Jagrin Grath

Jack Elroy Powers's page

245 posts. Alias of Atlas2112.


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Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

"I don't think that's a goo--" is all Jack gets out before he realizes his words are to no avail.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

I don't really have any strong ideas here, so I'll just get a Heavy Crossbow +1.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

As the situation seems under control, Jack starts looking around, his mind as ever searching for spoils of war.

Perception!: 1d20 + 4 ⇒ (9) + 4 = 13

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack takes a shot at his marked one.

Attack!: 1d20 + 5 ⇒ (14) + 5 = 19
Damage+Mark!: 1d10 + 1d6 + 3 ⇒ (9) + (4) + 3 = 16

I'm sorry, did someone say that there was a map up? I can't seem to find it.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack continues to lay down a withering fire from his heavy crossbow. Any enemies that stand shoulder-to-shoulder with each other are smattered with his bolts of STEEL!

Attack!: 1d20 + 5 ⇒ (2) + 5 = 7
Damage!!: 1d10 + 1d6 + 3 ⇒ (2) + (4) + 3 = 9

Attack again HoardBreaker!!: 1d20 + 5 ⇒ (10) + 5 = 15
Damage!!: 1d10 + 3 ⇒ (4) + 3 = 7

...unless of course Darkness doesn't give us any valid targets, in which case,

Jack scurries around the room in a leftward arc, trying to find an edge to the magical darkness.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

DM? did my attack Rolls do anything? I have under the spoiler?

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

"Whoa. Here we go," Jack says as his heavy metal crossbow opens up at the enemy that Darius just shot at. He winks once at the creature and his Hunter's Mark appears as a targeting cross that follows the foe.
Since he's acting so quickly, his bolts seem to hone in on their intended mark.

Rolls!:

@GM: I have the HoardBreaker feature from the Hunter Enclave ranger camp, that lets me make a free attack on a creature that is next to (within 5 feet) of the original target. For now I'll just add on the roll. Feel free to disregard it, but I'll be keeping an eye out for adjacent targets. =)

Attack!: 1d20 + 5 ⇒ (9) + 5 = 14
Attack Advantage!: 1d20 + 5 ⇒ (14) + 5 = 19
Damage!!: 1d10 + 1d6 + 3 ⇒ (9) + (3) + 3 = 15

Attack again HoardBreaker!!: 1d20 + 5 ⇒ (4) + 5 = 9
Attack Advantage!: 1d20 + 5 ⇒ (14) + 5 = 19
Damage!!: 1d10 + 3 ⇒ (8) + 3 = 11

Rangers lead the way. =3

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

DM, of note, the Natural Explorer feat for the UA Ranger gives Rangers advantage on initiative.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack grins a sinister grin. "Aye. I've been known to place a light step, now an' again.

And that's the only way to make sure the game is fair. By cheating. You're a handy sort."

Jack steps after the extra-sneaky wood elf, going up the stairs, his own crossbow held at the ready.

Stealth!: 1d20 + 5 ⇒ (11) + 5 = 16
MOAR Stealth!: 1d20 + 5 ⇒ (10) + 5 = 15

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack's face lights up as Kenzi joins them. "Hey there stranger! I haven't seen you since we left that Citadel! Ood business that, but I'm glad to see you still walking and breathing.

Hey Ziago, in what condition are we talking? Alive or dead matter much?"

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Dex Save!: 1d20 + 5 ⇒ (7) + 5 = 12

"I saw the fey summon a door and sprint away--" Jack was so intently focused on the building, and trying to answer the question, that he failed to notice the falling rocks until it was almost too late. He tried to quickly dodge out of the way.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

"Not sure," Jack replies. "I think it stole something, because it dropped a gem. I wanted to catch it and ask it, but the thing is devil-quick. Think you could do me a favor and circle around so we can catch it? If it did steal anything I'll split whatever it has with ye."

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack, darting along easily in his studded leather, but never quite gaining on the fey, nods in affirmation at the wood elf. "Aye. I'm not even sure I've seen it yet!" he states, keeping up his chase.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Can we say that Jack and Kenzi know each other?

Because, they kinda do.

