About Iron Osprey
Iron Osprey
Male human (Keleshite) vigilante (warlock) 1 (Pathfinder RPG Ultimate Intrigue 9, 60)
N Medium humanoid (human) (Valsharn al Sayshari is NG)
Init +3; Senses Perception +6
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +1, Ref +5, Will +3
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4/19-20) or
. . light mace +3 (1d6) or
. . mystic bolt (electricity) +3 (1d6 electricity)
Vigilante (Warlock) Spells Prepared (CL 1st; concentration +4)
. . 1st—shield, sleep (DC 14)
. . 0 (at will)—dancing lights, detect magic, read magic
Spell book:Ear piercing scream, Expeditious retreat, Feather fall, Obscuring mist, Shield, Sleep.
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[b]Statistics
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Str 11, Dex 16, Con 12, Int 16, Wis 12, Cha 10
Base Atk +0; CMB +0; CMD 14
Feats Dodge, Street Smarts[UI], Weapon Finesse
Traits pugnacious, seeker
Skills Bluff +4, Climb +4, Disguise +0 (+20 to appear as part of polite society while in your social identity), Knowledge (arcana) +7, Perception +6, Sense Motive +7, Spellcraft +7, Stealth +7, Swim +4
Languages Common, Dwarven, Hallit, Kelish, Varisian
SQ dual identity, mystic bolt (mystic bolt [electricity][UI]), mystic bolts, social talent (intrigue feats)
Combat Gear potion of cure light wounds, smokestick (3); Other Gear leather armor, dagger, light mace, bandolier[UE], belt pouch, flint and steel, ink, inkpen, mask[UE], paper (10), scroll case, silk rope (50 ft.), spell component pouch, tindertwig (20), warlock starting spellbook, waterskin, 21 gp, 3 sp
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Special Abilities
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Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non existant while not adopted.
Mystic Bolt (Electricity) 1d6 (Sp) Sling mystic bolts of energy at your foes.
Mystic Bolts (Su) Make attacks with one or more elements.
Street Smarts +2 bonus on Knowledge (local) and Sense Motive checks