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I think I just found the reason - you have to choose a weapon for Weapon Focus and Weapon Specialization. So, if you choose these feats in the first 9 levels, they are not needed anymore when switching to the weapon that's better with Critical Focus, and you need to train them again.

But otherwise, would it be ok, choosing other good feats, and learn the Weapon-specific feats at 9th level or later for the new weapon?


Thanks


If I'm allowed 6 squares as my move, is it allowed to make an attack (standard action) after moving 2 squares and moving another 4 squares afterwards?


Once more from the newbie.

You're basically recommending two types of melee weapon for the different fighter careers, once with Critical Focus chain, once without, slightly worse.

Critical Focus starts at Level 9. So I'm starting with the suboptimal alternative and switch to the better alternative at level 9. Or is there some game mechanism, so I should make a decision at start and stay with this weapon?


Thanks!


Hello. We're roleplaying since 19.., but the whole group is totally new to pathfinder (or D&D). Yes, that's possible in Germany.

I started creating a fighter, and was very happy to find this guide. But I'm sure there has to be a misunderstanding about level gains:

Leveling gives me a bonus skill rank or a hit point, but no feats besides those given in the class description, as I understand it. Being human allows for another skill rank but no feat either.
The fighter class level gain table shows Armor Training 1 at level 3. You're only allowed to swap feats at 4th, 8th,... level. (And is this swap meant additionally to the bonus feat from the table?)

So how is there Iron Will to choose at level 3?