Ever since that citadel that didn't get much sun. =)

Liberty's Edge

Indeed. WarCleric Aterro is a wise man.

"Hard work conquers everything."

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

"GaH! WhA!" Jack cries as misses the creature and it darts through the door.

"What the devils...." he muses, looking about to make sure he's safe. He sheathes his sword and bends down to pick up the jewel. "Hm. Curious," he says, dropping it into a belt pouch.

Still curious, and sort of threatened, by the odd fey that interrupted his morning, Jack takes up his trusty crossbow and shoulders the door open in pursuit.

'Somia's most likely sleepin'. No need to bother her with this,' he thinks, exploring the mystery further.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

I'm always always always in favor of the thing that moves the action along. If you think that things are going to slow, by all means take the reins and you can describe the mundane things.

Mind you, SpinningDice is among the sites -premier- role players, so it might be that she doesn't need things to be moved along, since she brings the noise, and, provided it is fiscally responsible, also brings up the funk. =)

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Rested and happy from a sound night's sleep after an honest night of drinking, Jack yawns and stretches mightily.
Still, his life has been one of prudence, so he thinks it no great question of philosophy when he slinks into his comfortable leather armor and slings his trust bow across his back. Perhaps 'tis a break of decorum to be fully dressed for breakfast, but he's in the pay of those boring, but unpredictable scholars now. If they suddenly feel the need to head off to dusty tomes two towns away, the least he could do for their generous coin was be ready.

As the unexpected blur crosses his gaze, he tries to track it his well-honed hunter's instincts.

Perception!: 1d20 + 4 ⇒ (6) + 4 = 10

But the early hour, his empty belly, and last night's revelry still hold a light fog over his head, and he's not yet at his full capacity.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack chuckles as Somia establishes her boundaries. 'Heh. Spirit. Good.'

He stays up a bit late, relishing the feeling of coin in the purse and wine in the cup.

He snores extra loudly as Somia is given history exam.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack deftly catches the sack and weighs it in his hand with an expert's touch. "Alrigh'. I see we have an understanding," he says to Ziago. "But like the lady sez, it don't seem right if she goes into danger wit' me without no coin as recompense for her," he says with a wink at the comely bard.

"By the way," he follows, turning to the half elf fully. "Since we'll be working together, we may as well know each other all familiar like.

Name's Jack. And what be you called? Or shall I just call you pretty? That'd seem as real as any other name, for what I can see."

He winks again.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

You want just 3?

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Meh. I'll also advertise for this later, but for now?

Just two active posting people makes it feel kinda...cozy? =p
(WTH Spellchecker? Cosy is SO a word! Oh, wait, you spell it with a 'z'. Well you could have said that. ^_^)

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

History with teh smartZ!: 1d20 - 1 ⇒ (6) - 1 = 5

Jack didn't have much for namby-pamby book larnin', and he was more likely to have heard of a particularly handsome herd of sheep than a cloister of near-sighted book scholars.

As Somia speaks eloquently to their patron, Jack nods to himself. 'Free booze and a chance to spend time with this tasty morsel? Aye, methinks these Lyceum people have the right of it.'

"Ayup," Jack at last answers. "If you need a man feathered from a 'unert paces, or a dagger in a back in a dark ally, I might could see my to it. You need me to escort the lady past a dark an' wicked woods? That might could be arranged.

For the right color o' coin, of course," he adds, not wanting them to get the wrong impression.

'Boy she smells nice. And are her eyes diff'rent colors? Niiiice,' Jack thinks, appreciating Somia's obvious, to him, charms.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

"Oh no, madam, the pleasure is certainly all mine," Jack says, mimicing something he heard a finely dressed gentleman say to a lovely and richly dressed courier...as he was picking his pocket.

Jack takes Somia's hand and kisses it softly. Though his hands a are rough and callous-worn, his movements are as smooth and fluid as a royal dancer's.

He might not know how to use words. But he knows how to use his hands.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Nice picture, DM! Very good, very solemn.
It might be a good time to PM the people that were accepted so they know that Gameplay is up!

