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[spoiler] Ok, so the party was doing "ok" until the fight with vanthrus- then he activated his pearl and farshore was infected by the savage tide.
How long until the island mainland is consumed by madness? with birds and fish in the area of the bttle exposed it should be pretty quick.
The rest of the adventure seems like it will change from stop the production off the pearls- to find a way to stop a speading plague.
one more quick question too, if the pearl is activated by blood, and then hitting a hard surface- how is it not going to be activated in the battle with venthrus? he had it in a easily accessible spot- so- the very act of fighting, and dying will make it likely to activate
Ok, so I am 1 week away from the invasion (real time) and I think I have a cool idea.
Now, as soon as the party was able to- they teleported to sasserine and the party cleric spoke with the high priest of Osprem. The church agreed to send 200 troops and lots of trade goods in exchange for a position on the council and leadership of the church (see where i'm going with this?) so the "invasion" now becomes a war and the party will be the attacker or defender as they wish. and the ground no longer favors the party.
what is the best way to attack a heavily fortified harbor? a siege
ok- so my players don't really have any reason to dislike the scarlet brotherhood- only 1 of them were in sasserine when the brotherhood ruled, and his father was important. ANYWAY-
Ok, so the party is nearing Farshore. I DM for a group of (currently) 4. I want the battle for the town to be memorable and dangerous- but as it is written- well- it really isn't that tough. A well equipped and magic heavy party should be able to handle the fight with little trouble.
The pirates will attack from land- under cover of darkness. The Vrocks will act as ariel bombers- targeting the watch towers with flaming balls of pitch - then trying to take the children of the outpost hostage. the golems will attack from 2 different directions , each accompanied by a few pirates. I will change " animate dead" as a known spell to dimension door on the lead Yaun Ti ( the main goal of the body guards will be to look out for approaching enemies- when they are spotted ( if they are spotted ) they will take viper form and hide- hmmmm maybe i should give the sorcerer natural spell...
I suspect the party will use lots of glyphs of warding and holy storm. before the attack- the ememy will have sent a spy or 2 ( probably olman or people from lavinia's ship) and may try to hinder the fortifications - or trying to comprimise the integrity of " the anti dinosaur wall" they may take action to hinder the olman in other ways too- like disease or dinosaur attacks. I will also allow for the green dragon to be hired (by both parties) The enemy in this adventure is very smart and should be played as such. they would not try to dismantle all of the buildings- because they want an outpost there. so the golems will limit their destruction to non essential buildings ( library, temple, small residences, cemetary). By the time they fight Venthrus- the battle is mostly over- so I will not change this fight much- i think after 4 rounds, a pirate will arrive every 2 rounds to help him. am I making the battle too tough? how are these tactics? the idea of attacking in waves when you are outnumbered is silly.
You ever wonder how mimics would survive in a world with out adventurers? I wanted to share a couple of good mimic shape ideas... A suit of strange looking armor- it speaks softly, in dwarven- praising Moradin that finally a dwarf worthy of donning him is here- the armor is a heavy suit of half plate....after being donned- it begins to eat the hapless adventurer... a small bridge over a deep pit, or section of broken stairs a small boat...in deep water do you kill it or make a deal with it? I was thinking about a mimic who is bored of the dungeon life so becomes some sort of item and joins an adventuring party.
So, I started reading the second insallment- and I think I may need to use a side trek to get some more xps into my party. the fisrt section just seems NASTY! I was thinking that the Jade Ravens are captured by XXX the money they have is taken and they are being ransomed- I figured that Fiddlers Cave would fit nicely. how tough and long should i make it? I figured a mini dungeon with like 6 rooms- a few lizard men, some humans, kobalds, and a troll sorcerer. as far as treasure- i figured the troll has an ion stone that absorbs spell levels- with 3-4 spell levels left and a potion of fire breath, and maybe a +1 weapon or a wand
We started playing last night- Dwarven LG cleric of osprem (going holy inquisitor- can't turn undead) Dwarven Fighter LG - Member of the watch of the Azure district. (also taking cleric of osprem and eventually knight of the chalice) Human Assassin N ( from AEG's "swashbuckler setting- cool class- works as an "investigator" for the church of osprem Human Swashbuckler N ( friend of Lavinia from reform school) Gnome war mage cg- ( seeking out his necromancer brother) I had Lavinia call in a favor to the church of osprem to recieve help-the help comes in the form of most of the party
the party almost missed the fight on the boat because they decided to stake out Sollar Varks house and favorite bar- a few rumors eventually get them to the ship...almost a TPK. I had the rhedossa thing attack thug and pc alike to keep the last few of them up.
I played the informant as a down on his luck gambler with a score to settle against Venthrus. after the party payed off his debts he leads them to the caves under parrot island- where Venthrus pushes him in after the party...oops. for a bit of icky ambiance I chose to hang a zombie from a noose in the crab room- his legs picked clean by probing crabs.
We left the party in this room- still looking for a way out.
Ok right now we have a LG dwarven cleric (going inquisitor) god of the seas - so I figure he is mainly a pirate hunter. waverunner gnome war mage CG who is hunting down his necromancer brother- looking for revenge. a dwarven fighter with no back story (thank god) My wife wants to make an assassin from AEG supplement "Swashbuckling Adventures".
how do i make this work?
LOST PLOT- Ship wrecks on beach of mysterious island, an island that is home to a secret organization bent on world domination - a monster prowls to jungle(initially believed to be a dinosaur)- invisible til it strikes, on the other side of the island, there is more people are the friends or foes? in the center of the island is a building known as "the pearl" STAP PLOT-Ship wrecks on island- fights dinosaur. then creature that is invisible til it strikes begins destroying party as they make their was inland. they eventually find an old temple complex where pearls play a major role- because of an evil group bent on destruction of civilization...and there is another group of people on the island that may be friend-or foe. If there is a guy named Walt, I am quitting the game forever.
SO when we were introduced to scuttleport- in the porphory house of horrors- My wife decided to claim the building as the perfect location for her new thieves guild. And the sea access it granted was perfect for her flagship- which was crafted partly out of the bones and scales of a collassal red dragon- (long story- they took it fronm a bronze dragon pirate)
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