Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff moves over to take better advantage of the newcomer and strikes out at Ralldar.
Does the Strange Woman offer flanking? If not, Raff will move next to her instead.
◆ Stride
◆ Flurry of Blows
Tiger Claw: agile, finesse, magical, nonlethal, unarmed, powerful fist
To Hit: 1d20 + 10 ⇒ (11) + 10 = 21 Slashing: 1d8 + 3 ⇒ (4) + 3 = 7
Tiger Claw: agile, finesse, magical, nonlethal, unarmed, powerful fist
To Hit: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15 Slashing: 1d8 + 3 ⇒ (8) + 3 = 11
Stunning Fist DC 19
◆ Strike
Tiger Claw: agile, finesse, magical, nonlethal, unarmed, powerful fist
To Hit: 1d20 + 10 - 8 ⇒ (13) + 10 - 8 = 15 Slashing: 1d8 + 3 ⇒ (3) + 3 = 6
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff takes Tiger Stance before rushing at Ralldar. He punches at him.
◆ Tiger Stance
◆ Stride
◆ Flurry of Blows
Tiger Claw: agile, finesse, magical, nonlethal, unarmed, powerful fist
To Hit: 1d20 + 10 ⇒ (17) + 10 = 27 Slashing: 1d8 + 3 ⇒ (2) + 3 = 5
Tiger Claw: agile, finesse, magical, nonlethal, unarmed, powerful fist
To Hit: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7 Slashing: 1d8 + 3 ⇒ (8) + 3 = 11
Stunning Fist DC19
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff saunters a touch closer and says, "You have totally misread the situation, Ralldar. We aren't here to bow to you."
Intimidation: 1d20 + 7 ⇒ (12) + 7 = 19
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Rangers are trained in martial weapons. You could use it well enough.
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
GM SpiderBeard wrote: Raff pushes into the southern tunnel.
The gloom and tunnels snaking away from each end of this open cvern make it seem like merely a corridor rather than a proper chamber. Thick sheets of spiderwebs hang from the northern wall.
Nothing seems to jump out at you; the spiderwebs loom ominously on the north wall. Otherwise the cavern continues on.
Raff then goes to the northern tunnel.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff holds the sword out to Varook. "Look what fell from the roof."
Once everyone is ready, Raff goes to inspect the southern tunnel.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff starts opening the human-sized lumps.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff moves up in support of Varook. "Don't worry. Back up is here." He cracks his bo staff on green.
◆ Stride
◆ Flurry of Blows
Bo Staff: trip, monk, parry, reach
To Hit: 1d20 + 9 ⇒ (16) + 9 = 25 Bludgeon: 1d8 + 3 ⇒ (2) + 3 = 5
Bo Staff: trip, monk, parry, reach
To Hit: 1d20 + 9 - 5 ⇒ (4) + 9 - 5 = 8 Bludgeon: 1d8 + 3 ⇒ (7) + 3 = 10
Stunning Fist DC 19
◆ Bo Staff: trip, monk, parry, reach
To Hit: 1d20 + 9 - 10 ⇒ (6) + 9 - 10 = 5 Bludgeon: 1d8 + 3 ⇒ (5) + 3 = 8
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff moves up to support his allies then brings his staff down on the the blue spider
◆ Stride
◆ Stride
◆ Flurry of Blows
Bo Staff: trip, monk, parry, reach
To Hit: 1d20 + 9 ⇒ (15) + 9 = 24 Bludgeon: 1d8 + 3 ⇒ (4) + 3 = 7
Bo Staff: trip, monk, parry, reach
To Hit: 1d20 + 9 ⇒ (7) + 9 = 16 Bludgeon: 1d8 + 3 ⇒ (7) + 3 = 10
Stunning Fist DC 19
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
"Balka said there was a spider woman near. We could call out for her. We may find another ally, if you can call Balka an ally."
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
"More like, see how long it takes for something to happen, but still, it is a good idea."
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
While in town, Raff exchanges his longspear for a bo staff.
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
The discussion tab makes me feel like we went back to town for some downtime.
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Varook is our front line. I think he should get some boosts.
