Feats Skill Focus (Acrobatics, Stealth), Great Fortitude, Dive for Cover, Kip Up, Multi-Weapon Fighting, Sky Jockey
Languages Common, Shirren
Other Abilities Cloaking Field, Ghost Specialization, Lone Wolf, Uncanny Pilot
Combat Gear Mk 2 Serums of Healing (3), Spell Amp of Lesser Restoration, Incendiary Grenades I (3), Medpatch Other Gear Advanced Lashunta Tempweave (upgrade: Jump Jets), Ghost Killer Thunderstrike Sonic Pistol w/ 3 batteries (20 charges ea), Advanced Semi-Auto Pistol w/ 60 Small Arm Rounds, Advanced Shirren-Eye Rifle w/ 25 Sniper Rounds, Tactical Knife, Everyday Clothing, Toolkit (Hacking), Hygiene Kit, Titanium Alloy Cable (50'), Personal Comm Unit, Field Rations (1 week), credstick (359 credits)
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Boons Slotted this Adventure
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Ally: Faction: Second Seeker (Luwazi Elsebo)
Personal: Promotional: Social: Starship: Slotless: Society Contract
Bot Me!:
Iseph prefers to Trick Attack with his Sonic Pistol, adding the Flat-Footed condition, and using Specialization Skill Mastery to take 10. He has no need to switch to melee, Uncanny Shooter allowing him to use Small Arms without provoking AoO.
Trick Attack: If target CR <= 12 target is Flat-Footed and add
[dice=Trick Attack Damage]4d8[/dice]
[dice=Pistol Attack]1d20+10[/dice]
[dice=Sonic Damage]1d8+4[/dice]
If this tactic proves ineffective he will switch to Triple Attack, using Multi-Weapon Fighting to reduce the penalty to -3 for each attack.
In ship combat, Iseph prefers the pilot role and adds 1 to the ship's speed when doing so thanks to his Sky Jockey feat, but can perform most roles (except Magic Officer) competently to fill in where needed.