JShenobi's page

1 post. No reviews. No lists. No wishlists.


RSS


17 people marked this as a favorite.

The resonance data is interesting. At first glance, it seems to support the assumption I had from the get-go that people were thinking it was going to be more limiting than it actually is.

However, given that if you're out of RP then a crucial healing potion might fail to take effect, I think that a lot of players likely stop frivolous RP use at 1 RP and save that for an emergency. It's like asking a cleric how often they ran out of spell slots vs. how often they ran out of non-healing spell slots -- they likely usually end an adventuring day with spell slots to spare (or use them right before camping to eke out some extra healing), but chances are those slots are allocated to healing. In reality, they ran out of non-heals long before.

I think a better (or great add-on) metric is how many players got down to 1 RP. Maybe include a 'if yes, did you save your last RP for emergency healing / did you stop at 1 RP so you had an emergency point?' question.

I think if we find the numbers for those to be really high, we might find RP to be more restrictive than if we just look at who ran out: players feeling like they shouldn't tap out RP for fear of failed activations is certainly restrictive even if they technically can still use resonance at minimum 1, maybe even 2 or 3 times before they get 'locked out.'