Sorshen

Isabel Sadaus's page

217 posts. Alias of CariMac.


Full Name

Isabel Saudus

Race

Human sorcerer 7 Advanced Player's Guide N Medium; Perception +10

Classes/Levels

AC 23; Fort +13; Ref +13; Will +12 HP 64 Focus Points 2 Hero Points 1

Gender

Base Atk +3; CMB +3; CMD 16

Strength 10
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 12
Charisma 19

About Isabel Sadaus

Isabel
Human sorcerer 7 Advanced Player's Guide
N, Medium, Human, Humanoid
Perception +10
Languages Common, Common (Imperial), Elvish
Skills Alcohol Lore +10, Arcana +10, Cult Lore +10, Deception +13, Diplomacy +13, Intimidation +13, Medicine +10, Occultism +14, Society +10, Stealth +15
Str 10 (+0), Dex 18 (+4), Con 14 (+2), Int 12 (+1), Wis 12 (+1), Cha 19 (+4)
Other Items dagger, dagger, greater staff of fire, sling (20 sling bullets), bedroll, belt pouch, belt pouch, caltropss (2), caltropss (2), chalks (10), flint and steel, lesser healing potions (2), rations (1 week)s (2), rations (1 week)s (2), rope (foot)s (50), sheath, sheath, sleeves of storage, soap, torchs (5), wand of fleet step, wand of heal, waterskin, purse (23 gp; 5 sp)
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AC 23; Fort +13; Ref +13; Will +12
HP 64 Focus Points 2 Hero Points 1
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Speed 25 feet
Melee [1] dagger +13 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4 Pier
Melee [1] dagger +13 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4 Pier
Melee [1] greater staff of fire +9 (two-hand (1d8), evocation, magical,staff), Damage 1d4 Blud
Ranged [1] dagger +13 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4 Pier
Ranged [1] dagger +13 (versatile Slsh, thrown 10 ft., agile, finesse), Damage 1d4 Pier
Ranged [1] sling +13 (propulsive, range increment 50 feet, reload 1), Damage 1d6 Blud
Occult Sorcerer Spellcasting DC 25, attack +15; 4th (3 slots) chroma leach, fly, phantasmal killer 3rd (4 slots) chilling darkness, haste, heroism, paralyze 2nd (4 slots) darkness, dispel magic, faerie fire, invisibility 1st (4 slots) grim tendrils, magic missile, magic weapon, phantom pain Cantrips (4th) chill touch, detect magic, guidance, shield, telekinetic projectile
Focus Spells 2 Focus Points, DC 25; 4th Dim the Light, Steal Shadow
Feats Advanced Bloodline, Clever Improviser, Courtly Graces, Dangerous Sorcery, Hobnobber, Intimidating Glare, Natural Skill, Reach Spell, Shadow Mark, Skill Training, Streetwise, Trick Magic Item, Untrained Improvisation
Other Abilities - custom -, blood magic (shadow), bloodline, component substitution, expert spellcaster, magical fortitude, signature spells (Phantom Pain), signature spells(Magic Missile, Invisibility), signature spells(Faerie Fire), sorcerer spellcasting, spell repertoire

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