Hey, Sonia, would you mind filling out your stat bar? Just the basics are needed to help and enhance game play for all persons. Like, AC, hit points, any spells known, and Perception and Initiative are usually good to have. Some people throw in FRW save bonuses and number for their most often used attack, but that's just to taste. =)

Tally ho! =D

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

"I was about to say no, but I can never turn down a free meal. Throw in another leathern jack of this fine, fine ale and you'll have my undying attention.

Of course, by 'undying' I mean 'until I finish the tankard of ale'. At that point my attention has been known to wane."

Having said his peace, Jack takes a moment to let his eyes walk over the lute-bearing tasty bit who also seems to be included on the invite.

'Although there are other ways to hold my attention,' he thinks to himself.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Hey DM, could you add an avatar to your alias?

A picture is so much more entertaining to look at than just a wall of text. =)

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

A swarthy man in a dark cloak occupies a table lit by a guttering candle that throws dark shadows on his rustic face.
He's clad in rough leather armor with studs of metal coldly hammered about it's surface. The armor and the man share a look in that neither are very pretty, but both look tough and well-used.

Slung about his back is a crossbow of massive size. It's well-worn haft bespeaks of countless hours of use, demolishing both straw targets and targets that bleed red when struck.

"You know me," he answers playfully at the beautiful halfling, crooking a smile. "'Taters an' brew. Gonna be a cold night, looks like."

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Hi there!

Hope you don't mind if I use this alias? Everything is the same, it just works better, I think.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack stalks into the room, skating the wall and the deepest shadows, leading with his crossbow.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack looks over Kenzi's shoulder. "No, the rook goes above the mountain and down the well--okay, there, you got it."

Jack aids Kenzi to justify that apparent double roll. =)

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack nods solemnly at this truism, respecting Kenzi's honesty, and keeps skulking along.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack entered the room, but he's still in the room, gazing on at the really weirdness going on. o.O

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack, being Jack, unobtrusively enters the room without being noticed.

Stealth!: 1d20 + 5 ⇒ (14) + 5 = 19

He uses an expertly honed tactical walk that maximizes stealth and readiness, his eyes following his crossbow and he becomes one with the shadows and penetrates the space within.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack continued his silent vigil. Better for watching for trouble. Better for not opening mouth and reminding everyone how untrustworthy dirty kobolds were.

Jack piles up behind the front-liners so he can feather the sentries once "talks" break down.

And they will.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

"Huh? What's this about magic apples?" Jack asks, apparently hearing, or caring, about them for the first time.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack nods. Not wanting to reply to the dirty trog directly, he turns to his companions. "Well, we've got sanction to go into goblin turf an' rough 'em up a might. They've got a bunch of stuff that a bunch of other people want. That's makes 'em not-good in my book. Shall we be about it?"

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

I was gonna pick languages later, but right now I think it's more entertaining that Jack not speak it. =)

Jack listens with half an ear as Kenzi exchanges gibber-jabber with the trogs in their language. "Kenzi? Can you ask them about the humans? Two humans, supposedly lost down here? Talgen and Sharwyn Hucrele. Talgen was a trained warrior and Sharwyn had studied spellcraft. Have they seen them?"

Need to keep the eyes on the prize.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

In the end, with both Chuck-Ko (which he had mentally started calling the odd goblin with the odd name) and Greg hanging back, Jack doesn't see an opportunity enough to justify the risk, so he leaves off (for now) and follows to the meeting place.

He lets Kenzi ask the questions, unsure of what his tongue might say once it starts wagging.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack isn't liking this at all. Kobolds that have a dragon. Gobbos that took a dragon. Kobolds that had a dragon but didn't have the stones to keep a dragon now want a dragon back.

'Keep it together, boyo,' he tells himself, the deal getting worse all the time.

He playfully returns Arkha's wink. 'Now's not the time...too many witnesses...soon....'

"Alright. Okay, yeah, well, if we got Calcryz back, would there, like, be a reward for us in it?"

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

"Wait! Just...wait. What -exactly- is 'Calcyrx'? Is this an actual dragon, or just an idol? Is it alive? Is it heavy? IS it magical?

Can...can we just get a little bit of basic data before we start...dealing with a dragon?"

