Well we are starting a new campaign (dm's homebrew one) and he is letting me be a half dragon (with a -2 to my level for a total barb level of 6) and i wanted to know what you guys think. Doubt i'll change anything but if there is something im sorely lacking id like to know. 25 point buy, +2 to all after point buy, 33,000gp no guidelines for spending it. Characther Name:Ajikis Darastrix Alignment:Chaotic Good
Ability Score Modifier Temp Adjustment Temp modifier
Speed base[40] With armor[40] Flight[80] Swim[] Climb[] Burrow[]
Fortitude(con)[13]=[5]base+[6]ability modifier+[2]Magic modifier+[]Misc+[]temp
Reflex(dex)[8]=[2]base+[4]ability modifier+[2]Magic modifier+[]Misc+[]temp
Will(wis)[10]=[2]base+[4]ability modifier+[2]Magic modifier+[2]Misc+[]temp
Immune to sleep, paralysis, and acid damage
Base atk bonus[6/1] Spell resistance[]
Weapon atk bonus crit
Weapon atk bonus crit
Weapon atk bonus crit
Weapon atk bonus crit
Weapon atk bonus crit
Skills:
[]Climb []total=[]Int mod+[]ranks+[]misc mod
AC items Bonus Type Check Penalty Spell Failure Weight Properties
Gear
Feats:
Death from Above: +5 to attack rolls when chargin whiloe flying or charging from higher ground Improved Iron Will: Once per day you may reroll a will save. You must take the second roll if you do even if it is worse. Campaign Free Weapon Profieciency(Bastard Sword):You are proficient with the bastard sword Total Weight:
Money: 587gp exp: to next level: Special Abilities:
Elemental Assault (Su): Once per day as a swift action, a suli can shroud her arms in
Beast Totem (Su): While raging, the barbarian gains a +1
Rage (Ex): A barbarian can call upon inner reserves of
Special Qualities and Defenses: A half-dragon gains
Negotiator: Sulis are keen negotiators, and gain a +2 racial
Energy Resistance 5: Sulis have resistance to acid 5, cold 5, electricity 5,
Native Outsider: Sulis are outsiders with the native subtype. Half Dragon: You have the dragon subtype Fast Movement (Ex): A barbarian’s base speed is faster
Uncanny Dodge (Ex): At 2nd level, a barbarian gains the
Trap Sense (Ex): At 3rd level, a barbarian gains a +1
Improved Uncanny Dodge (Ex): At 5th level and higher,
Energy Resistance (Ex): While raging, the barbarian gains
Beast Totem, Lesser (Su): While raging, the barbarian gains
Armor Expert: You have worn armor as long as you
Charming: Blessed with good looks, you’ve come to
Languages: Common, Draconic, Terran\
@lamontius you tape a video of everyone sitting still then play a loop over the camera feed that the terrorist is watching on then you roll in a second buss have people board it and then let the other bus hit a plane and detonate after everyone is safe. can't remember the name fo the movie but it was a good'un.
lemeres wrote: Another question: What do you guys think of two players taking the same pair? One as summoner, one as eidolon. This actually seems like a good idea for introducing people to the game. Have the new player use the eidolon(assuming your groups summoner will let them) so they do not need to roll up a new char and go through all that rigamaroll. Also the rp dynamics of experienced players doing this would be awesome too.
totally agree that martials deserve a lot more respect then they are given. I personally love rolling as a barbarian but that's just because my combat tactics are really simple... i hit it until it is dead. Fighters have a myriad of weird feats and ways of attacking that i don't want to bother with. still they defiantly have there place in nearly every party.
gotta say... a barbarian withh only a 12 in strength and constitution isn't gonna do well. My barbarian actually utilizes an astounding 21 strength and 22 con(gm said 32 point buy then add 2 to all skills and the race he had for me has a +2 to strength and since we start at level 6 i took a +1 to strength from the level 4 increase.)
