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![]() Quote: @ Iseph - My reading of Lawblight Data indicates that the information about the vessel is only provided to the PCs without an action at the beginning of the fight (which is consistent with the fact that the information was obtained by the undead ship during its own battle). So, for future rounds, I am ruling that the status of the Lawblight can only be known by the PCs with a successful Science action. (Not that I expect it to have much impact on this fight!) I was just keeping track of it myself. If you'd rather, I'll not. Iseph mumbles his complaint as he tries to get the ship to turn around to get a better firing solution. Lawblight Evasion
Evade: 1d20 + 10 ⇒ (18) + 10 = 28 Init rd 4: 1d20 + 10 ⇒ (11) + 10 = 21 ![]()
![]() Lawblight Evasion
Lawblight Data:
Lawblight Medium transport Speed 6;Maneuverability average (turn 2); Drift 1 AC 13; TL 13 HP 66/70; DT —; CT 14 Shields basic 30 (forward 0, port 5, starboard 5, aft 5) Attack (Forward) coilgun (4d4), heavy torpedo launcher (5d8) Attack (Aft) gyrolaser (1d8) Attack (Turret) coilgun (4d4) Power Core Arcus Heavy (130 PCU) 1 crit Perception: 1d20 + 5 ⇒ (14) + 5 = 19 Iseph positions them where the crew can alpha strike the drunken pirate vessel.
Init Rd 3: 1d20 + 10 ⇒ (9) + 10 = 19 Everyone please fire a gun. ![]()
![]() Pilot: 1d20 + 10 ⇒ (14) + 10 = 24 Init Rd 1: 1d20 + 10 ⇒ (5) + 10 = 15
Lawblight Evasion
Lawblight Data: Lawblight
Medium transport Speed 6;Maneuverability average (turn 2); Drift 1 AC 13; TL 13 HP 70; DT —; CT 14 Shields basic 30 (forward 15, port 5, starboard 5, aft 5) Attack (Forward) coilgun (4d4), heavy torpedo launcher (5d8) Attack (Aft) gyrolaser (1d8) Attack (Turret) coilgun (4d4) Power Core Arcus Heavy (130 PCU) |