in his gut and his eyes rolled back in his head. After that, the name of Besmara kept ringing in Matumbo's ears. He took one of the captured jolly boats and hopped from one small island to the next until he finally came to Port Peril.

GM Aperture wrote:

Roleplaying Introduction

It is early evening in Port Peril. The sounds from the tavern are just starting to pick up as the sailors, merchants and visitors gather for the evening. A halfling woman stands on a barrel in the corner, playing a fiddle and loudly singing vulgar tunes. The bartender, a man missing most of his teeth and one of his eyes, stands behind the bar, wiping the glasses with a cloth that is filthier than the clothing he wears. There are several empty tables and stools at the bar, waiting to be filled.
That's when you arrive…

Matumbo looked around and sniffed the air. His eyes narrow as the faint scent of blood fallen from the last night's bar fights just envigorates him. He goes off to the bartender and starts to interrogate him. Is this the place where I can find a ship? I'm in search of a bit of fun and... he takes a deep breath in and gives a toothy grin maybe a fight or two if they come along. Is there a place nearby where I could try my hand at a fight?


Do you still have room for first steps? I've only played in RL, and never with Pathfinder society. My previous Pathfinder/3.5 characters include a dwarven ranger, a Thri-Kreen monk, and a human Alchemist.

As a musician in RL, I like the idea of playing a Human Bard looking for greater pay through adventuring than he can get through gigs.