Quote:
uh what? The barbarian/monk/druid(druid was for his back story) was my old character. I want help with my new character that I will be playing when my current one(tri class weirdo) dies or i get my gm's permission to make him leave.
Cao Phen wrote:
ahahahahaha.... ahem lol. This would be kind of funny but I don't really want to step on the toes of our drunk out of his mind all the time spellslinger so... yeah. I still need to know if it was worth it to take the large sized bastard sword... I mean a 4d8(vital strike) + 18(raging, power attack, powerfull blow) seems quite a good bit more powerfull then 4d6+18 from the great sword. I can do up to 8 damage more than the greatsword but i dunno...
... I don't understand the question... the sword is just a sword it doesn't have a code of honor so it will only break if you intentionally put a lot of stress on it(smashing it with a massive boulder for example). The paladins code has nothing to do with the katana. Kudos though and picking a different weapon for your paladin. Long swords are way too common.
Character as he stands right now... Character Name:Tyrano Syllith Alignment:Chaotic Good
Ability Score Modifier Temp Adjustment Temp modifier
Speed base[40] With armor[30] Flight[] Swim[] Climb[] Burrow[]
Fortitude(con)[11]=[5]base+[5]ability modifier+[]Magic modifier+[1]Misc+[]temp
Base atk bonus[+6/+1] Spell resistance[]
Skills:
[X]Acrobatics [3]total=[3]Dex mod+[]ranks+[]misc mod
[]Appraise []total=[]Cha mod+[]ranks+[]misc mod
AC items Bonus Type Check Penalty Spell Failure Weight Properties
Gear
Feats:
Vital Strike: When you use the attack action, you can make
Exotic Weapon Profeciency: Bastard Sword Total Weight:
Money: 0gp exp: 15,000 to next level: Special Abilities: Armor Expert: You have worn armor as long as you
Suspicious: You discovered at an early age that someone
Fast Movement (Ex): A barbarian’s base speed is faster
Uncanny Dodge (Ex): At 2nd level, a barbarian gains the
Trap Sense (Ex): At 3rd level, a barbarian gains a +1
Improved Uncanny Dodge (Ex): At 5th level and higher,
Rage (Ex): A barbarian can call upon inner reserves of
Beast Totem, Lesser (Su) Rage power: While raging, the barbarian gains
Beast Totem (Su) rage power: While raging, the barbarian gains a +1
Powerful Blow (Ex) rage power: The barbarian gains a +1 bonus on a
Background: A product of science and magic, Tyrano syllith was developed as a secret weapon for the chyllaxian empire. One of a group of three, he became good friends with Thornea, an elf also in the super soldier program. Despite the fact that he was the brute strength version and she was the magic based version, they fell in love. The third soldier, who was a mix of ultimate magic and ultimate strength, did not like this as he liked Thornea. When Tyrano and Thornea attempted to leave the program after discovering the true intentions, The third soldier Krix ratted them out. When Thornea and Tyrano were to be executed, Thornea dissapeared the night before as did Krix. Tyrano, upon learning of Thornea's dissapearence, whent mad with rage and destroyed the chylaxian supersoldier complex and escaped. Tyrano now spends his time travelling the world in search of Thornea and fighting for good at any cost as well as hunting Krix who he believes is the cause of thorneas dissapearence.(schizophrenia makes him believe this is true. He was actually the only super soldier. He was treated like a dangerous animal and used as an instrument of war. While at the facility, a succubus named Luvet acted as his surreget mother and treated him as her own. Realizing he was schizophrenic, and wanting to help him escape, she subtly planted in his mind the idea that his hallucination of thornea wanted to escape and personally told the guards knowing full well what Tyrano would do because she also planted the idea that the hallucination Krix liked thornea and planned to steal her away from Tyrano. Luvet's fate is unknown to Tyrano but he still remembers her as the one staff who actually cared about him.) Languages: Common, Draconic(Saurish dialect) Special Details: Disguised as a bronze half dragon, When he rages his right eye changes (see rage eye pic) and crackles with red lightning, Scar over left eye from fight with krix(actually from a super soldier disciplinary officer attacking him) which makes him blind in that eye, Massive Scars run along back in shape of chellaxia symbol (in disguise the wings have the scars on them, Schizophrenic(Tyrano was the only super soldier made and krix and thornea are just delusionss of his mind), Has a tatoo behind the right side of his head and down his neck that reads "Property of the Chellaxian Millitary.", Wears a metal collar that can be removed only by a powerfull demon/devil(must have atleast 4 more hit die than tyrano), is actualy 533 years old and was released by luvet who is actualley immortal, Luvet raised Him as her own untill the chellaxian military took him from her at 5 years old and stunted his growth(he normally ages and grows 6 times faster than normal. The collar is what stops him from aging at the excellerated rate as well as what inhibits most of his schizophrenia.), Schizophrenia:Roll a d20 at the start of every turn, rolling a 1 results in seeing/hearing krix and a 2 results in seeing or hearing thornea off in the distance. If affected by schizophrenia, must make a DC 15 Will save to shake the urge to follow the hallucination and deal with the task at hand. If the collar were ever to be removed, the schizophrenia would get worse. 1-3 for krix 4-6 for thornea and a dc20 will save.
