Lantern Bearer

• Izkrael •'s page

8 posts. Alias of Giuseppe Capriati.


Full Name

Aryhan Quais Izkrael Caladrel

Race

Elf Slayer 1 | HP 11/11 | AC 15, TAC 13, FF 12 | Fort +2, Ref +5, Will +2 | DMC 16 | Init +5 | Perc. +7 (darkvision 60 ft)

Classes/Levels

Consumables:

Gender

Male

Size

Medium

Age

43

Alignment

N

Deity

Personal pantheon (Calistria, Cayden Cailean, Desna)

Location

Riddleport

Languages

Common, Elven, Gnome, Sylvan

Strength 14
Dexterity 17
Constitution 10
Intelligence 15
Wisdom 12
Charisma 11

About • Izkrael •

PDF version (suggested):

CHARACTER'S SHEET (traditional):

IZKRAEL

Elf slayer 1
N Medium humanoid (elf)
Init +5; Senses darkvision 60 ft.; Perception +7

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DEFENSE
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 11 (1d10+1)
Fort +2, Ref +5, Will +2 ; +2 vs enchantment spells and effects
Immunity sleep ; Weakness light sensitivity

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OFFENSE
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Speed 30 ft.
Melee elven curve blade +3 (1d10+3/18-20) or dagger +3 (1d4+2/19-20)
Ranged longbow +4 (1d8/x3) or dagger +4 (1d4+2/19-20)
Special Attacks studied target

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STATISTICS
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Str 14, Dex 17, Con 10, Int 15, Wis 12, Cha 11
Base Atk +1; CMB +3; CMD 16
Feats Point-Blank Shot
Traits into enemy territory (+1 to Will saves; campaign trait), warrior of old (+2 to initiative; racial trait)
Skills Acrobatics +7, Climb +6, Intimidate +4, Knowledge (local) +6, Perception +7, Sense Motive +5, Stealth +7, Survival +5 (+6 to follow tracks)
Languages Common, Elven, Gnome, Sylvan
SQ elven immunities, keen senses, silent hunter, track, weapon familiarity
Combat Gear ; Other Gear leather armor, elven curve blade, daggers (3), longbow with 20 arrows, slayer's kit, explorer's outfit, 4 pp, 5 gp, 9 sp, 10 cp

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SPECIAL ABILITIES
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Darkvision Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf's ancestry, and can lead to persecution within the elf's home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.

Light Sensitivity Creatures with light sensitivity are dazzled in areas of bright sunlight or within the radius of a daylight spell.

Silent Hunter Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait). This racial trait replaces elven magic.

Studied Target (Ex) A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.

Track (Ex) A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.

Stats & Saves:

Slayer (1)
Base Stats (unenhanced by magic)
Str 14, Dex 17, Con 10, Int 15, Wis 12, Cha 11

Saving Throws
Fortitude = +2 (Base +2, Con +0)
Reflex = +5 (Base +2, Dex +3)
Will = +2 (Base +0, Trait +1, Wis +1); +2 vs enchantment spells and effects

Armor Class = 15
Flat-Footed AC = 12 (Armor)
Touch AC = 13 (Dex +3)

BAB = +1
CMB = +3 (BAB +1, Str +2)
CMD = 16 (BAB +1, Dex +3, Str +2)

HP = 11 (1d10 + 1 [favored class bonus])

Initiative = +5 (Dex +3, Trait +2)
Movement = 30'

Drawbacks, Feats & Traits:

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Traits
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Into enemy territory (+1 to Will saves; campaign trait)
Magical knack (+2 caster level if multiclassing; magic trait)
Warrior of old (+2 on Initiative checks; racial trait)

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Drawback
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Pride (-2 on Diplomacy and Sense Motive checks against creatures who threaten, accuse or challenges Izkrael)

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Feats
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(1st level) Point-Blank Shot (+1 to attacks and damage with ranged weapons within 30 feet)

Skills:

Acrobatics = +7* (1 rank, +3 Dex, +3 class skill)
Appraise = +2
Bluff = +0
Climb = +6* (1 rank, +2 Str, +3 class skill)
Diplomacy = +0
Disguise = +0
Fly = +3
Heal = +1
Intimidate = +4 (1 rank, +3 class skill)
Knowledge (local) = +6 (1 rank, +2 Int, +3 class skill)
Perception = +7 (1 rank, +1 Wis, +3 class skill, +2 keen senses)
Ride = +3*
Sense Motive = +5 (1 rank, +1 Wis, +3 class skill)
Stealth = +7* (1 rank, +3 Dex, +3 class skill)
Survival = +5 (+6 to follow tracks) (1 rank, +1 Wis, +3 class skill)
Swim = +2*

*Armor Check Penalty -0

Special Abilities:

Darkvision Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf's ancestry, and can lead to persecution within the elf's home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.

