N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
J.U.N.K. shoots again. Trick Attack (engineering) Take 10: 10 + 25 = 35 (DC20+CR; success means target is flat-footed and takes trick attack damage)
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
J.U.N.K. immediately brings up his laser pistol, using his many gadgets, fires away at the enemy. Trick Attack (engineering) take 10: 10 + 25 = 35 (DC 20+CR; success means target is flat-footed and takes trick attack damage.)
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
As Roggi comes back, covered in tomato pulp, J.U.N.K. reviews the situation. "This unit logically believes that we must present this fake entity to those gathered and present all gathered intel." He moves on to the stage and presents his findings to those gathered indicating that the real Neva is not present and her whereabouts are currently unknown. Diplomacy: 1d20 + 14 ⇒ (8) + 14 = 22
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
Will DC17: 1d20 + 9 ⇒ (8) + 9 = 17 (22 damage) J.U.N.K. is almost caught off guard by the fake person and turns his assault on her. Trick Attack (engineering) take 10: 10 + 25 = 35 (DC 20+CR; success means target is off-target and takes trick attack damage)
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
Reflex DC17: 1d20 + 12 ⇒ (18) + 12 = 30 (0 damage due to Evasion) J.U.N.K. is able to correctly plot the path of the explosive spell and avoid all damage from it. He then looks about to make sure he is taking out the largest threat, if one still exists. Trick Attack (engineering) take 10: 10 + 25 = 35 (DC 20+CR; success means target is flat-footed)
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
J.U.N.K. uses his bag of tricks to disrupt one of the bodyguards and attempts to bring them down. Trick Attack (engineering) take 10: 10 + 25 = 35 [DC 20 + CR; success will disarm target (DC 20 Reflex to avoid)]
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
J.U.N.K. uses the same ploy as Roggi, "This unit is not able to ingest food and will abstain from this meal. This unit gives appreciation for the offer."
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
J.U.N.K. notices the others consuming their meals slowly, and sends a message to Roggi through his built in comm unit. It reads: other party is acting in a manner that is unusual or strange for the given situation. Take caution.
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
Culture: 1d20 + 22 ⇒ (8) + 22 = 30 "Subject Neva is well-known for making musical entertainment. Processing...processing...Subject Neva recently was reported to have been the victim of identity theft. This unit is unable to locate proof of this theft." Each of the 3 characters would get 10000 CR from the sale of all loot.
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
J.U.N.K. takes in the scene and then approaches the ysoki, "Affirmative. This unit is interested in the eclipse. This unit has much knowledge on the process of an eclipse. This unit would like more information to fill memory banks."
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
Not sure how much he can do in 3 - 6 seconds, but I will put in a few rolls. J.U.N.K. sees the chips in the heads of the zombies and quickly moves to each one, touching chip in an attempt to deprogram them. Computers checks: Computers: 1d20 + 22 ⇒ (5) + 22 = 27
Computers: 1d20 + 22 ⇒ (9) + 22 = 31 Computers: 1d20 + 22 ⇒ (5) + 22 = 27 Computers: 1d20 + 22 ⇒ (19) + 22 = 41 Computers: 1d20 + 22 ⇒ (20) + 22 = 42
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
How would J.U.N.K. be able to access these computers? He does need need a terminal to do so, but if there is a central terminal, that would be useful."
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
"Calculations show eradicating these targets is the most ideal course of action" J.U.N.K. raises his handcannon and trains it on the terminator.
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
I don't think J.U.N.K. took any damage, so a rest is not needed for him. "Processing situation. This unit will take a single unit of healing product. This unit is very thankful."
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
Will DC15: 1d20 + 7 ⇒ (11) + 7 = 18
J.U.N.K. isn't quite able to overcome the draw of the celebration and throws some of his own while he spins on his wheels. P damage: 1d6 + 1 ⇒ (5) + 1 = 6 (J.U.N.K. has DR 6/- so takes no damage.)
