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The Narration wrote:

Dude, if you remove level or only provide a fraction thereof, the math will fall apart. Skills and Saves and Attacks and AC need to progress at the same rate or we won't be able to do anything that rolls one against another. Remember how Intimidate checks in PF1 weren't against Will like you'd expect but instead against some goofy DC = 10 + HD + WIS? That was necessary because Skills and Saves progressed at completely different rates, so a Will Save had no chance against a Skill check.

Never mind the fixed skill DCs that you'd have no chance at if you're only adding 1/3 or 1/2 your level.

Under your proposal, the spellcasters would be boned at low levels because their Spellcasting DCs would be growing slower than everyone else's saves, then everybody else would be boned at high levels when everyone else's saves couldn't keep up with their Legendary Spell DC Progession. We're talking a 10 point difference between Master and Legendary. That's basically an guaranteed crit.

Your Wall Street trader has a lower STR score than the MMA fighter and a penalty from their lack of proficiency. The only way he could be better at wrestling is if he had a much higher level because he had been going on EPIC ADVENTURES. When you go on EPIC ADVENTURES you become a cool badass who's better at everything, that's just how RPGs work.

Not to mention that under your proposal, Rogues and Bards would be out-wrestling everyone with their legendary skills, just like in 5E.

I'm talking about skill proficiencies only. I would much rather the AC/Att dynamic not be under the same progression. I further understand rogue skills would need to be a tad scaled back. We still have the problem of untrained to legendary is a 5 point difference. Again, I'm talking about skills only. I know AC/Att/Spells etc. would need to operate differently.


So my idea for proficiencies.

Untrained should be a flat (0) + Mod
Trained 2 + 1 every 4th level + Mod
Expert 2 + 1 every 3rd level + Mod
Master 2 + 1 every 2nd level + Mod
Legendary 2 + level + Mod

Not those exactly, but something that separates the problem of that extremely weak 4 ft nothing wizard out grappling that barbarian with those opposed checks. I am a fan of that Wall Street trader losing EVERY grapple match to his MMA fighter friend while winning EVERY economics debate he has with his progressive socialist sister in law.

That stock trader has his strengths and weaknesses and they are glaringly different. The difference isn't a small 10-25%