Light Sensitivity Creatures with light sensitivity are dazzled in areas of bright sunlight or within the radius of a daylight spell.

Silent Hunter Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait). This racial trait replaces elven magic.

Studied Target (Ex) A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.

Track (Ex) A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.

BACKGROUND:

Aryhan Quais Izkrael Caladrel was born in the depths of the Mierani Forest. His parents lived in Celwynvian, but even now Izkreal knows nothing about them and his native land. Indeed, his birth (for which the entire elven enclave was celebrating), revealed itself a shocking event for Celwynvian’s elves: the newborn’s skin was ashen, almost gray, and his completely white eyes were veiled by a coat of black, viscous substance. For the elves of Celwynvian those features were a clear sign of the drow blood flowing into the newborn veins: nobody knew how, but it seemed like someone among the infant’s forebears had came in contact with the hated dark elves. The newborn was immediately repudiated and only his parents’ intervention prevented him from being killed in the very moment of his birth. Izkrael resembled to an elf in all but those features, but they were enough to have him exiled from the elven community and forced to live the life of a forlorn.

Given in custody to a couple of human farmers who lived at the edge of the forest and who weren’t able to procreate themselves, Izkrael was grown by his adoptive parents as long as Pharasma claimed both of his foster parents’ souls, when Izkrael was only 10.

Ever since, Izkrael (who never loved humans, feeling unable to integrate in their society and understand their strange psychology) scrapped his living in the wilds, and even though more than once he was about to enter the Mierani Forest, he ac-tually never did: his adoptive parents had filled his head with horrific and gruesome stories about the forest, and the young elf remained so terrified that even now that more than forty years has passed, he doesn’t dare adventuring in that haunted forest.

For many years, Izkrael’s only concern was survival‒he lived hunting and taking shelter where the nature allowed him. When he began to realize the usefulness of a well kept equipment and money’s value, he started to work as a monster hunter for the villages around Riddleport: Izkrael detested working for humans, but after all his profession was so lucrative that allowed him to meet those impulsive creature only once or twice every year, when some mon-ster’s attack happened (most of the times his foes were wolves or firepelt cougars).

In the meanwhile, even if with some he-sitation, he began visiting the city: he didn’t enjoy it, but he had built a sort of contact’s network in Riddleport, and they always had some “job” ready for him. Skilled at hiding in the city shadows and lacking any moral concerns, Izkrael represented the perfect agent for criminals in the city. Most of the times he was tasked with tracking down someone lurking in the shadows or steal a specific object from another; only two times he was tasked with killing, and only once he actually did.

While he lived this wretched existence, trying to unveil the sense of the world and understand his origins e the reason beyond his diversity, a shadow appeared in the sky above Riddleport. Izkrael stayed within the city borders as little as possible, far and away preferring the wildlands. One night, he had an horrific nightmare in which he saw graceful and elegant white-haired beings, possessing a gray skin similar to his own. The lived in the depths of the earth and from there they looked up as if their gaze could penetrate the earth and focus on him. With a smile, one of the creatures invited him to wake up and look up to the sky. When Izkrael did, he was left speechless.

Feeling a sort of strange connection be-tween the astral event and his own fate, he decided to address a varisian harrower he met long time ago, when he protected her caravan from a pack of wolves’ attack: at the time Cordeliza was just a little girl, but now she was a woman in his twenties and had inherited the leadership role of her grandmother in the caravan. Izkrael, to the contrary, wasn’t changed at all: Cordeliza recognized him immediately and in the in-timacy of her wagon heard what the elf had to say. Izkrael asked her about the shadow in the sky and about his dream: he knew that varisians were expert in those arts. Cordeliza answered that his dream was surely to be read as a message from Desna, goddess of dreams. Cordeliza went on explaining that she couldn’t give Izkrael all the answers he was searching about the shadow in the sky: the cards had though revealed her that the truth about the shadow in the sky could be discovered only in Riddleport, so she suggested Izkrael to go into the city and try to get the answers he was looking for.

Without hesitating, Izkrael left. Once in Riddleport, he started to search one of his contacts in the city to ask where to address to know the truth about the “blot”, as the people of Riddleport called the strange astral phenomenon. He found out that his contact was located at the Gold Goblin, a local inn where a gambling tournament of some sort was taking place.

