Here's my situation, I'm running a rather large campaign (7-9 players), and have gotten the players almost through their first module, most getting to level 3. We started in 3.5 (core rulebooks only), and I'm allowing for full rebuilds after this module, because we are rolling over to Pathfinder (Base Guide and APG for sources). I've noticed a few issues with how I've set this up (my first sustained campaign) and will be attempting to address them at the rebuild point as well. Namely, I had players roll for stats and HP (post level 1), and while I used the same method for generation(6 4D6, put them where ya want) the stat spread is NOT even through the party (stats are rolls, I'll give classes and races with the numbers):
11, 17, 14, 10, 12, 07 - Ranger 3, Half-Elf, Archer
15, 14, 14, 17, 13, 11 - Druid 3, Elf, Wolf Companion
12, 12, 09, 16, 11, 16 - Rogue 3, Halfling
16, 13, 13, 08, 12, 12 - Barbarian 2, Half-Orc, Heavy RPer
07, 12, 12, 16, 16, 16 - Sorcerer 2, Human
15, 08, 12, 09, 13, 15 - Paladin 3, Human
Not available - Fighter, Human
Not Available - Wizard, Halfling
First change I'm making is swapping all to point buy, debating between 15 or 20, to even the disparity in attributes. Additionally though, I'm wondering about balance between classes.
Last two sessions, the wizard and fighter have been absent, leaving the main melee duties falling on the Paladin, with the Barbarian jumping in when she overcomes her RP'd cowardice. As a result, the Paladin has been taking a large share of the abuse mobs deal, and also seems to be underperforming in damage (Greatsword and low rolls, plus lower mobility from needing to be in Heavy Armor). The player is getting frustrated, especially when comparing abilities and utility with the other classes (specifically the Druid), and feels underpowered both in 3.5, and not much of a change to relative power within the party when we switch to Pathfinder. I'm mainly a Fighter or Rogue player, and so am unsure how well it all stacks up... but I'm unsure over the underpowered-ness of the Paladin class, however, the Druid definitely looks a little too strong (thinking on a few adjustments, but unsure what).
Advice, suggestions, et alia? Players are being given the option to create brand new characters at the rebuild, using same Exp levels and acquired GP/gear, in addition to just rolling over current PC's to Pathfinder. Figure there's going to be some monkeying around anyways when I reveal point buy for stats. Also, trying to sort out if the apparent disparity if from the Paladin's low stats (comparatively) or if it is just inherent weaknesses in the class itself.