Drow Dancer

Ithilwen of the Myriad Stars's page

158 posts. Alias of Limnen_euron.




After taking a break from Pathfinder due to my playing group leaving school and my car going to the parking lot in the sky I'm looking to get back into the game and hopefully find a local GM or do the online society events that have been popping up on these forums lately.

The character was inspired by the likes of Prince Oberyn from GoT and Lancer from Fate/Zero. Someone who, instead of being a big stupid fighter, is an agile combatant able to stay out of harms way due to the reach of their preferred weapon.

Favored Class: Fighter (Loremaster)
*As of Level 1
Str 18
Dex 13
Con 14
Int 12
Wis 10
Cha 10

HP: 14
AC: 18
Base Movement: 40 ft
Traits: World Traveler, Weathered Emissery

Level 1 Barbarian 1 Power Attack, Dodge
Level 2 Loremaster 1 Mobility
Level 3 Loremaster 2 Combat Expertise, Weapon Focus Guisarme
Level 4 Loremaster 3 Maneuver Mastery, Spring Attack, +1 Int
Level 5 Loremaster 4 Improved Trip, Weapon Specialization Guisarme
Level 6 Loremaster 5 Weapon Training Polearms
Level 7 Loremaster 6 Bravey +1,Greater Trip, Lunge
Level 8 Loremaster 7 Know Thy Enemy, +1 Str
Level 9 Loremaster 8 Dazzling Display, Shatter Defenses
Level 10 Loremaster 9 Weapon Training Bows
Level 11 Loremaster 10 Bravery +2, Deadly Stroke, Iron Will
Level 12 Loremaster 11 Hair's Breadth, +1 Str

I didn't plan past 12 as society ends there and I have yet to be in a campaign where we go any further than the early teens as PC's power levels just get ridiculous by then. So is there anything that should be done differently with this build? The Deadly Stroke feat chain seems very enticing but I just wonder if it'll even be worth picking up the first 2 feats so late into the game. As for skills obviously I'll try to spread the love between the Knowledges since this'll be a Lore Warden, Perception is always important, and otherwise I'll focus on Intimidate or Acrobatics to help out the capstone abilities when the time comes. As I said in the title comments and criticisms are more than welcome since this is the 1st time I've made a fighter who isn't just big and stupid.


Trying to finish up a leader of northern barbarian tribes my PCs will be running into soon. Not looking to optimize to be the most dangerous barbarian to be rolled but I don't want him to be a pushover. I envisioned him dual weilding great axes but even with Titan Mailer the penalties would be too great to make him a real danger imo.
Half Orc
Str 22
Dex 12
Con 18
Int 7
Wis 14
Cha 14
Ranger 3 (TWF/ Cold Terrain favored)
Barbarian 6 (Invulnerable Rager)
Mammoth Rider 1 (I know hw doesn't meet pre reqs but it's simply for fluff. He has a huge dire wolf as a companion.)
Power Attack
Cleave
Iron Will
Leadership (score 14)
Improved Sunder

Gear
Adamantium Breastplate
Belt of Physical Might +4
+1 Furious Frost Battleaxe
+1 Furious Fire Throwing Axe

Any feat or class changes you guys would recommend? I want to start doing more than just giving my players a monster out of the bestiary if they are going into combat or a face if it's social and I feel like this guy would be a fun first step. Thanks for reading and I look forward to your responses.


Half Orc
Str 18
Dex 16
Con 14
Int 9
Wis 10
Cha 7

Two Weapon Fighting
Weapon Focus: Kukri
Equipment 2x Kukri

I know this is pretty early on but I'm rusty on the martial classes (been doing a lot of experimenting with the arcane classes lately and loving it but wanted to return back to the class I first used in Pathfinder).

My main question is would a Mobile Fighter or the Two Weapon Warrior fbe better suited for a TWF build? I've read through the various guides and tried to pass off Kukris as 'close' weapons to my GM so I could be a Brawler with em but he wouldn't have any of it. So while I do enjoy the idea of the mobile fighter I'm kind of curious about the idea of going TWW. It seems like it's more suited for those fighters who ant to be dual wielding bastard swords or scimitars.

So what are your opinions?


I know this is hardly a new idea fro multiclassing but my group and I are about to start the World Wound adventure set that is being released and I figured this would be both an effective way to fight demons and a fun way to get back into Gunslingers (I've missed playing em). A few questions before I start rolling this character out though.

1: Should I go Holy Gun or Divine Hunter? Reading the benefits I feel like Hunter is a better option as it never states that your ranged weapon must be a bow or corssbow and the Holy Gun's benefits are just muted version of what I'll already have as a Gunslinger.

2: Does anyone else think this could be an effective party face? While Lawful Good does have a way to put a damper on what I can do as far as Bluffing and Intimidating goes it doesn't mean I can't do them.

3: How much of a dip in Paladin should I be looking into? I'm thinking 2 should be fine early level and then return to the Paladin after getting Deadly shot to get the Weapon Bond by level 12.

Thanks for taking the time to read and I look forward to your responses.