Full Name |
James Hummingway |
Race |
Human |
Classes/Levels |
Rogue 1 |
Gender |
Male |
Size |
Medium |
Age |
25 |
Alignment |
CG |
Languages |
Common, Hallit, Andoran |
Occupation |
Freedom Fighter |
Strength |
13 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
8 |
About James Hummingway
James Hummingway
Male Andoran Human Rogue 1
CG medium human (human)
Init +3; Senses Perception +5
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Defense
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AC 16, touch 13, flat-footed 13 (+3 Dex, +3 Armor) CMD 14
HP 10 (1D8 + 2 con bonus)
Fort +2, Ref +5, Will +2
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Offense
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Speed 30 ft.
Melee Short Sword +1, 1D6+1 (19-20 x2), P
Heavy Mace +1, 1D8+1 (20 x2), B
Dagger +1, 1D4+1 (19-20), P or S
Ranged Light Crossbow +4, 1D8 (19-20 x2) P
Dagger +4, 1D4+1 (19-20 x2), P
Modifiers +1 on attack and damage when enemy is within 30 ft.,
+2 damage versus Technic League affiliates.
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Statistics
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Str 13, Dex 16, Con 14, Int 12, Wis 12, Cha 8
Base Atk +0; CMB +1; CMD 14 (+0 BAB, +1 Str, +3 Dex)
Feats Point-Blank Shot, Precise Shot
Traits Against the Technic League (+2 damage vs those associated with the league), Freed Slave (+1 will save), Trained Medic (+2 trait bonus on heal checks to treat diseases and poison)
Skills Stealth +7, perception +5, disable device +7, acrobatics +7, swim +5, climb +5, escape artist +7, heal +5, knowledge dungeoneering +5, knowledge local +5, linguistics +5
Skill mods +1 perception/disable device vs traps, +2 heal vs disease and poison, -1 armor check penalty (studded leather)
Languages Common, Hallit, Andoran
Combat Gear Light crossbow, bolts, short sword, heavy mace, dagger, studded leather.
Other Gear Cold-weather outfit, belt pouch, backpack, chalk, vials (5)
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Special Abilities
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ROGUE:
Sneak Attack +1D6
Trapfinding ½ level (currently 1) to perception and disable device to find and disable traps.
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Gear
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Light crossbow (4 lbs), bolts (40, 4 lbs), short sword (2 lbs) , heavy mace (8 lbs), dagger (1 lb), studded leather (20 lbs), cold-weather outfit (7 lbs), empty vials (5, 0 lbs)
Rogue’s kit: a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin (37 lbs)
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Money pouch: 1 gp, 8 sp, 20cp
Total weight: 83 lbs
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Carrying Capacity:
STR Light Load Medium Load Heavy Load
13 50 lb or less 51-100 lbs 101-150 lbs
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Background
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Personality
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Appearance
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Misc
Age
Height
Weight
Hair
Eyes
Special