Intended Build:
NOTE: Use the extra skill point seeker boon on this character, put it on Perception!
+2 Dexterity, +2 Charisma, –2 Strength: Kitsune are agile and companionable, but tend to be physically weak.
Medium: Kitsune are Medium creatures and have no bonuses or penalties due to their size.
Kitsune: Kitsune are humanoids with the kitsune and shapechanger subtypes.
Normal Speed: Kitsune have a base speed of 30 feet.
Low-Light Vision (Ex): Kitsune can see twice as far as humans in conditions of dim light.
Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Agile (Ex): Kitsune receive a +2 racial bonus on Acrobatics checks.
Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.
Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.
Languages: Kitsune start play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu.
Level 1 - Oracle (Spirit Guide)
Level 2 - Oracle (Spirit Guide)
Level 3 - Oracle (Spirit Guide) <-- Works from here onwards
Level 4 - Oracle (Spirit Guide) +1 Cha
Level 5 - Oracle (Spirit Guide)
Level 6 - Oracle (Spirit Guide)
Level 7 - Oracle (Spirit Guide)
Level 8 - Oracle (Spirit Guide) +1 Dex
Level 9 - Oracle (Spirit Guide)
Level 10 - Oracle (Spirit Guide)
Level 11 - Oracle (Spirit Guide)
Traits
1. Reactionary (Combat): +2 trait bonus on initiative checks.
2. Irrepressible (Faith): Can use CHA modifier vs Will saving throws against charm and compulsion.
Feats
1. Noble Scion (Scion of War)
2. Magical Tail
3. Magical Tail
4. Magical Tail
5. Magical Tail
6. Magical Tail
6. Magical Tail (Bonus Magical Tail through favored class bonus!)
7. Magical Tail
8. Magical Tail (9-tailed Kitsune!)
9. Improved Initiative
11. Divine Intervention
Oracle Curse:
Wrecking Mysticism
Oracle Mystery:
Lunar
Revelations:
1. Prophetic Armor (Ex)
Main Spirit:
Ancestors
Main Hex:
3. Wisdom of the Ages (Su)
Intended Equipment:
Weapon - +1 Cestus
Armor - Mage Armor
Shield - +1 Fortification (Light) Buckler
Rings - 1. Ring of Evasion 2. Ring of Revelation Lesser [Primal Companion]
Belt - Belt of Mighty Constitution
Body - Lupine Robe 6,800gp
Chest - Snakeskin Tunic 8,000gp
Eyes - Eyes of the Eagle 2,500gp
Hands - Gloves of Elvenkind 7,500gp
Head - Circlet of Persuasion 4,500gp
Headband - Headband of Alluring Charisma
Neck - Swarmbane Clasp 3,000gp
Shoulders - Cloak of Resistance
Wrist - Spellguard Bracers 5,000gp
Ioun Stones - Normal Scarlet and Blue Sphere 8,000gp [+2 Int]
None - Handy Haversack 2,000gp
Favored Class Bonus: Oracle (+1/6 of a new Magical Tail feat from level 1 to level 6, +1 Hp per level from level 7 onwards)