Jakoli's page

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I'm sorry if this is an obvious answer question but I'm not sure I understand something about Magic Gear from what I've read on the d20pfsrd.com site.

My question is about enhancement abilities that have a "Base Price" as a gp cost but NOT (?) a specified Bonus "Cost."

Examples like Benevolent (+2000) is listed on the +1 Armor Bonus Table; or Jousting (+3750) is listed on the +2 Armor Bonus Table. As compared to something like Balanced (+1 Bonus) or Spell Resistance [13] (+2 Bonus).

The thing I don't get is how those enhancement abilities interact with the +10 max enhancement bonus and actual cost of the weapon.

Lets say I start with a +2 Chainmail and I wanted to add Benevolent.

Is that now considered a total "+3" Chainmail armor (+2 & Benevolent), and would I pay the difference of 5000gp from a +2 enhancement to the +3 enhancement or the listed +2000gp? Then if I wanted to upgrade to a +3 Benevolent Chainmail would I need to pay out the difference of 16000 - 9000 (difference of a generic +4 to +3) or 16000 - 6000 (presuming 4000 for the +2 armor and +2000 for Benevolent)?

This question is meant to help me understand higher powered enhancement abilities.

Like changing +5 Chainmail into +5 Righteous Chainmail

vs

Changing +1 Righteous Chainmail into a +5 Righteous Chainmail?

Adding the Righteous Property to +5 Armor only costs 27000?

Where as adding +4 to "+6" Armor costs 64000? (100000 - 36000)

Thanks in advance for any help/clarity you can give me!

-Jakoli


Sorry if this is a double posting, but I couldn't find the answer to my question in an older thread:

http://paizo.com/threads/rzs2jxd6?Aid-Another

While looking over the d20pfsrd site rules for Aid Another, I've managed to confuse myself on what exactly you roll/add for this type of check.

The rules state to make an attack roll... so do I add my BAB and an Ability Modifier? If so, which?

Thanks for any clarity you can give me!


Hi everyone, I'm still pretty new to Pathfinder and I've been delving into the SRD online and I've come to a point with the Alchemist class that I can't find any resolution on.

Extracts/Day vs Extracts Known.

From the SRD.

Alchemists, like wizards, get extra extracts/day based on their Intelligence. So if I plugged (for example) a 16 into my Intelligence stat, the bonus extracts would be 1 additional 1st/2nd/3rd lvl extract/day. Making my Extracts per day 2/1/1/0/0/0. Now that is limited by the following line.

"An alchemist begins play with two 1st level formulae of his choice, plus a number of additional forumlae equal to his Intelligence modifier. At each new alchemist level, he gains one new formula of any level that he can create."

There's a table showing Extracts/Day as you level on the SRD. But there's nothing that shows what lvl extracts I "know" (gain access to) per lvl.

Because I have an Intelligence of 16 I would get 3 additional formulae at first level. Would I be able to pick a formulae of any level I can create (i.e. the bonus 1st, 2nd, or 3rd lvl slots from my high intelligence), or am i restricted to grabbing 3 additional 1st lvl formulae? And what about 2nd lvl? The table shows my base extracts per day as 2/0/0/0/0/0, which would be modified by my Int to 3/1/1/0/0/0, would I be able to take a lvl 2 or lvl 3 extract at 2nd level?

The reason I ask is I've played a Sorcerer and Bard before and they have tables for both Spells/Day AND Spells Known. That's why I'm confused about what Extracts/Day and Extracts Known are for an Alchemist. Thanks for any clarity you can give me!