Jaithe_'s page

83 posts. Alias of Doug Hahn.

Full Name



| HP 42/42 | AC 18 (19 w/ shield) | F +7 R +8 W +8 (+1 vs disease and poison; Mental 2) | Perc +6 (T) | Default Exploration: Search


| Speed 25 ft | Spells Used: 1: 4/4; 2: 4/4 | Active Conditions: None


”Jaithe” | Female N Medium Fleshwarp Sorcerer 4

About Jaithe_

Female fleshwarp sorcerer 4 (Lost Omens Ancestry Guide)


Rare, N, Medium, Aberration, Humanoid
Heritage shapewrought fleshwarp
Background fortune teller
Perception +6; low-light vision
Languages Aklo, Common, Infernal, Thassilonian, Varisian
Skills Acrobatics +8, Crafting +8, Fortune-telling Lore +8, Intimidation +10, Occultism +11 (+13 to Identify Magic with the mental, possession, prediction, or scrying trait), Performance +10, Society +8, Stealth +8
Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 14 (+2), Wis 10 (+0), Cha 18 (+4)
Other Items +1 handwraps of mighty blows (+1), harrow deck, hat of disguise, pendant of the occult, robes, scroll of mage armor, scroll of mage armor, scroll of soothe, scroll of soothe, purse (15 gp)


AC 18; Fort +7; Ref +8; Will +8; +1 vs. disease and poison
HP 42; Resistances mental 2

[dice=Fort]1d20+7[/dice] +1 vs Poson


Speed 25 feet
Melee [1] +1 jaws +7 (versatile S, magical), Damage 1d6 P


Occult Sorcerer Spellcasting DC 20, attack +10;

2nd (4 slots)
Augury: 10-minutes: weal/woe/nothing
[dice=Dispel Magic, counteract]1d20+10[/dice] crit=level 5; succ=level 3; fail=1; crit fail=nothing
[dice=Sound Burst, Dangerous Sorc. DC 20 Basic Fort vs Sonic]2d10+2[/dice] failure is deafened 1, crit fail stunned 1 deafened 1 min
Touch of Idiocy, DC 20 basic will: fail=stupefied 2; crit fail=stupefied 4

1st (4 slots)
Fear, DC 20 will save: Succ=fright 1; fail=fright2; crit fail=fright 3 & fleeing 1 rnd
[dice=Grim Tendrils, Dangerous Sorc, DC 20 basic fort]4d4+1[/dice] Success=half and no pers.; fail=2 pers; crit fail=4 pers.
sanctuary, will save each tome hostile action vs target: crit: sanct ends; succ: can attack this turn; fail: can't attack, wastes action, can't attack rest of turn; crit fail: can't attack duration (1 min)
[dice=Spider Sting, DC 20 Basic Fort]1d4[/dice]; success: take poison fail: stage 1 (also enf. 1); stage 2: (also enf. 2)

Cantrips (2nd)
[dice=Daze, DC 20 Will vs Mental Nonlethal]2d6+4[/dice]; if crit fail stun 1
mage hand
read aura
[dice=telekinetic projectile]1d20+10[/dice]

Focus Spells
1 Focus Point, DC 20; 10' reach or extra aciton to deliver touch spells

2nd Tentacular Limbs
Ancestry Feats Living Weapon
Class Feats Dangerous Sorcery, Reach Spell
General Feats Toughness
Skill Feats Multilingual, Oddity Identification, Quick Identification
Other Abilities aberrant, blood magic (aberrant), bloodline, component substitution, jaws, signature spells, sorcerer spellcasting, spell repertoire


[dice=Acrobatics (T)]1d20+8[/dice]
[dice=Crafting (T)]1d20+8[/dice]
[dice=Fortune-Telling Lore (T)]1d20+8[/dice]
[dice=Intimidation (T)]1d20+10[/dice]
[dice=Occultism (E)]1d20+11[/dice] +2 to ID mental, possession, prediction, or scrying
[dice=Performance (T)]1d20+10[/dice]
[dice=Society (T)]1d20+8[/dice]
[dice=Stealth (T)]1d20+8[/dice]

In ancient times, the runelords of Thassilon used fleshwarping magic to create horrific soldiers, primarily those known today as sinspawn. Yet when Runelord Sorshen abandoned her domain below modern-day Korvosa and turned her back on her sinister past, fragments of fleshwarp magic remained behind. Jaithe remembers her time in those hidden tunnels as dreams but knew even then she was different than the other sinspawn. Too human in form to fit in with the more monstrous fleshwarps, yet too alien in appearance to pass for human, she played the role of a mysterious woman who traveled the Korvosan hinterlands— at least until she met her new friends. Now, home is wherever her adventures take her. At a distance, Jaithe looks like a Varisian woman until she speaks, at which point her lower jaw bifurcates like the mouth of a sinspawn. Her eyes are solid black, the fingers on her hands can bend both ways, and she has short frills of tendrils that writhe on the insides of her joints. When in mixed company, Jaithe can somewhat hide all of these physical features using careful draping of her billowing robes.