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I'm just being inquisitive,
Heya, I made this chart cuz I've been really into making charts lately. Hope someone finds it helpful.
Hello.
Would the abilities for the familiar stack? Or, would I have to pick a familiar for one class and only take the abilities for one of the classes? I'm thinking of making a co-operative trip build with a familiar and I think this combo would help a lot. Any advise would be appreciated.
Duettist bard gives you a familiar.
This is for PFS
If you are building a character say:
Could you pay to retrain your sorcerer levels into dragon disciple since you know have enough skill ranks? As long as you keep 1 level in sorcerer?
Are there notes on this? is it posted somewhere? Because, how it's read it seems possible.
So I have a build in mind
So I have a hunter with a constrictor.
Alright so I have a character with natural claw attacks and a bite attack. Right now when he does a full attack action each is at +5. But, I'd really like to do bludgeoning damage on all three attacks, not just the bite. So, could I take unarmed strike to turn my claw attacks into punches? Would my bonus still be at +5? Or would my bite attack then become a secondary attack?
Sap Master Rogue states that you double the sneak attack dice on a flat footed opponent. Scout says "whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed." So, if you combined the archtypes would this work? While charging could you do double non-lethal damage? The wording is a bit strange so I wanted some clarity.
I realize the sipping jacket can only use potions that have a round by round duration, but it also states it must be a potion. Does this make alchemy extracts illegal use in organized play? Even if the extract being used could be a potion, but since the alchemist created it, it's an extract? Has their been a ruling on this?
Hi. So I've been trying to build a student of stone monk but it's severely under powered later levels. It's a strength based monk due to an interesting item I got on a chronicle sheet that x1.5s the strength and gives you the unarmed strike of a monk of 3 lvls higher. Still, the build just isn't quite right. Any suggestions?
So, when the party makes it to the final map, the encounter in the middle. (The one with the fey that does the 3D6 AOE) How does a lower level party survive that? Even it's moral says to use it multiple times. With an average of 9, how does a small first level party survive long enough to take it out. I was just wondering what other people's opinions on it was. |