Jakeel Tag's page

5 posts. Organized Play character for Austin Suter.


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The Exchange

Unfortunately this character won't see the light of BAB +10 since it's PFS . But I'll get the invisible blade trick at 10 which will be amazing but until then it looks like besides the beginning of the fight my shuriken days are limited. If I really want to snipe I could look into a shortbow but I'll just stick with the wakizashis for now.

I might look into that sand tube idea as well. Thanks a lot for the help I'll figure it out sooner or later!

The Exchange

Jurkal wrote:
what you can also do is take the feat dirty trick and blind the target for several rounds of combat than you can do sneak attack all the time.

I didn't even know about this. I'll have to look more into it. Thanks!

The Exchange

I'm kind of playing the "master of disguise" ninja anyway so that kind of helps but(I'm sure there are some scenarios out there) I have yet to play one where the PC's create an ambush situation/initiate a surprise round. (Again, I'm sure there are some out there just haven't played any of them yet)

That being said, I am trying to maximize the different ways to gain SA so thank you for your input for sure!

If I could go back I would have chosen a race with darkvision. I didn't even start playing him until 2nd level because of GM sheets. So I'm kind of stuck with needing light until I can afford goggles.... I wonder if I can disguise myself as a minion of some sort while in a dungeon.. Obviously not in combat but at least to start?

Any other suggestions out there?

The Exchange

blahpers wrote:

If you do not make the snipe check after attacking, you will break Stealth. You can reenter Stealth after that, but it won't change the fact that the enemy saw you, so they're likely to go looking for you at the place where they saw you. Sniping allows you to attack without the enemy ever perceiving you, which is why it's so difficult (-20 penalty).

So, assuming you begin under Stealth in, say, concealment, you have two possible flows:

Standard action: Throw shuriken.
Move action: Snipe check (Stealth at -20) to maintain your position without becoming visible. Bob's your uncle. (Your Stealth skill had better be really good for this; even my mythic goblin pistolero can't pull this off without magical assistance. Eventually you can take the Stealthy Sniper talent to make this easier.)

I took the shadow halfling trait that changes the sniping to a -10 instead . Probably should have mentioned that.

So could I use a smokestick or some other kind of alchemical items that could give me concealment? (i.e. step out 'partial move' throw a dagger or shuriken 'standard' step back in 'rest of movement')?

If not then what would you/anyone recommend doing?

By the way this is for PFS.

The Exchange

Alright so this is what I want to do.

I want to be a ninja that can snipe with shuriken and TWF when I'm in melee. Now when I when I say "snipe" I realize that I need to be 10ft away because I'm throwing these. I'd like to get SA with each one that I throw.

Alright so now for my question. RAW say

Breaking Stealth: When you START your turn using Stealth, you can LEAVE cover OR concealment and remain unobserved as long as you succeed at a Stealth check and end your turn in cover or concealment. Your Stealth immediately ends after you make an attack roll, whether or not the attack is successful (except when sniping as noted below).

So reading this, If I start my turn in cover/concealment I could run up and attack because my stealth ends AFTER I make an attack roll. So wouldn't the person be flatfooted based on what this says? I understand the argument of walking out into light and being able to be seen so you would lose stealth but with less than 6 seconds walking up to someone who may already be in melee I'll bet it's still pretty hard to notice someone if you didn't know they were already there.

I guess I'd like advice on how to make this ninja successful with SA and a ruling on the breaking stealth without sniping.