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Val'bryn2 wrote:

Okay, I've been wanting to try making a few things beyond simple magic items, and so I've tried my hand at a sorcerer bloodline. Please take a look and give me some input.

Uchiha Bloodline

A member of the Uchiha clan of shinobi, you are particularly skilled at fire spells, and perhaps one day will awaken the Sharingan.

Class Skill:Perception

Bonus Spells:
Heightened Awareness (3rd) Dispel Magic (Counterspell only)(5th) Suggestion(7th) Phantasmal Killer(9th) Spellsteal (11th) Flame Strike (13th) Project Image(15th) Frightful Aspect(17th) Dominate Monster(19th)

Bonus Feats:

Bloodline Arcana : The Uchiha are particularly skilled at the use of Fire spells. Anytime you cast a spell with the Fire descriptor, you deal +1 damage per die rolled.

1st Eye of Insight: You gain Martial Flexibility as a Brawler of your level. You must have seen someone use the ability you wish to gain. Your level only contributes to the number of uses per day you gain, in all other ways you are treated as a 1st level Brawler. This stacks with other Martial Flexibility features.

3rd Copy Wheel Eye: You have learned how to copy spells used by others. When you witness someone cast a spell, you may make a spellcraft check to identify the spell. Success means you are able to learn the spell, storing it in an open spell slot. If you have the option of replacing one of your spells known, you may instead replace the old spell with the copied spell.

9th Mangekyou Sharingan: Your sharingan evolves, granting you greater ability to predict your opponent’s moves. You gain a +1 insight bonus to attack rolls, AC, and Reflex saving throws, +1 per four levels to a maximum of +3 at 17th level. You can use this ability for 1 round per level a day.

15th

20th

To go along with it, Phantasmal Killer is Tsukiyomi, Flame Strike is Amateratsu, and Frightful Aspect is Susanoo.

I'm a little worried that the 3rd and 9th level abilities are a little underwhelming. Normally, Martial Flexibility takes up most of your...

I think that you should make the ninth level bonus more powerful, but give it a downside.


Nathan Nasif wrote:
You are welcome!

I remember playing some of Second Darkness, Akatas were pretty terrifying, because our first encounter with them, we got some unlucky chance rolls and hit 11 at a time, and we had to capture one. Only the fighter remained conscious.


]Perhaps the problem here is is that you haven't gamed enough to have problems with this kind of thing.


I was just gonna have it be a corridor that leads to an open area in the sewers where the Assassin and what's left of his group (they originally planned an ambush that failed because the PCs were there instead of just the Queen's Bodyguards). Having it trapped would make it more dangerous, and maybe I'll actually challenge them for once (they tend to stomp everything i throw at them, even when it's APL +3-4). What kinds of traps would fit?

Well, since the party's powerful, and stomps what you throw at them, show little mercy. I recommend basic arrows and blades, for the feel of it. Some explosions, to alert the assassin's group, and other things like that. Assuming there's a wizard in the assassin's group, triggered summoning spells summoning high powered angels/demons, and doors that high power golems (flesh) coming out of to wear the party down for the boss fight. A few pitfalls also wouldn't hurt.


It looks really good. Maybe the chase scene should continue a little with traps and such if they find the secret passage. A certain sequence of traps to time everything to see if he gets away or something like that.


Yeah, the last part was just an example. Thanks.


Does it have to be a dragon? If so, stop reading. If not, one idea might be to have a sort of construct that's on a timer. If they don't dismantle it in a certain amount of time, it unleashes a death spell that kills all of them. Consider the party before making the challenge. For example: If there's a wizard, rogue, and ranger in the party, make the construct's mechanism arcane in some manner so the wizard has to use his knowledge to discover what the mechanism is. The rogue has to find out where to turn it off, and the ranger shoots the disable mechanism, as the Tian would have to have a way to get to her. This could also open up later boss battles with the man who designed the construct, or add lore to your world involving mechanical geniuses. As an added note, if they try to take the princess before disabling the construct, it kills them.