
IwearSILLYhats |
I wouldn't necessarily list compatible races and economical magic items as a strength of any particular archetype, as both of those are secondary to the actual class features. The intention isn't to make the cerebral kineticist stronger than the standard, but keeping them in line with each other would be nice, right?
Even the ability to use gathering power to fuel wild utility powers would be fair, considering how gimped they are in regards to burn. If they aren't incredibly frugal when choosing wild talents with low burns costs, they risk going under much faster than any of the alternatives. That doesn't seem like something I would expect out of a class with INT as a primary attribute.
Also, please don't mistake my blunt comments as me trying to be rude. Everything I say is meant only as constructive criticism, and my manner of speaking doesn't necessarily lend itself very well to conveying that across the internet.
Edit: I think the real solution is somewhere in gathering power. Fight smarter, not harder seems like the way to go, so we need to think of a way to give them an advantage via planning ahead. Maybe let them hold a charge for gathering power for an extra period of time? It wouldn't be overly powerful considering an errant magic missile could put them in a coma if they go too hard with it.