PERSONALITY:

Izkrael tends to be taciturn and reflective. His psyche is tormented by the inability to understand his place in the world: he knows he’s an elf, but also knows that the rare elves he has encountered had always looked at him as an abomination. He has grown among humans and has had many contacts with them, but he’s not able to fully comprehend their mind. In general, Izkrael feels like a rootless tree. He’s reserved and reluctant at the idea of forging relationships with others, even though maybe he has yet to meet someone who has the patience to change his mind.
Izkrael is guided by a skeptic way of thinking: he doesn’t recognize any set value and has no moral qualms. He’s not deliberately evil, though, and always prefer not to hurt someone if there’s another op-tion.
Over time, Izkrael learned to accept humans and other races around him, founding that they were far more open minded than the rare elves he stumbled into.
Even though Izkrael doesn’t know it, his mind is strongly determined by his elven heritage: he’s quiet and contemplative, but can prove surprisingly hasty in some situations. This depends on his analyzing mind: every day, Izkrael spends his meditation time thinking about everything he has done during the day, and this allows him to impress in his memory all the things he experiences with vivid brightness. This extends also to combat every time he meditates, Izkrael mentally repeats all the ac-tions he has taken in combat, in search of the minimal mistakes to correct. This allows him to act in ways that others may deem “hasty”‒actually, Izkrael is never hasty, and when he appears to be so, it’s just because he has already experienced a similar situation and analyzed what’s the best approach to solve it.
Izkrael is still a young elf (for elven standards), and this is reflected in his personality: he tends to be bold and always in search of new challenges to test his limits.

RELATIONSHIPS:

Though he’s hardly a social individual, Izkrael has built some important relationships throughout his life.

CORDELIZA PARASCA - Izkrael met Cordeliza twenty years ago for the first time. She was just a little girl, and her grandmother was the wise woman of a varisian caravan. Cordeliza’s grandmother hired Izkrael to act as caravan guard for a short period, during which the elf protected the varisian travelers with deadly efficiency. Little Cordeliza was intrigued by the elf, and talked repeatedly with him. Izkrael was stricken by the little girl’s innocence, and slowly began to trust her. Then their paths split, when the caravan had no more need of Izrael’s services.
Twenty years later, Izkrael met Cordeliza again, consulting her about the strange dream he had. He found a fully-grown woman who had taken on the role of caravan’s wise woman from her grandmother. Cordeliza directed Izkrael to Riddleport and suggested a link between his dream and the power of her goddess, Desna. (For additional details about Cordeliza Parasca see NPC Guide 33).

GRIMAS OLTEDLER - Izkrael met Grimas when he reached Riddleport for the first time. The man ferried Izkrael down to the city, and has continued doing so for almost 18 years. Izkrael has seen the man grow old and with time has learned to appreciate Grimas’ quiet nature and has recently protected him from an extortion.

AVERY SLYEG - Izkrael has worked many times for this known smuggler. The elf despises Slyeg’s procedures and business, but has been forced to accept all of these things and keep his mouth shut. One thing that Izkrael appreciate about the man is that he has never asked him to kill someone.

SHORAFA PAMODAE - Izkrael met this fascinating tiefling when visited the House of Veils for the first time. She found him extraordinarily intriguing, and praised his natural beauty more than once, stressing that the layer of darkness that covers his face instead of ruining his gracefulness exalts it. Izkrael esteems Lady Pamodae, especially because to him she’s the living embodiment of a different individual who has had the strength to build a solid reputation despite her diversity.

FAITH:

Being grown up in the wilds, Izkrael has never had a deep faith in the traditional way. His adoptive parents taught him to pray Erastil for a good harvest, but he has never felt the need to beg a god’s intercession. Slowly, with his journeys to Riddleport increasing in frequency, he came in contact with the faiths of Calistria, Cayden Cailean and Desna. By nature he inherited the elven tendency to worship a pantheon instead of a single deity; over time he has developed his own pantheon, composed by the only deities he stumbled upon. His knowledge, as far as deities are concerned, are neither deep nor particularly precise, but having a tie to an entity, even if supernatural, helps him to alleviate the loneliness he endures. As a consequence, Izkrael pleads the Savored Sting when he seeks vengeance, the Drunken Hero when he needs courage and the Song of the Spheres when leaving for a long journey or when his freedom is threatened.
After the dream about the “Blot”, Izkrael began to feel a deeper connection to Desna, as if she was guiding him towards something that could help him to find out more about himself and his origins.

ABILITIES DESCRIPTION:

Izkrael inherited his agility and intelligence from his elven heritage, as his frail complexion. His other abilities are the result of his experience and his deep meditations.

Strenght ‒ Izkrael is someway more strong than the common elf, due to the fact the he has needed to watch over himself starting from the year of only 10, when his foster parents died.

