About JaliiCombat (Note: a Guardian Spirit will only defend, and may riposte, but will not otherwise engage in combat)
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HD: 10d8+20 (BAB and CMB are not adjusted for hit die) Hit Points: 100 AC: 17 (+2 size, +4 Dex, +1 Natural) Attacks: Bite +6 Melee (+0 BAB, +2 Size, +2 Weapon Finesse) - unless manifested, can only attack creatures in the Spirit World Damage: 1 BAB: +0 CMB: -2 (+0 BAB, -2 STR, -2 Size) Saves
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Fort: +4 Refl: +6 Will: +9 Skills
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Acrobatics +15 Bluff +7 Climb +15 (can Take 10 even when rushed or threatened) Stealth +15 Perception +11 (+12 on sight-based perception) Knowledge (Arcana): +12 Knowledge (Religion): +12 Knowledge (Spirits): +12 Knowledge (The Planes): +12 Sense Motive +10 Survival +10 Feats
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Weapon Finesse +4 Special Abilities
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Level-dependent Features [spoiler]The spirit gains certain abilities based upon its bonded creature's level, as follows: Character Level 1-2: SR 11, DR 5/silver, Projection
Projection
Bestow
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The spirit can bestow some of its knowledge or abilities upon you. At 5th Level, you can add +2 (or effectively gain 2 ranks) to any skill that the spirit possesses, for a single use of the skill. This ability applies to extended-use skills that have duration increments of rounds, minutes or hours, but if the skill takes more than a single day (such as some Craft skills), then it has to be augmented anew each day. At 7th Level, you can gain one use of a Feat that the spirit knows, or gain a +4 bonus on a skill, as described above, twice per day. At 11th Level, you can add all of the spirit's ability score modifiers to your own, or gain a single use of a feat or +6 on a skill, three times per day. At 15th level, the skill bonus increases to +8, and can be used four times per day. Domain Access (see below for new spells; all others are in SRD)
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Spirit Domain Granted Power: See active spirits within 60' with successful DC20 Perception check, and guess their nature and intentions. Dormant spirits can be seen with DC25. Spell-like abilities: 1 - Detect Spirits at will*
Manifest
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At 13th Level, the spirit can manifest in a fully physical form as a full round action. He has full access to Domain powers and spell-like abilities in this form. It can manifest once per week and remain manifested for a number of rounds equal to your character level. Shapechange
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At 17th Level, you and the spirit can exchange forms as many times per day as your CON modifier. This functions for both of you just like the Shapechange spell, except that the only forms you can take are each other's. In this case, your spirit manifests in the form of a capuchin monkey. You can only adopt his manifested shape, but you also gain his SR and DR for the duration of the change. Changing is a Standard Action, but changing back to your normal form does not count against the number of times per day you can do this. *New spells for Domain Access Detect Spirits
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Divination Level: Clr 1, Drd 1, Rgr 2, Sor/Wiz 2, Spirit 1 Components: V, S, M/DF Casting Time: 1 standard action Range: 60 ft. Area: Quarter circle emanating from you to the extreme of the range. Duration: Concentration, up to 1 minute/level (D) Saving Throw: None Spell Resistance: No You can detect the presence of active and latent
1st Round: Presence or absence of spirits. 2nd Round: Number of different spirits and the
3rd Round: The strength and location of each spirit.
This spell does not detect the presence of spirits that
Material components: A small piece of fur. Detect Dimensional Disturbance
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Divination Level: Clr 2, Sor/Wiz 3, Spirit 2 Components: V, S, DF Casting Time: 1 standard action Range: 60 ft. Area: Quarter circle emanating from you to the extreme of the range. Duration: Concentration,up to 1 minute/level (D) Saving Throw: None Spell Resistance: No As detect magic, except you can detect whether
The spell identifies what kind of effect pierced the
Power Walk
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Transmutation Level: Clr 7, Drd 6, Ranger 7, Spirit 5 As the spell shadow walk, except that the
Awaken the Land
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Transmutation Level: Clr 7, Drd 6, Spirit 7 Components: V, S, DF Casting Time: I action Range: Close (25 ft. + 5 ft./level) Area: 20 ft. + 5 ft./level radius Duration: Instantaneous. Saving Throw: Will negates. Spell Resistance: Yes You can force all spirits within the area of effect to
Ethereal/Spiritual Junction
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Ethereal/Spiritual Junction Transmutation Level: Clr 6, Sor/Wiz 8, Spirit 8 Components: V, S, F/DF Casting Time: I action Range: Close (25 ft. + 5 ft./level) Area: 120-ft. emanationcentredon a point in space. Duration: 1 minute / level (D) Saving Throw: Special. Spell Resistance: No You pull an areaof the Spirit World or the ethereal
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