Dead bird

Jak-daw Raventhrull's page

Organized Play Member. 12 posts (114 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 2 aliases.


Grand Lodge

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My favorite house rule would have to be...

Immersive RP Combat Bonuses: the basic idea is if the character describes his attack routine very well (within limits of possible descriptions) he or she gets a +1 immersive bonus that stacks on top of any other bonus they make on their d20 rolls for those attack/actions.
This applies to in combat skill checks as well such as intimidate, bluff, acrobatics, escape artist, and any other skill that can be used in combat...

This also can be applied to spellcasters. If they describe the casting of their spell such as roleplaying verbal and somatic components well enough they get a +1 immersive bonus on the attack roll if such a spell requires an attack roll. If it does not require an attack roll and instead relies on DC's they instead get a +1 immersive bonus on the DC of that spell.

Immersive RP Social Bonuses: same idea as above but functions for skills that are used outside of combat. If the player can think of a very rp heavy way of coming using a skill they will get a +1 immersive bonus to the use of that skill. In addition if the character uses another skill as part of that action to promote rp and interplay with npc's such as:

A player decides to use diplomacy on an npc but wants to reinforce it with a sleight of hand check to impress the npc with minor "magic parlor tricks" he may roll the sleight of hand check first and if it succeeds against the appropriate DC associated with that check they instead get a +2 immersive bonus to their upcoming diplomacy check. If the player fails the reinforcement check they instead get a -2 immersive penalty on the roll.

I made these house rules to help improve my players ways of thinking and essentially help them practice and evolve their Roleplaying which is in my opinion an important part of the game. Its much more satisfying to hear a player say "I spin in a 360 degree motion slashing the ogre with my first scimitar and follow up with a wicked backhand maneuver from my second scimitar in hopes of felling the beast!" And such descriptions should be rewarded appropriately with a lil extra bonus.

Grand Lodge

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Punishment should never be "fun" to play. I vote in agreement for the second option presented by Magda.

Grand Lodge

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Dwarven Longhammer
Dwarven Longaxe

Grand Lodge

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Coalford wrote:
ShaeuraDrae wrote:

Find a safe place in the city and use the Jewel of Everlasting Gold to craft a bunch of magic items. Then leave the city with completely customized loot!

Everything the jewel makes gets teleported out too. It's like April fools all day forever.

Just curious but the gem doesn't create the items. The jewel creates the money?

If so the money is then used to purchase whatever you need to make the items.

The crafted items are in no way associated with the Jewel's abilities because they are crafted from the base materials that were purchased with the money produced by the jewel, not created by the jewel itself.

Unless you are saying anything purchased with the money created by the jewel is bound to the city then the items are independent of the inability to leave the city.

Grand Lodge

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^^^^^^

Grand Lodge

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Find a safe place in the city and use the Jewel of Everlasting Gold to craft a bunch of magic items. Then leave the city with completely customized loot!

Grand Lodge

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Beg for forgiveness and tell him you were forced against your will by some other evil npc that cast a geas upon you? That's just a suggestion. In all reality you should probably make another character as a backup.

UNLESS... you roleplayed the lie and made some really good bluff checks. If you failed you would be baleful polymorphed into a slug and then be buried in a barrel of salt.

Grand Lodge

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Dread Knight wrote:
My idea is that he'd actually be a Summoner, Genie would be his Eidolon and if your GM lets you take the Shaitan Binder archetype as a human.

Genie from Disney's Alladin was clearly a Djinn though :D