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Torradin341 wrote:
Thanks for the confirmation, and if the cost is approximately $1.00 for a medium sized figure. That is a very good cost. Probably not to much more of a cost per medium character. Than the printable vinyl sticky paper and matt board I'm using to make pawns. Left the ink and paint out. Thanks for the information and will look to which library's and stores offer 3D printing services.
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Vanvakaris wrote:
Got no problem with if Paizo is moving forward with minis and STL files over cardboard pawns. As it seems every one has a 3D printer or the price of the 3D printers are somewhat reasonable. So, if the STL files for the monster for the adventure is available. Then I'm okay, but if not. Then I would at lest like to set a PDF offered for the pawns. So people can download and make their own. As I have been doing. Otherwise there is no need in the Flip-Mats and guess for an in-person game. Everyone will need to bring a computer to the table? -Thanks, got that page marked and will keep checking in for updates.
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Going to follow this with great interest. Running games in person and been using pawns instead of minis. Because of the lack of minis or STL files for Starfinder. Wounder if Paizo is going to continue to make pawns for all the future adventures or is Paizo going to have STL files available for the new adventures and Monster Core. If anyone can point me in the right direction or help keep me up to date. It would be appreciated.
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Has there been any discussion on archetypes for Starfinder 2e? Wonder if there will be any additional archetypes then just the core classes. Would be nice to see some from the some archetypes from some of the other books or will that be included in another book like Player Core 2?
Let's start this off, with I'm brand new to paizo organized play and Pathfinder Society 2e. Just ran my first scenario Intro #6-01: Year of Immortal Influence, and looking over the next couple scenarios for this season. Noticed that they #6-03 is for 5th-8th and #6-04 is for 3rd-6th. So, it looks like PFS is setup for "Quests" to be played in between the "Scenarios". Then can I run any of the "Quests" that are level appropriate or is the Series 2 Quests (current #14-20) for this year? Looking for some guidance on helping the players get leveled up to be able to stay up with this years story plot.
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Just got the Playtest Rulebook in the mail today and tonight looking over the "conditions", pg. 256. Noticed that Suppressed condition has a -5 foot penalty to all your speeds. However, in Thurston Hillman's post Field Test #1 Follow-Up Changes ( https://paizo.com/threads/rzs43v1y?Field-Test-1-FollowUp-Changes ). It states, "Increase Suppressed condition speed penalty to -10 feet." Just asking and wondering if the Starfinder Team might provide clarification on which status penalty should currently be applied. Having -10 foot penalty per action, for a -30 foot penalty to movement that turn. Is far more restrictive than a -5 foot penalty per action. Let me state I'm sure at some point Paizo will be adding a Playtest Rulebook Errata page added to the Starfinder 2nd edition Playtest FAQ. As additional feedback is provided and changes incorporated into the rulebook. Totally understand the rulebook is going to be constantly evolving over the next year. In addition that some of the changes from previous playtests. May not have been incorporated into the rulebookbook before the printing deadline.
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Thanks for the write up, very nice.
On a side note, noticed in the blog update on Field Test #1, Paizo is going to increase the speed penalty to -10 feet.
Also plan on running the Field Test #5 on Friday with a focus on range and look forward to seeing how it goes.
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Would have to agree. Since the top range from the weapon in Play Test #1 is 60ft. So, a melee focused player can reach the ranged player in 2-Actions. Then still has an attack action, which probably will do more damage than the ranged weapon. Let's just look at the scatter gun (real life shotgun). It has a comfortable hunting range of 40 yards, which is 120ft. A melee character would not be able to reach the range player in 1 round. In Field Test #1 the scatter gun has a range of 15ft, or 5yds, which puts you in reach with a single stride action, and has the unwieldy trait. So, unless you take the feat it is just 1 attack for 2-actions. Unless the enemy has an ability that is activated by being adjacent to its allies. Would say you are only going to get a single enemy in the effected area. You might get more damage from taking the multiple attack penalty and make two melee strikes. If the focus is going to be on ranged weapons. Think the ranged weapons need to have an effective range to keep melee based characters at bay and do more damage on average than a strength based melee attack on a hit. Another question, in PF2e attacks of opportunity is a class feature or feat. Is that going to be the case in SF2e or will the ranged character still get the attack of opportunity as the melee character moves to engage? |