Vladimir Koltypin |
At ConnCon, I ran the SFC scenario
SFS 1-25 The Beacon Code Dilemma . When the players get to the ship, they end up going room by room searching for what happened on the ship 200 years ago. They get to the "Gunnery", and it says that players can put in a code they find in another room in order to open the keypad, which then opens the box with equipment in it.I am asking if I were to run it again, and I have Technomancers playing the scenario, which are basically arcane rogues , or the Starfinder version of Arcane Trickster , shouldnt they be able to go around the code and be able to pop it open by an alternative way? Is there a "mini" computer they can hook up with wires that would "extract" the code and therefore not need the code from the datapads located elsewhere? thank you in advance for all you answers.