
IronEagle99 |
Hey everyone,
I am looking to create a campaign for my wife as a one on one campaign.
I am in the Navy and we move around quite a bit as well as going away for months on end, so it's very hard to find a group that will take both of us, given that we usually play together.
I am interested in GMing a game for her, but am kind of lost on how to create a good story, encounters and plot hooks for a group, let alone one on one.
I used to GM a Star Wars campaign, but I felt that I didn't have a good story and was fumbling my way around. The players still seemed to enjoy the game though.
I am after some advice on the following items:
1. How to create an enthralling story for a one on one campaign.
2. How to allow the story to progress without hindering any sort of decision by the players. I found that I would always give up a bit too much information just to make the players go where I wanted them to go.
3. How to create encounters for the player, so that it will be a challenge but also capable of success.
4. How to create a city and land full of NPC's (stats, abilities, skills feats etc.)
5. How to allow the addition of other players (most likely my kids, but possibly others) into the already growing story for the one on one?
I know that this is probably asking a lot of help, hoping to gain lots of expertise.
Thank you all.