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
With the agreement with Balka, the mercenary fort works for Raff.
Can we switch the +1 from the armor to someone else's armor?
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
"I think we have an accord for now, but we may need to revisit our agreement once we discover the elf mage, Voz's interest in these caves as well as the spider woman's intentions."
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
"Your answer was not very comforting. I just heard you say that you might be a danger to me and those I love. Give us a reason to not remove you as a threat right now."
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
"While your honesty is refreshing, I must wonder, if we leave you to your whims, will you and Your spiders be threat to the area?"
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff backs away a bit, but keeps the torch at the ready. "Greetings. I'm called Raff. What are you and what are you doing here?"
What's the roll for this?
Society +6
Nature +7
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Doesn't one of our casters have some fire they can use. If not, Raff will use a torch to cautiously set fire to the webbing.
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
"Who knows what may come out of those webs. If we are to rest here, we clear those webs first, otherwise, we go back to town."
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Go through the caves and see what they were doing.
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff stomps her again. "Just to be sure."
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
"Why won't you just fall!" This chick is crazy tough.
◆ Flurry of Blows
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 ⇒ (9) + 9 = 18 Slashing: 1d8 + 3 ⇒ (8) + 3 = 11
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15 Slashing: 1d8 + 3 ⇒ (6) + 3 = 9
◆ Strike
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (14) + 9 - 8 = 15 Slashing: 1d8 + 3 ⇒ (5) + 3 = 8
◆ Strike
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (8) + 9 - 8 = 9 Slashing: 1d8 + 3 ⇒ (7) + 3 = 10
Save v Persistant 1d20 ⇒ 19
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Flanking gives a penalty to AC in PF2, not a bonus to hit.
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff stops trying to grab her and just beat her down.
◆ Flurry of Blows
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 ⇒ (19) + 9 = 28 Slashing: 1d8 + 3 ⇒ (3) + 3 = 6
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15 Slashing: 1d8 + 3 ⇒ (1) + 3 = 4
◆ Strike
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (16) + 9 - 8 = 17 Slashing: 1d8 + 3 ⇒ (3) + 3 = 6
◆ Strike
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (1) + 9 - 8 = 2 Slashing: 1d8 + 3 ⇒ (2) + 3 = 5
Save v Persistant 1d20
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff keeps to plan.
◆ Grapple
Athletics w/Inspiration 8 + 1 = 9
◆ Flurry of Blows
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20 Slashing: 1d8 + 3 ⇒ (7) + 3 = 10
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (18) + 9 - 8 = 19 Slashing: 1d8 + 3 ⇒ (1) + 3 = 4
◆ Strike
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (6) + 9 - 8 = 7 Slashing: 1d8 + 3 ⇒ (8) + 3 = 11
Save v Persistant 1d20 ⇒ 11
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff tries to maintain his grasp on Voz and pummel her into unconsciousness.
◆ Maintain Grapple
Athletics w/Inspiration 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
◆ Flurry of Blows
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9 Slashing: 1d8 + 3 ⇒ (1) + 3 = 4
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (12) + 9 - 8 = 13 Slashing: 1d8 + 3 ⇒ (6) + 3 = 9
◆ Strike
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (8) + 9 - 8 = 9 Slashing: 1d8 + 3 ⇒ (2) + 3 = 5

Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Ummm.... that roll to maintain the grapple was a crit success leaving Voz Restrained.
Archives of Nethys wrote: Restrained
You’re tied up and can barely move, or a creature has you pinned. You have the flat-footed and immobilized conditions, and you can’t use any actions with the attack or manipulate traits except to attempt to Escape or Force Open your bonds. Restrained overrides grabbed.
Unless, maybe the grab is also subject to the Mirror Image, which would suck.
Raff continues try and hold Voz while ridding her of her protective images.
◆ Maintain Grapple
Athletics w/Inspiration 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
◆ Flurry of Blows
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23 Slashing: 1d8 + 3 ⇒ (6) + 3 = 9
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (16) + 9 - 8 = 17 Slashing: 1d8 + 3 ⇒ (3) + 3 = 6
◆ Strike
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (11) + 9 - 8 = 12 Slashing: 1d8 + 3 ⇒ (7) + 3 = 10
V Mirror Image 1d3
v Mirror Image 1d2
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Doesn't Voz need to make a flat roll to activate the wand?
