Iseph X's page

No posts. Alias of Xain.


Full Name

Iseph X

Race

| SP 56/56 HP 52/52 | RP 8/8 | EAC 23; KAC 24 | Fort +5; Ref +10; Will +6; +2 v Disease, Mind-Affecting, Poison, & Sleep | Init: +7 | Perc: +14, SM: +1

Classes/Levels

| Speed 40' | Active conditions: None.

Gender

NG Android Ace Pilot Operative 8

Strength 14
Dexterity 19
Constitution 12
Intelligence 14
Wisdom 10
Charisma 11

About Iseph X

SFS # 2357930-703
Slotted Faction Second Seeker (Luwazi Elsebo)
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Iseph
Android Ace Pilot Operative 8
NG Medium Humanoid (Android)
Init +7; Senses Darkvision 60', Low-Light; Perc +14, SM +1
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Defense
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SP 56 HP 52 RP 8
EAC 23, KAC 24
Fort +5, Ref +10, Will +6;
+2 vs. Disease, Mind-Affecting, Poison, & Sleep effects
(unless the effect targets constructs)
Defensive Abilities Evasion, Uncanny Agility, Uncanny Shooter
(Immune to Flat-Footed, Flanking, Covering Fire, Harrying Fire, & Prone)
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Offense
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Speed 40' Fly 40' (Jump Jets, Average)
Melee Tactical Knife +10 (2d4+6 S)
Ranged Ghost Killer Thunderstrike Sonic Pistol +10 (1d8+4 So; Crit: Deafen [DC 16])
and (-3 ea.)/or Advanced Semi-Auto Pistol +10 (2d6+4 P)
or Advanced Shirren-Eye Rifle +10 (2d10+8 P; Sniper, Unwieldy)
or Incendiary Grenade II +4 (x3)(explode [10', 2d6 F +1d6 Burn, DC 13])
Offensive Abilities Trick Attack (Stealth 32, +4d8), Triple Attack, Debilitating Trick, Interfering Shot
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Statistics
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Str 14, Dex 19, Con 12, Int 14, Wis 10, Cha 11

Skills
Acrobatics +18 (take 10)
Athletics +16
Bluff +14
Computers +16 (8 ranks)
Culture +16
Diplomacy +3
Disguise +14
Engineering +16 (8 ranks)
Intimidate +14
Perception +14
Piloting +19 (8 ranks)
Sense Motive +1
Sleight of Hand +18
Stealth +18 (take 10)(+4 to Trick Attack)
Survival +3
(Reduce DCs of Culture checks by 5 to Recall Knowledge about starship and vehicle models and parts, and famous hotshot pilots)

Starship-Combat Skills
Piloting 8/+19 (Sky Jockey), Engineering/Computers +16, Gunnery +12, Intimidate/Bluff +14, Acrobatics +18 (take 10)

Feats Skill Focus (Acrobatics, Stealth), Great Fortitude, Dive for Cover, Kip Up, Multi-Weapon Fighting, Sky Jockey

Languages Common, Shirren

Other Abilities Cloaking Field, Ghost Specialization, Lone Wolf, Uncanny Pilot

Combat Gear Mk 2 Serums of Healing (3), Spell Amp of Lesser Restoration, Incendiary Grenades I (3), Medpatch Other Gear Advanced Lashunta Tempweave (upgrade: Jump Jets), Ghost Killer Thunderstrike Sonic Pistol w/ 3 batteries (20 charges ea), Advanced Semi-Auto Pistol w/ 60 Small Arm Rounds, Advanced Shirren-Eye Rifle w/ 25 Sniper Rounds, Tactical Knife, Everyday Clothing, Toolkit (Hacking), Hygiene Kit, Titanium Alloy Cable (50'), Personal Comm Unit, Field Rations (1 week), credstick (359 credits)
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Boons Slotted this Adventure
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Ally:
Faction: Second Seeker (Luwazi Elsebo)
Personal:
Promotional:
Social:
Starship:
Slotless: Society Contract

Bot Me!:
Iseph prefers to Trick Attack with his Sonic Pistol, adding the Flat-Footed condition, and using Specialization Skill Mastery to take 10. He has no need to switch to melee, Uncanny Shooter allowing him to use Small Arms without provoking AoO.

Trick Attack: If target CR <= 12 target is Flat-Footed and add
[dice=Trick Attack Damage]4d8[/dice]
[dice=Pistol Attack]1d20+10[/dice]
[dice=Sonic Damage]1d8+4[/dice]

If this tactic proves ineffective he will switch to Triple Attack, using Multi-Weapon Fighting to reduce the penalty to -3 for each attack.

[dice=Sonic Pistol]1d20+7[/dice]
[dice=Sonic Damage]1d8+4[/dice]
[dice=Semi-Auto Pistol]1d20+7[/dice]
[dice=Piercing Damage]2d6+4[/dice]
[dice=Sonic Pistol]1d20+7[/dice]
[dice=Sonic Damage]1d8+4[/dice]

In ship combat, Iseph prefers the pilot role and adds 1 to the ship's speed when doing so thanks to his Sky Jockey feat, but can perform most roles (except Magic Officer) competently to fill in where needed.