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
J.U.N.K. starts firing at the group of employees in small bursts. Triple Attack Handcoil #1: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22 E damage #1: 1d10 + 4 ⇒ (5) + 4 = 9
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
Reflex DC16: 1d20 + 11 ⇒ (16) + 11 = 27 Only 2 damage from the fire; DR 6/- J.U.N.K. takes this advantage to fire three times. Triple Attack ability fighter handcoil #1 w/ get 'em: 1d20 + 11 - 4 + 2 ⇒ (16) + 11 - 4 + 2 = 25
fighter handcoil #2 w/ get 'em: 1d20 + 11 - 4 + 2 ⇒ (1) + 11 - 4 + 2 = 10
fighter handcoil #3 w/ get 'em: 1d20 + 11 - 4 + 2 ⇒ (5) + 11 - 4 + 2 = 14
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
init: 1d20 + 12 ⇒ (18) + 12 = 30 J.U.N.K. triggers a little custom bauble he has to cause a noise to go off, attempting to throw the zombie off guard. He then fires at the unfortunate creature. Unsure exactly who is left, but will attempt on the least damaged zombie Trick Attack (engineering): 1d20 + 24 + 4 ⇒ (16) + 24 + 4 = 44 DC20+CR: If fails attempt to disarm (reflex DC18)
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
J.U.N.K. continues moving down the hall, trying to stealthily open the next door (A10) while staying vigilant for danger. Stealth: 1d20 + 23 ⇒ (18) + 23 = 41
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
J.U.N.K. looks over the items found in the locker, "Logic dictates that any items we find here would have use. Processing possible outcomes. Suggestion: This unit can utilize the fusion seal and jetpack upgrade. The spell ampoule would logically be used by you designation Roggi. This unit would be prepared to let designation Roggi take any of the items to use, if needed."
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
As Roggi enters one room, J.U.N.K. moves down the hallway and examines the next outer door, logically figuring to clear the rooms outwards going inward. "Processing series of exits to corridor."
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
J.U.N.K. looks at the accommodations and decides he is not one to make such decisions as he does not care about comfort. "Processing choices of lodging options...inconclusive...awaiting parameters from outside sources."
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
Upon "waking" from the "dream" J.U.N.K. is more curious about that experience than the new person on their ship. "Running diagnostics on memory banks for tampering...Processing new crew member...Identifying...This unit is classification: Jettisoned Unit, source: Not Known, alias J.U.N.K. Please identify yourself." ---------- While exploring the facet, J.U.N.K. takes the time to review all the sights. At seeing the billboard for Penumbra, he scans his data banks for more information. He then accesses the infosphere via his integrated comm unit to find more information. Culture + memory Access: 1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 37
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
J.U.N.K. is acting as a surgical robot, carefully guiding his movements on the other 2. "Processing situation. Executing care measures." Medicine: 1d20 + 24 ⇒ (11) + 24 = 35
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
J.U.N.K. is able to avert his sensors in time to avoid the flash. "Avoiding lethal force with innocents." He fires at the corrupted guests, trying to stun instead of kill. Reflex: 1d20 + 10 ⇒ (11) + 10 = 21
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
"Scanning threats. Determining best action...Targeting stationary guns." Engineering (on guns): 1d20 + 22 ⇒ (8) + 22 = 30
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
"POSSIBLE THREAT INCOMING. SUGGESTED ACTION: DEFENSE" Not knowing where the threat is coming from, J.U.N.K. hunkers down awaiting what is likely to come. Ready: Total Defense
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
"Interpreting data: Changing tactic subroutine." J.U.N.K. turns to the nearest apparition and scans it before firing away. Mysticism: 1d20 + 11 ⇒ (5) + 11 = 16
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
"TARGET IDENTIFIED: MINING ROBOT. Dispatch with electrical damage!" Trick Attack(Take 10;DC20+CR): 10 + 22 = 32 If successful - Flat-footed until beginning of next turn
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
This is not a registered character, but putting credit towards the following: Player Name: eijel
email: aaron.pinette@gmail.com
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
After firing at the robot, J.U.N.K. runs a scan to try and figure out what they are dealing with. "SCANNING THREAT!" Engineering(-5DC to identify): 1d20 + 22 ⇒ (19) + 22 = 41
N SRO roboticist operative 10 | SP 24/80 HP 62/62 | RP 10/10 | EAC 22; KAC 22 | F +5 R +12 W +9 | Init: +12 | Perc: +18 (+1 vision-based), SM +18 | Speed 70 | Active conditions: None
"DANGER IMMINENT! Ready for battle!" J.U.N.K. let's loose a small whirlygig to draw the attention of the robot and then fires at it. Trick Attack(Take 10; DC20+CR): 10 + 22 = 32 If successful - Off-Target until beginning of my next turn
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