bump. Also it'll probably help to tell you the party composition. We have a wizard fighter who leans more towards fighter, a wizard who open/closes everything in sight and casts flaming sphere as a one trick pony during combat, a cleric who can tank and crit like no tomorrow(luckiest man I've ever met), a rouge who likes to feint in combat a lot, and a spell slinger who has an elephant(who isnt used in battle cause we go in lots of small places.)
So i'd probably just take iron will but I still don't know if it is worth using the bastard sword or if I should just switch back to the great sword. I have a higher dpr with the bastard sword but it isn't all that much more so i dunno. please help oh you veterans of pfrpg. This humble and lowly player wishes only to.. yeah i lost my train of sucking up type thought... ah well. IS it worth it to keep the bastard sword or what?
Will do for the mithral when i can. I had to modify a formula to our version since we use cards instead of crit mult damage so i end up with a dpr of 19.2625 vs an ac of 22. The great sword does 18.575. I guess maybe the cost of the feat isn't exactly worth it. I don't know. I'm not sure what feat I would choose instead.
So i changed to regular barbarian, switched the great sword out for a large sized bastard sword(same enchantment), feats are now power attack weapon proficiency bastard sword and vital strike, swapped one of the rings for bracers of armor and a cloak of resistance, i changed out plate armor for a +1 bolstering breastplate, and rage powers are now lesser beast totem powerful blow and beast totem. So yeah... heavy hitter with a 24 ac what do you think?
cool thanks for the tips. I may not use all of them(i know the armored hulk is a bad archetype but I like picking something not so good and making it relatively decent. May still go with invuln rager) but there still really good tips thanks again. funny you didn't ask about the hat of disguise lol. I also can't get a breast plate made of mithril cause it's medium armor and that costs an extra 4k but i can only spend 3k on a single item.
So I am playing in a home brew game and my current character isn't very durable. I knew he wouldn't be (barbarian 1/Druid 1/ Martial artist monk 4) but he just is taking a whole lot more punishment then i expected. He's nearly died twice in just the last session we had. so I decided to make a backup character with a little more "Tank" in him if you know what I mean.(120mm cannon included as great sword) Because we don't use multipliers for crit's but effect cards instead i just went with what did the most damage. 32 point buy, increase scores by 2, add on level 4 bonus to one ability. 11,000 gp can not spend more than 3000 on one item. Characther:
Name:Tyrano Syllith
AC: 24(10+9[full plate]+2[Natural armor bonus from race]+1[dex bonus]
25 against charge attacks
Saves: +10 Fort, +4 reflex(+5 against trample attacks), +4 will HP:114( really damn lucky on hp roles +6 for favored class)
So yeah what do you think? Comments and questions welcome! quick note about plate armor. My char's race must pay 50% more for all armor other than chain shirt or breastplate due to abnormal anatomy. |