Iseph

*Iseph*'s page

21 posts. Alias of Dax Thura.


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Yes, thank you, Valen.


Iseph loops around the asteroid to keep the Lawblight in their sights.

Evade: 1d20 + 10 ⇒ (6) + 10 = 16

Init Rd 5: 1d20 + 10 ⇒ (7) + 10 = 17


Quote:
@ Iseph - My reading of Lawblight Data indicates that the information about the vessel is only provided to the PCs without an action at the beginning of the fight (which is consistent with the fact that the information was obtained by the undead ship during its own battle). So, for future rounds, I am ruling that the status of the Lawblight can only be known by the PCs with a successful Science action. (Not that I expect it to have much impact on this fight!)

I was just keeping track of it myself. If you'd rather, I'll not.

Iseph mumbles his complaint as he tries to get the ship to turn around to get a better firing solution.

Lawblight Evasion
Lawblight Barrage

Evade: 1d20 + 10 ⇒ (18) + 10 = 28

Init rd 4: 1d20 + 10 ⇒ (11) + 10 = 21


Lawblight Evasion
Lawblight Barrage

Lawblight Data:

Lawblight
Medium transport
Speed 6;Maneuverability average (turn 2); Drift 1
AC 13; TL 13
HP 66/70; DT —; CT 14
Shields basic 30 (forward 0, port 5, starboard 5, aft 5)
Attack (Forward) coilgun (4d4), heavy torpedo launcher (5d8)
Attack (Aft) gyrolaser (1d8)
Attack (Turret) coilgun (4d4)
Power Core Arcus Heavy (130 PCU)
1 crit

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Iseph positions them where the crew can alpha strike the drunken pirate vessel.
Evade: 1d20 + 10 ⇒ (15) + 10 = 25

Init Rd 3: 1d20 + 10 ⇒ (9) + 10 = 19

Everyone please fire a gun.


Init Rd 2: 1d20 + 10 ⇒ (13) + 10 = 23


Adjusted the starting position then I moved. I did not use all the movement points because I wanted to hide behind the asteroid in hopes of setting up better position next turn.


I already moved.


Pilot: 1d20 + 10 ⇒ (14) + 10 = 24

Init Rd 1: 1d20 + 10 ⇒ (5) + 10 = 15
Iseph maneuvers the ship to use the asteroids as cover until they can get into a better position against the Lawblight.

Lawblight Evasion
Lawblight Barrage

Lawblight Data:
Lawblight
Medium transport
Speed 6;Maneuverability average (turn 2); Drift 1
AC 13; TL 13
HP 70; DT —; CT 14
Shields basic 30 (forward 15, port 5, starboard 5, aft 5)
Attack (Forward) coilgun (4d4), heavy torpedo
launcher (5d8)
Attack (Aft) gyrolaser (1d8)
Attack (Turret) coilgun (4d4)
Power Core Arcus Heavy (130 PCU)


Sorry for holding up the game. I really thought I had posted. I'll post again when I get home in a few hours.


Moved for round 6.

Init Rd 7: 1d20 + 11 ⇒ (16) + 11 = 27


Initiative Rd 6: 1d20 + 11 ⇒ (20) + 11 = 31

Evade: 1d20 + 11 ⇒ (10) + 11 = 21


If I can win init, we can get into their aft and not take damage.


Initiative: 1d20 + 11 ⇒ (6) + 11 = 17

Flyby: 1d20 + 11 ⇒ (20) + 11 = 31


Initiative: 1d20 + 11 ⇒ (3) + 11 = 14

Iseph again attempts a pass against the pirate ship so that his gunners get a good shot at it.

Flyby: 1d20 + 11 ⇒ (17) + 11 = 28


Oops! Forgot to roll for init.

Initiative: 1d20 + 11 ⇒ (4) + 11 = 15


Flyby: 1d20 + 11 ⇒ (7) + 11 = 18


If we got any weapons, we should have gotten all of the weapons.


I prefer the scan. I'd like to know what we're facing.

Evade DC 13: 1d20 + 11 ⇒ (13) + 11 = 24


We have no one acting as Captain.

If I may, I suggest AMOSU function as Science Officer this round and scan the enemy ship. Next turn he can move to Engineer if we're damaged or even Gunner if he prefers.

Piloting: 1d20 + 11 ⇒ (17) + 11 = 28


Iseph takes the helm.

"Let's make these undead re-dead."


No questions from me.