Raff goes about trying to rid Voz of her protective images.
◆ Maintain Grapple
Athletics w/Inspiration 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29
◆ Flurry of Blows
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 4 ⇒ (1) + 9 - 4 = 6 Slashing: 1d8 + 3 ⇒ (8) + 3 = 11
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (20) + 9 - 8 = 21 Slashing: 1d8 + 3 ⇒ (6) + 3 = 9
◆ Strike
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (9) + 9 - 8 = 10 Slashing: 1d8 + 3 ⇒ (8) + 3 = 11
V Mirror Image 1d4 ⇒ 4
v Mirror Image 1d3 ⇒ 3
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
No worries. Dice rollers hate me. I envision the scene as Raff trying to bully his way past Voz, but she just keeps him from succeeding- a stiff arm to the chest, footwork that stops his movement, a dagger that he has to back off from or impale himself, a quick move that has him spun around the wrong way. Then as Voz is making Raff look inept, Lenna slides past the two of them as easy as you please. They both finally notice Lenna there and that's when Raff grabs Voz and punches her.
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
My feelings are hurt that Raff tried and failed three times to get on her other side and Lenna just casually strolls on past on her first try.
Also, remember that Raff is in Tiger Stance
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff really wants to get past her to keep her from running. He goes after Voz again.
◆ Tumble Through
Acrobatics 1d20 + 8 ⇒ (10) + 8 = 18
◆ Grab
Athletics w/Inspiration 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
◆ Flurry of Blows
Fist: agile, finesse, unarmed, nonlethal, powerful fist, inspiration
To Hit: 1d20 + 9 + 1 - 4 ⇒ (20) + 9 + 1 - 4 = 26 Blunt: 1d6 + 3 ⇒ (6) + 3 = 9
Fist: agile, finesse, unarmed, nonlethal, powerful fist, inspiration
To Hit: 1d20 + 9 + 1 - 8 ⇒ (14) + 9 + 1 - 8 = 16 Blunt: 1d6 + 3 ⇒ (5) + 3 = 8
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff goes after Voz again. He tries to get around her then grab her before pummeling her.
◆ Tumble Through
Acrobatics 1d20 + 8 ⇒ (10) + 8 = 18
◆ Grab
Athletics w/Inspiration 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
◆ Flurry of Blows
Fist: agile, finesse, unarmed, nonlethal, powerful fist, inspiration
To Hit: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 Blunt: 1d6 + 3 ⇒ (2) + 3 = 5
Fist: agile, finesse, unarmed, nonlethal, powerful fist, inspiration
To Hit: 1d20 + 9 + 1 - 4 ⇒ (13) + 9 + 1 - 4 = 19 Blunt: 1d6 + 3 ⇒ (6) + 3 = 9
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Fort: 1d20 + 8 ⇒ (2) + 8 = 10
Ohh! Use a Hero Point
Fort: 1d20 + 8 ⇒ (1) + 8 = 9
I meant waste a hero point. That actually got worse.
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Dang it! Forgot Inspiration on Raff's attacks.
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff goes after Voz. He bulls past her shoving her into the wall and elbowing her before turning around with a kick to her chest.
◆ Tumble Through
Acrobatics 1d20 + 8 ⇒ (9) + 8 = 17
◆ Flurry of Blows
Fist: agile, finesse, unarmed, nonlethal, powerful fist
To Hit: 1d20 + 9 ⇒ (11) + 9 = 20 Blunt: 1d6 + 3 ⇒ (5) + 3 = 8
Fist: agile, finesse, unarmed, nonlethal, powerful fist
To Hit: 1d20 + 9 - 5 ⇒ (11) + 9 - 5 = 15 Blunt: 1d6 + 3 ⇒ (3) + 3 = 6
◆ Strike
Fist: agile, finesse, unarmed, nonlethal, powerful fist
To Hit: 1d20 + 9 - 10 ⇒ (10) + 9 - 10 = 9 Blunt: 1d6 + 3 ⇒ (6) + 3 = 9
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff looks at the wound in his arm. "Yep. We gotta kill this one too." He hurries over to the group and attacks.
