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6 posts. Alias of William Bryan.


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I'm looking for any advice as to what class/archtype I could use to create a character that specializes in creating patchwork golem-like minions (ala Frankenstein's monster or smaller) to do his bidding. Has anyone explored this route before?


- [for the magus]: masterwork mithral O-yoroi armor (at 7th level he can don this armor as "medium" armor. I realize I'm breaking a rule by allowing him to do this....BUT IT'S JUST SO DAMN COOL!)

- [for the rogue]: Cloak of the Last Breath (dimension door 5 feet per character level as a standard action [or as a move action if a DC 20 +1 per 5 feet you teleport Acrobatics check is made], if DD is successful... +1d6 added on to sneak attack, and if attack is a crit, treat as a coup de grace)

- [for the monk]: The Beating Heart of Amatatsu (amulet of mighty fists +1 PLUS amulet of natural armor +2 [one or the other/switch as a move action] plus the Redirection ability of the Flowing Monk archetype on pg 58 of Ultimate Combat)

- [for the two-weapon fighting ranger]: Cudgel of the Howling Winds (+2 club that can separate into a +1 wakisashi and a +1 club. If the club crits, foe must make a Will save DC = 10 plus CHA mod plus character level or be confused for 1 round. The PC can continue the confusion by continually hitting the same foe with the club. If the PC has the wakisashi in her hand, she may take an AO against an opponent that's only moved 5ft AND operates as if she had the Nimble Moves feat). Also, can act as a Immovable Rod 1/day if it's put together as a +2 club.

- [for the druid w/animal companion]: "Susanu"...bottled wind kami (Once released, provides the Air Domain to it's user AND can use Air Walk and Summon Nature's Ally IV 1/day, and Gust of Wind at will, and the effect of the Cartwheel Dodge Feat in Ultimate Combat (does not work for the animal companion).

- [for the Evoker]: The Third Arm of the Fire Shugenja: lesser staff of Fire (no Wall of Fire and 5 charges instead of 10) plus +1 spell level to all fire spells that the PC casts AND can use Selective Spell (APG) once per day to affect anyone of the Amatatsu line.


PUTZMAN2000 wrote:
Chernobyl wrote:
If you dig through this section of the messageboards there have been a couple threads on this subject.

Ive looked, but found nothing for marshal or bard. I can find some basic items to give, +1 weapons and armor etc, but that doesnt seem as epic as the story wants it to be.

** spoiler omitted **

These are the magic items that I designed for our party, to give you examples...

- [for the magus]: masterwork mithral O-yoroi armor (at 7th level he can don this armor as "medium" armor. I realize I'm breaking a rule by allowing him to do this....BUT IT'S JUST SO DAMN COOL!)

- [for the rogue]: Cloak of the Last Breath (dimension door 5 feet per character level as a standard action [or as a move action if a DC 20 +1 per 5 feet you teleport Acrobatics check is made], if DD is successful... +1d6 added on to sneak attack, and if attack is a crit, treat as a coup de grace)

- [for the monk]: The Beating Heart of Amatatsu (amulet of mighty fists +1 PLUS amulet of natural armor +2 [one or the other/switch as a move action] plus the Redirection ability of the Flowing Monk archetype on pg 58 of Ultimate Combat)

- [for the two-weapon fighting ranger]: Cudgel of the Howling Winds (+2 club that can separate into a +1 wakisashi and a +1 club. If the club crits, foe must make a Will save DC = 10 plus CHA mod plus character level or be confused for 1 round. The PC can continue the confusion by continually hitting the same foe with the club. If the PC has the wakisashi in her hand, she may take an AO against an opponent that's only moved 5ft AND operates as if she had the Nimble Moves feat). Also, can act as a Immovable Rod 1/day if it's put together as a +2 club.

- [for the druid w/animal companion]: "Susanu"...bottled wind kami (Once released, provides the Air Domain to it's user AND can use Air Walk and Summon Nature's Ally IV 1/day, and Gust of Wind at will, and the effect of the Cartwheel Dodge Feat in Ultimate Combat (does not work for the animal companion).

- [for the Evoker]: The Third Arm of the Fire Shugenja: lesser staff of Fire (no Wall of Fire and 5 charges instead of 10) plus +1 spell level to all fire spells that the PC casts AND can use Selective Spell (APG) once per day to affect anyone of the Amatatsu line.


I'm getting to play this Archetype in a Carrion Crown AP that we just started yesterday. We haven't even had any combat and it's been a blast. The RP potential is off the charts.

I'm having him training several hounds at different times while he as his main (and very well trained/behaved) hound (Bull Mastiff). He's even going to eventually consent to breeding a hound for the halfling paladin as a mount. {giggling with nerdy joy!}


Anyone else? I have a feeling there are A LOT more that are playing this campaign! :)


Myself and two other friends are thinking about round robining the CC AP. Can someone give me a bare-bones rundown on the flavor of each adventure (minus the last one since it isn't out yet)?

Example: Trial of the Beast = investigation heavy, sandbox heavy, combat heavy, etc. (some or none of this may be true....just an example)

I'm trying to pair the adventures to our individual strengths so that we can optimize the AP and, at the same time, keeping each adventure as much of a mystery as possible for those not running them.

Thanks!