Jack had once heard that you should never, ever do that. But he's been shooting straight and conserving his ammo, so two out of three ain't bad.

Right?

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Internally Jack nods. Not a fortune, no, but 50-ish gold was still a pretty penny.

He keeps moving forward, toward the figures. His feet slide along so his body weight is always stable. "What's that?" he calls at the dirty kobold. "What clan? I see only you? And how come the goblins didn't kill you when they took the dragon? And have you seen two humans around? Possibly captured?"

Liberty's Edge

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| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

"It's okay, guys. I got the dirty little trog covered." Jack's eyes go wide as he realized that he used the vitriolic derogatory for demi-human in a mixed crowd. "Ah, pardon. Present company excluded, of course."

He keeps his weapon trained on the kobold and shuffles forward, waiting for it to lunge with its dirty, dirty teeth, as its kind is wont to do.

His eyes light on the four jade figurines and almost glow with avarice as he he gets closer to them.

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

"I've got a bad feeling about this," says Jack as he enters the room. He slides to his right, along the wall, and drops his torch. Taking up his crossbow, he tactical-walks along the wall, stopping just short of the NE door, aiming inward, expecting something to come out of the pit, or out of the green symbols around the perimeter.

"Stay sharp. That thing under the bedroll could be a small beholder or sumpin'. What? Beholders cry, don't they?"

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

I'm assuming short rest, since we've not really taken enough damage to justify a long rest.

"But we just got here! Ach, alright, fine. I'd recommend we hole up in this room I just found. It has only one door so we can be secure enough while we rest.

Greg! If you don't need to rest I have a bottle and a set o' dice that might need some attention, if you've a mind to, while the rest of the book-readers meditate on their belly-buttons or what-have-you."

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3
spinningdice wrote:
No, but I think it's reasonable that folks would have a chance to know something.

Yes, yes, yes. I completely agree with this. Waaaaaay too many PbP games on here suffer not from going too fast, but from going much too slow. Hence, since you, SpinningDice, have the perfect pace, I would vehemently oppose any modification that would slow it down, and rob us of this perfect, perfect gift that you have bestowed upon us. =)

(Indeed, I might say that every game I'm in or have ever been in could stand to go a bit faster, but I've only once been in a PbP that actually went too fast...but man that was a wacky, wonderful, crazy trip for while it lasted. =)

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3
spinningdice wrote:
They're obviously elemental in nature, An intelligence (Arcana) Roll may give you some info about them

He said to roll Arcana. >.>

Jack bends down to examine the stones. "Darndest thing, keeping gems inna rusty bucket like that. Still, good goin', Greg. Ya knocked the tar, the stuffin' and the gems right out of it."

Jack gives the room a quick circle, making sure there's nothing else of note.
Then he crosses the hall and opens the unlocked door opposite, seeing what's in there. To the North.

Perception!: 1d20 + 4 ⇒ (18) + 4 = 22

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack had been checking out the other doors in the hall, but at the bugbear's cry of battle, Jack dances past !Ko, making room for the others and rapidly loosing a bolt the demon made of ice!

Attack!: 1d20 + 5 ⇒ (6) + 5 = 11
Adv fast Attack!: 1d20 + 5 ⇒ (15) + 5 = 20
Damage!: 1d10 + 3 ⇒ (10) + 3 = 13

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Now that's some vomit that was honestly earned. =)

Yeah, !Ko, if you could work it into the passive conversation, that might be better to play off off. "As the party marches down the hall, !Ko muses on the past...."

I've found that unless you really try to make past stories as some kind of soft hook, they really don't go anywhere. Kinda like careful details in a back story. You gotta harp and mention it more than once or just no one cares. IMHO. YMMV. XD

Liberty's Edge

| Init: +3 (w/adv) | Perc: +4 | Atk: +8/d10+4| FX: Human Ranger 3| AC: 15 | HP: 31/31 | 1st: 3/3

Jack guffaws as if Kenzi said something unexpected and hilarious. "Oh, aye, I'm sure you've got some gates. And right pretty ones, no mistake. Maybe later we can revisit the topic of how shiny they are." There's that wink again.

Jack returns to his work, still chuckling.

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