◆ Stance: Tiger Stance
◆ Stride
◆ Flurry of Blows
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 ⇒ (17) + 9 = 26 Slashing: 1d8 + 3 ⇒ (4) + 3 = 7
Tiger Claw: agile, finesse, unarmed, powerful fist
To Hit: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13 Slashing: 1d8 + 3 ⇒ (8) + 3 = 11
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
"Agreed." Raff sneaks down the passage.
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff is down only 5 HP. He'll take one of the healing potions. Can also take the everburning torch if the group would like. I might begin to use my class abilities if I'm holding it.
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff could take the light. He normally uses a long spear, but, other than that, isn't really hampered by having one hand occupied.
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
"Here. Let me try.
Thievery: 1d20 + 10 ⇒ (17) + 10 = 27
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Little Lenna wrote: Lenna smiles sweetly, "Seems fair and reasonable. If I see you again, friend, you'd better not have a weapon in your hand." She points at one of his former allies, slain by arrows.
"In exchange, we can forget we saw you, of course. Maybe that bounty on your head doesn't have to know you yet live. But if you decide you want to earn your keep, I imagine you'll be able to find us."
"What if he becomes a town guard? He could put his previous experience to good use. Takes one to know one and stuff."
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
"He is a traitorous cut throat that turned on his people at the first opportunity and is only too lucky to make it out with just his life. He doesn't deserve a share. He'll probably run to his other outfit and get them to come back at us to take the rest of the loot. We should off him now and save us the trouble later."
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
What happened to the guy I told to surrender? If he wanted to run, Raff would have let him. No rope or manacles.
Raff goes to join the others.
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Sorry. I didn't read that last line. Thank you.
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff gives his worst glare to the merc. "Surrender or die."
Intimidation: 1d20 + 6 ⇒ (20) + 6 = 26
Intimidating Glare and Quick Coercion
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
No awesome monk stuff.
Raff stands up. "Idiot" He stabs up at orange.
◆ Stand
◆ Strike
Longspear: reach
To Hit: 1d20 + 8 ⇒ (18) + 8 = 26 Piercing: 1d8 + 3 ⇒ (5) + 3 = 8
◆ Strike
Longspear: reach
To Hit: 1d20 + 8 - 5 ⇒ (9) + 8 - 5 = 12 Piercing: 1d8 + 3 ⇒ (7) + 3 = 10
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Feeling the squeeze, Raff lashes out at the more injured of the two. Hammering into him with fist, elbow, and knee.
◆ Flurry of Blows
Fist: agile, finesse, unarmed, nonlethal, powerful fist
To Hit: 1d20 + 9 ⇒ (18) + 9 = 27 Blunt: 1d6 + 3 ⇒ (3) + 3 = 6
Fist: agile, finesse, unarmed, nonlethal, powerful fist
To Hit: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22 Blunt: 1d6 + 3 ⇒ (4) + 3 = 7
◆ Strike
Fist: agile, finesse, unarmed, nonlethal, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (15) + 9 - 8 = 16 Blunt: 1d6 + 3 ⇒ (1) + 3 = 4
◆ Strike
Fist: agile, finesse, unarmed, nonlethal, powerful fist
To Hit: 1d20 + 9 - 8 ⇒ (11) + 9 - 8 = 12 Blunt: 1d6 + 3 ⇒ (3) + 3 = 6
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Raff stabs down at the mercenary.
◆ Strike
Longspear: reach
To Hit: 1d20 + 8 ⇒ (9) + 8 = 17 Piercing: 1d8 + 3 ⇒ (4) + 3 = 7
◆ Strke
Longspear: reach
To Hit: 1d20 + 8 - 5 ⇒ (16) + 8 - 5 = 19 Piercing: 1d8 + 3 ⇒ (3) + 3 = 6
◆ Strike
Longspear: reach
To Hit: 1d20 + 8 - 10 ⇒ (19) + 8 - 10 = 17 Piercing: 1d8 + 3 ⇒ (5) + 3 = 8
|