
Jakoli |
I'm sorry if this is an obvious answer question but I'm not sure I understand something about Magic Gear from what I've read on the d20pfsrd.com site.
My question is about enhancement abilities that have a "Base Price" as a gp cost but NOT (?) a specified Bonus "Cost."
Examples like Benevolent (+2000) is listed on the +1 Armor Bonus Table; or Jousting (+3750) is listed on the +2 Armor Bonus Table. As compared to something like Balanced (+1 Bonus) or Spell Resistance [13] (+2 Bonus).
The thing I don't get is how those enhancement abilities interact with the +10 max enhancement bonus and actual cost of the weapon.
Lets say I start with a +2 Chainmail and I wanted to add Benevolent.
Is that now considered a total "+3" Chainmail armor (+2 & Benevolent), and would I pay the difference of 5000gp from a +2 enhancement to the +3 enhancement or the listed +2000gp? Then if I wanted to upgrade to a +3 Benevolent Chainmail would I need to pay out the difference of 16000 - 9000 (difference of a generic +4 to +3) or 16000 - 6000 (presuming 4000 for the +2 armor and +2000 for Benevolent)?
This question is meant to help me understand higher powered enhancement abilities.
Like changing +5 Chainmail into +5 Righteous Chainmail
vs
Changing +1 Righteous Chainmail into a +5 Righteous Chainmail?
Adding the Righteous Property to +5 Armor only costs 27000?
Where as adding +4 to "+6" Armor costs 64000? (100000 - 36000)
Thanks in advance for any help/clarity you can give me!
-Jakoli