Fighter

Jacob 414's page

8 posts. Alias of psionichamster.


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Mantis FTW!

That is all.


Dice Rolled. Results: 6, 7, 14, 13, 15, 3, 15, 15

Confidently placing 7 of 8 shots directly in center of mass, Jacob places the M6 on safe, and continues to inspect it for a minute or so, before placing it back on the table.

"Test complete, Sergeant."


Sorry, guys, was tied up with work lately...should be all set to join in.

"...well, seeing as how I'm here, may as well make the most of everything. "

<jump off pelican, hoping the pack they gave me was a parachute>

"Banzai!!!!"


i'm here...

my rss feed was only on the previous thread.

time to update


not so much on the spotting for now...

when i start to get my advanced class and its improved skill list/skill points, i should be good for that, too.

although it will likely be better if i am not in a static position too much...

and sometimes, a burst of semi-random bullets (or a whole freaking lot of em) are sometimes exactly what you need.

updated all stats/abilities...

need to get that battle rifle attack bonus up, somehow...


Gah....this stuff weighs so much!

(not your fault Vis, just griping like a soldier)


A brief background:

Jacob is garrolous, friendly, and incredibly devious. A scrounger and rules-bender extraordinaire, if there's someone in between what he wants, he'll go through, around, over, under, or sideways to get it.

He works best when he has some solid backup around, as he's not the most physical or even the best combatant, but he's a solid, all-around guy, who oozes confidence in the worst of situations.

His mouth has gotten him into (and out of) more trouble than he cares to admit, but it has not slowed him down any.

At this point, he's looking forward to any and all challenges to come his way, and while he doesn't quite think he's invulnerable (impossible when you train with other Spartans who are faster, stronger, and smarter than you), he definetly walks a fine line of bravery and bravado.


All built and raring to go

clicky the facey!

just a quick question: do the Action Points roll over to the next lvl or do they "refresh". IE, do you have 5+1/2 lvl every lvl, or do you gain an additional x# every lvl?

-hamster

(any suggestions/changes just shoot em on over)