Izzy Bell's page

9 posts. Alias of mathpro18.

Full Name

Izzy Bell




Antipaladin 7







Strength 21
Dexterity 22
Constitution 22
Intelligence 17
Wisdom 13
Charisma 31

About Izzy Bell

Demon, Succubus Antipaladin 7
LG Medium Outsider (chaotic, demon, evil, extraplanar)
Init +6; Senses darkvision; Perception +28
AC 31, touch 11, flat-footed 30 (+13 armor, +1 Dex, +7 natural)
hp 166 (15d10+90)
Fort +11, Ref +12, Will +13
DR 10/good or cold iron; Immune disease, electricity, fire, poison; Resist acid 10, cold 10, fire 10; SR 18
Speed 20 ft., flight (50 feet, average)
Melee +2 Unholy Cold Iron Bastard sword +20/+15/+10 (1d10+7+2d6 vs. Good/19-20/x2) and
. . Claw x2 (Demon, Succubus) +14 x2 (1d6+2/x2)
Spell-Like Abilities Charm Monster (At will), Detect Good (Constant), Detect Thoughts (At will), Dominate Person (1/day), Ethereal Jaunt (self plus 50 lbs. of objects only), Suggestion (At will), Summon (level 3, 1 babau 50%) (1/day), Teleport, Greater (self plus 50 lbs. of objects on, Tongues (Constant), Vampiric Touch (At will)
Antipaladin Spells Prepared (CL 4):
Str 21, Dex 22, Con 22, Int 17, Wis 14, Cha 31
Base Atk +15; CMB +19; CMD 29
Feats Agile Maneuvers, Combat Reflexes (7 AoO/round), Eldritch Claws, Exotic Weapon Proficiency (Bastard sword), Iron Will, Power Attack -4/+8, Rending Claws, Weapon Finesse
Skills Acrobatics +1 (-3 jump), Bluff +31, Climb +0, Diplomacy +21, Disguise +21, Escape Artist +9, Fly +12, Intimidate +28, Knowledge (local) +14, Knowledge (planes) +20, Perception +28, Ride +1, Sense Motive +13, Spellcraft +10, Stealth +12, Swim +0
Languages Abyssal, Celestial, Common, Draconic; telepathy (100 feet)
SQ change shape (small/medium humanoid; alter self, cruelties (shaken [dc 23], staggered [dc 23]), energy drain (dc 24), fiendish boons (weapon [1/day]), profane gift, unrighteous (1/day)
Other Gear +4 Unrighteous Full plate, +2 Unholy Cold Iron Bastard sword, Belt of physical perfection +4, Headband of alluring charisma +2, Helm of opposite alignment, Ring of freedom of movement, You have no money!
Special Abilities
Agile Maneuvers Use DEX instead of STR for CMB
Change Shape (Small/Medium humanoid; alter self) (Su) You can change your form.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Cruelty (Shaken) (7 rds) (DC 23) (Su) When you use your Touch of Corruption ability, you may also make your target shaken for 1r/Antipaladin level

You may only apply a single Cruelty ability to each use of Touch of Corruption, chosen when used.
Cruelty (Staggered) (3 rds) (DC 23) (Su) When you use your touch of corruption ability, you may also make your target staggered for 1 rd per 2 Antipaladin levels

You may only apply a single Cruelty ability to each use of touch of corruption, chosen when used.
Damage Reduction (10/cold iron or good) You have Damage Reduction against all except Good or Cold Iron attacks.
Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Energy Drain (DC 24) (Su) A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a
Fiendish Boon (Weapon +1) (7 minutes) (1/day) (Sp) You can enhance your weapon for 1 minute per level one or more times per day.
Flight (50 feet, Average) You can fly!
Helm of opposite alignment When placed upon the head, this item’s curse immediately takes effect (Will DC 15 negates). On a failed save, the alignment of the wearer is radically altered to an alignment as different as possible from the former alignment—good to evil, chaotic to lawful, neutral to some extreme commitment (LE, LG, CE, or CG). Alteration in alignment is mental as well as moral, and the individual changed by the magic thoroughly enjoys his new outlook. A character who succeeds on his save can continue to wear the helmet without suffering the effect of the curse, but if he takes it off and later puts it on again, another save is required.

Only a wish or a miracle can restore a character’s former alignment, and the affected individual does not make any attempt to return to the former alignment. In fact, he views the prospect with horror and avoids it in any way possible. If a character of a class with an alignment requirement is affected, an atonement spell is needed as well if the curse is to be obliterated. When a helm of opposite alignment has functioned once, it loses its magical properties.

Note: The alignment change must be made manually.

Magic Items hat of disguise, helm of comprehend languages and read magic, helm of telepathy
Immunity to Disease You are immune to diseases.
Immunity to Electricity You are immune to electricity damage.
Immunity to Fire You are immune to fire damage.
Immunity to Poison You are immune to poison.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Profane Gift (Su) Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than on
Rending Claws If you hit a foe with 2 claw attacks in a turn, add 1d6 precision damage to the second hit.
Ring of freedom of movement This gold ring allows the wearer to act as if continually under the effect of a freedom of movement spell.

Requirements: Forge Ring, freedom of movement; Cost 20,000 gp
Spell Resistance (18) You have Spell Resistance.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
Unrighteous (1/day) Invoke righteous might for 1 min.