Dexterity ‒ Izkrael is very nimble, due to his elven nature. He has also further developed this innate agility during the years spent in the wilds and also during his brief stays in Riddleport, when his ability to move without producing sounds and being noticed has allowed him to fulfill a large part of his tasks.

Constitution ‒ Izkrael has a frail com-plexion that derives him from his elven heritage. His body, though muscular, isn’t very resilient, and even his resistance to disease and potions is not great, as he found out during the years spent in the wilds.

Intelligence ‒ Izkrael has a brilliant mind that allows him to better focus on his tasks, whatever they may consist in. He has also a natural affinity for magic, but until now he has never had the opportunity to deepen this talent. His intelligence is largely derived from his elven heritage.

Wisdom ‒ During the years spent alone in the wilds, Izkrael learned the importance of having a good sensorial perception and the ability to follow tracks; in Riddleport, he learned that being able to decipher one’s intentions from his behavior could make the difference between life and death.

Charisma ‒ Izkrael is gifted with a dark beauty that is not as shining as the one possessed by other elves. Someone, as Shorafa Pamodae, finds this feature charming, but the vast majority of people tend to see it as a clue of something that’s best avoided. The consequence is that even though gifted with the ability to learn languages at a fast rate and to speak with eloquence, Izkrael stays silent most of the time, and when he speak his words tend to be so brusque and abrupt that those around him feel threatened even when that was not Izkrael’s intention.

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RACIAL TRAITS
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Light sensitivity ‒ Izkrael inherited this weakness from his drow ancestry. He feels dazzled in the sunlight, and as a consequence he tends to avoid it, wearing hoods to cover his face and trying to stay into the shadows whenever it’s possible. This has lead him to grow a strong relationship with darkness, a tie that has helped him in his tasks in Riddleport, but whom him he’s still trying to fully comprehend, since it seems that other elves are completely lacking it.

Elven reflexes (trait), elven immunities and keen senses ‒ All these feature Izkrael inherited from his elven ancestry. Even though he has noticed that other elves too possess them, he’s still trying to figure out how to properly use them.

Silent hunter ‒ Izkrael learned soon that having the ability to move silently, without producing noises that could alert other beings is a useful tool to have at your disposal both in the wilds and the city. He’s assisted by his natural nimbleness in this ability, but he has also worked hard to further improve his skills. During his meditations, he mentally repeats all of his movement, in search of the lesser imperfection to correct. Over time, he has learned how to move quickly in overgrown areas, and his visits to Riddleport has helped him to further develop his ability, allowing him to move silently even the narrowest city alleys.

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CLASS ABILITIES
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Studied target ‒ During the years spent in the wilds, Izkrael learned how to focus on a single prey, study its movements and hit precisely at the right time. When he came to Riddleport he further developed this ability, learning how to study humanoid foes, following them at a distance and striking only when the time was right. When he uses this ability, Izkrael draws on all of his mental resources to focus on his enemy, feeling like time was slowing down around him, thus allowing him to strike with precision and only after a studied decision.

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TRAITS & DRAWBACK
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Magical knack ‒ Even if he doesn’t know it, Izkrael’s mother was a powerful caster. Part of her arcane talent flows into Izkrael’s veins, making him naturally gifted with magic even though he has not had the chance to deepen this magical aptitude.

Warrior of old ‒ Even if he doesn’t know it, Izkrael’s father was a great even warrior. Izkrael inherited part of this martial prowess, making his reflexes more readier than that of the majority of the other people.

Pride ‒ Another feature that Izkrael inherited from his elven heritage is an innate sense of pride that makes him very susceptible to offenses and insults. Even though he always tries to keep calm and analyze things with a clear head, often he’s not able to restrain himself. He’s very touchy, and if he feels that someone is insulting or openly challenging him, Izkrael lose his calm and tend to become violent or simply to turn away and leave his interlocutor to speak alone. There are, indeed, some aspects about which Izkrael is more touchy, especially his elven heritage, his ability to see in darkness, his black eyes and, in general, everything that concerns his origins.

APPEARANCE:

Izkrael is a very young elf, and as such his build is thin and lithe. His facial features are graceful as those of the vast majority of elves, but there’s something like a thin layer of shadows that cracks his elven beauty. He tends to wear dark clothes and keeps his head hidden under his hood if he can. He has got long black hairs, and he loves to keep them clean.
His voice is melodious such as that of the majority of the elves, but his timbre is slightly raucous, making his speech more threatening confronted with that of other elves. When he speaks, he often ends up whispering instead of raising his voice.