Kyra

J. Scott Mohn's page

3 posts. Alias of Ashiel.


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Thanks guys. I'll keep that in mind. I'll try to upload some more stuff soonish (trying to become an independent writer means I don't get to write full-time yet). As suggested, I'll write up some free downloads for everyone, and further adventures I put up here will probably be $1.00-2.99. I appreciate the feedback. ^-^

I'll try to make a nice mix of adventure themes.
I'll try to keep the encounters and such challenging/hard.
I'll try to get some maps packaged with the adventures (which may mean I'll be tinkering around in various image editing programs for a while). If I do get some maps made for my adventures, I'll definitely include them as a download-able supplement to the adventures (similar to how I offered the Pregens as a free download).

Again, thanks for the feedback, and I'm very much open to suggestions from you all (you know what you want :P). ^-^


Endzeitgeist wrote:

Thanks, Vic!

22 pages, no maps, 5 bucks? Sorry, not sold on this one.
@Alvena guys: Why should I buy this? Give me an incentive. Tell me what this is about.

This adventure is intentionally strait-forward, and built using a series of events that the GM can place in as he or she sees fit. It begins with the protagonists (the PCs) entering or starting in a town (the town's name is Thistle but can be adjusted by the GM to fit his or her campaign as desired) for their own reasons (I would say this adventure is pretty ideal to drop into an existing campaign or as an episodic adventure). Upon which they can have a series of encounters (not merely combat encounters, though there are two possible combat encounter events laid out for the GM, including a hostage situation).

After being involved with one or more of these local disturbances, the protagonists learn of a number of townsfolk (children and guards) have been swept away into an old church which was considered little more than an old landmark by the townspeople until the incident (with the final antagonist having took up residence inside while he plotted his goals). The protagonists can then engage in a dungeon-style adventure, as they attempt to find any surviving townsfolk and slay 'em some zombies.

The pdf itself features hotlinks to the PRD for those who enjoy GMing from a laptop or from their desktop (for online play, such as via online gaming platforms), to quickly click and view specific status conditions or key grappling rules (which are used during the event with the hostage). I'd be interested in getting feedback on this feature (yay/nay?).

It also includes notes for scaling the encounters up or down (based on a simple XP-budget formula) based on the Average Party Level and the party's size, in an effort to help GMs quickly add or remove enemies from their encounters (this is intended as an ease-of-use feature for GMs who are less certain about dealing with varying group dynamics).

By default the adventure is considered "Hard". All NPCs are PF-Legal, and assume the standard 15 PB for PCs and heroic NPCs, as well as 3 PB for non-heroic NPCs. They feature such things as reach weapons, zombie orcs w/2-handers, a nasty encounter inside the nave of the church involving a flooded room, and a rather vicious final encounter. It ends with conclusion notes, and a few ideas for chaining it into any subsequent adventures you want to run.

The whole adventure includes 10 events (or scenes), and depending on the speed of your group, is intended to present a nice adventure that lasts 1-2 sessions. It also includes a set of 4 premade PCs that can be used to play through the adventure immediately (especially as a pickup game), three new feats for Channel Energy, and an optional spell component/trade good (for those not interested in the adventure itself, the premade characters and the three feats can be downloaded for free: here.

Again, thank you for your interest. Your feedback is greatly appreciated.


Apologies for not responding to the product discussion sooner. Unfortunately I've been detained from the message boards due to non-gaming related reasons.

I'd like to say thanks for the feedback. Publishing PDFs is something that is a bit new for me, and I was testing the waters with this adventure. I'm also taking notes as to what has been said. So far, I believe the complaints with this product are:

1) Price is too high for page count. I wasn't certain what to set the price as, so I admittedly took a shot in the dark (and apparently overshot). I'll keep this in mind for future products (and IIRC, I believe there's a way for us online publishers to put products on sale, so I'll look into that).

2) Needs more description. Somehow, I didn't think to include page count (my bad guys). Also, in hindsight, I believe that the flow of the adventure could have been detailed a bit better (such as explaining that part of the adventure takes place in town, then moves to a dungeon-environment, etc).

I should have also noted that the page count is intentionally lower, as it has little in the way of artwork or maps. This was something of a design decision based on a utilitarian viewpoint. I thought about what I'd want from a download-able adventure, and I realized I would like to be able to print and reference things quickly, and have as much information in as few pages as possible. As much as I love nice graphics, I decided that it didn't actually help to run the adventure.

I'd also like to get some additional feedback.

Q: What do you think would be a fair price? $2, $3, $4? I know money's pretty tight for a lot of us, so I'd like to get a good idea how much is enough, not too much, and not too little (I'd like to turn the money from the pdfs into more time to write pdfs, possibly get an art budget for commissions, and get established better). I realize the expected answer would be probably "FREE!" but please be honest. ^-^

Q: What kinds of adventures would you be interested in? Things like level-ranges (such as 1-5, 6-10, 11-15, 16-20, 21+), locations (such as deserts, forests, jungles, frozen peaks, planar, urban, aquatic, naval, etc), and themes (horror, high-octane action, romance, RP-emphasis, classic dungeon crawling, etc).

Q: How difficult do you want the adventures to be by default? On a scale of 1-10, with 1 being encounters that are flavorful but lack real threats (such as kobolds + butterknives fighting in a room with a slippery floor) and 10 being encounters that are more like this.

Q: Anything else you'd like to mention?

Thanks for your feedback!
-- Scott.