The Rake

Jūzō Mitsumata's page

129 posts. Organized Play character for Agent Eclipse.


Full Name

Jūzō Mitsumata

Race

| HP: 18/18 | AC: 17 T: 14 FF: 13 | CMB: 0, CMD: 14 | F: 1 R: 8 W: 2 | Init: 9 | Speed 30ft | Active conditions: None

Classes/Levels

Resources:
| Tricks: 5/5 | Mesmerist Spells: (1st): 2/2 | Panache: 3/4

Gender

N Male Kitsune Mesmerist (Vexing Daredevil) 1/Swashbuckler (Inspired Blade) 1

Size

M

Languages

Common, Sylvan, Celestial

Occupation

Advisor

Strength 8
Dexterity 19
Constitution 12
Intelligence 10
Wisdom 10
Charisma 16

About Jūzō Mitsumata

14 Jūzō Mitsumata
Kitsune mesmerist (vexing daredevil) 1/swashbuckler (inspired blade) 1 (Pathfinder RPG Advanced Class Guide 56, 125, Pathfinder RPG Bestiary 4 175, Pathfinder RPG Occult Adventures 38, 98)
N Medium humanoid (kitsune, shapechanger)
Init +6; Senses Perception +5
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Defense
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AC 17, touch 14, flat-footed 13 (+2 armor, +4 Dex, +1 shield)
hp 18 (2 HD; 1d8+1d10+3)
Fort +1, Ref +8, Will +2
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Offense
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Speed 30 ft.
Melee mwk cold iron rapier +7 (1d6+4/18-20)
Ranged hand crossbow +5 (1d4/19-20)
Special Attacks hypnotic stare (-2), mesmerist tricks 4/day (), painful stare (+1), panache (4)
Mesmerist (Vexing Daredevil) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—bane (DC 14), color spray (DC 14)
. . 0 (at will)—detect magic, detect psychic significance[OA], message, prestidigitation
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Statistics
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Str 8, Dex 19, Con 12, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +0; CMD 14
Feats Fencing Grace[UI], Martial Weapon Proficiency (rapier), Weapon Focus (rapier)
Traits adopted, blade bravado (taldan), reactionary
Skills Acrobatics +8, Bluff +9, Diplomacy +7, Escape Artist +8, Knowledge (nobility) +4, Perception +5, Sense Motive +4, Stealth +8, Survival +0 (+2 to avoid becoming lost)
Languages Common, Sylvan
SQ change shape, consummate liar +1, inspired panache
Other Gear leather armor, mwk buckler, crossbow bolts (10), hand crossbow, mwk cold iron rapier, wayfinder[ISWG], courtier's outfit, hot weather outfit[APG], mask[UE], spider, 872 gp
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Special Abilities
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Change Shape (Human) (Su) Assume a single human form.
Consummate Liar +1 Counts as Combat Expertise for some feats.
Fencing Grace Use Dexterity on rapier damage rolls
Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Mesmerist Tricks (110 feet, 4/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Painful Stare (+1, 1/round) (Su) As a free action, hyp. stare target takes extra precision dam from a hit.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.

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Spider CR –
Scarlet spider (Pathfinder RPG Ultimate Magic 252)
N Tiny vermin
Init +5; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 18, touch 17, flat-footed 13 (+5 Dex, +1 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +0
Immune mind-affecting effects
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Offense
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Speed 30 ft.
Melee bite +7 (1d3-4 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks poison
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Statistics
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Str 3, Dex 21, Con 10, Int —, Wis 10, Cha 2
Base Atk +0; CMB +3; CMD 9 (21 vs. trip)
Feats Weapon Finesse
[b]Skills
Acrobatics +13, Climb +13, Perception +4, Stealth +17; Racial Modifiers +8 Acrobatics, +8 Climb, +4 Perception, +4 Stealth
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Poison: Bite-injury (DC 10) (Ex) Bite—Injury; save Fort DC 10; freq 1/rd for 4 rds; effect 1 Str; cure 1 save.

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