Full Name |
Iris |
Race |
Android |
Classes/Levels |
Technomancer 5 | Init +4 | RP 5/7 | SP 12/30 | HP 29 | EAC 18 KAC 18 | F +2 R +5 W +5 | Perception +9 (Low Light, Darkvision 60') | Spells 1st 6 2nd 2/3 |
Gender |
♀ |
Age |
107 days |
Alignment |
NG |
Deity |
Triune |
Strength |
10 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
21 |
Wisdom |
13 |
Charisma |
8 |
About Iris-1
Female android roboticist technomancer 5
NG Medium humanoid (android)
Init +4, Senses darkvision (60'), low-light vision; Perception +9
DEFENSE
KAC 18, EAC 18
SP 30, HP 29, RP 7
Fort +2, Ref +5, Will +5, +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs
OFFENSE
Speed 30'
Melee survival knife +7 (1d4+2 S; analog, operative)
Ranged tactical semi-auto pistol +7 (1d6+2 P; Immobilize (Anchoring Fusion))
Technomancer Spells Known (Caster Level 5)
2nd (3/day) – holographic image (DC 18), summon creature (level 1 list: robot, angel, fire elemental, azata; level 2 list: angel, azata, fire elemental, observer-class security robot), Manipulate Tech
1st (6/day) – comprehend languages, flight, identify, hold portal
0 – detect magic, energy ray, ghost sound (DC 16), mending (DC 16), transfer charge (DC 16), token spell
STATISTICS
Str 10, Dex 18, Con 12, Int 21, Wis 13, Cha 8
Base Atk +3
Feats Divine Blessing of Triune, Skill Synergy (Perception, Medicine), Nanite Integration (Surging Nanites)
Other Abilities Spell cache, Magic hack: Energize Spell, techlore +1, spell focus, Magic Hack: Cache Concentration
Skills Acrobatics +5, Computers +15, Culture +7, Engineering +13, Life Science +13, Medicine +13, Mysticism +10, Perception +9, Physical Science +13, Piloting +12, Sleight of Hand +9, Stealth +5
Languages Castrovelian, Common, Kasatha, Shirren, Vesk, Ysoki, Ghibrani
Combat Gear mk 1 serum of healing; Other Gear basic lashunta tempweave (with jumpjet), survival knife, 23 rounds, hygiene kit, tool kit (engineering), tool kit (trapsmith), starstone compass, medkit, industrial backpack, semi-auto tactical with anchoring fusion, personal upgrade mk 1 (Intelligence), aura-translation tool kit, a broad-spectrum scanning kit, battery, party clothing (gala), ceremonial clothing (gala), travel clothing, 5,710 credits, stored in a bag in the ship (everyday clothing, formal clothing (to meet with eoxian ambassador)), 110 UBP, super-capacity battery (crafted by Iris), Spell Gem of See Invisibility, Starfinder Backpack, Library Chip (Culture, Engineering, Life Science, Mysticism, and Physical Science), Gear Maintenance Kit
Bulk 5.3
SPECIAL ABILITIES
Energize Spell (Magic Hack) Once per day as a move action, you can use a battery or a weapon’s power cell to power your spellcasting, enabling you to cast one spell you know without using a spell slot. This expends 20 charges per spell level from the battery or power cell and requires you to touch the battery, power cell, or weapon. You must cast the spell before the start of your next turn, or the charges are wasted with no effect.
Spell Cache (Tatoo) As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. Your spell cache could be a device such as a handheld computer or technological implant; an item such as a ring or staff; or a symbol such as a brand, tattoo, or other permanent modification to your body. While you don’t need your spell cache to cast your spells, once per day, you can activate your spell cache to cast any one spell you know and are capable of casting, even if you’ve expended all your spell slots for that spell’s level.
Divine Blessing of Triune You can use a computer without having a user interface or hacking kit simply by touching it. You must still succeed at a Computers check to hack it if you do not have authorized access. Additionally, you have limited telepathy that functions only with constructs with the technological subtype.
Cache Concentration
Nanite Integration Surging Nanites: Before you attempt a skill or ability check, you can spend 1 Resolve Point as a reaction to gain a +2 racial bonus to that check.
Society
Fame: 14
Reputation 28, Wayfinders 23, Second Seekers (Luwazi Elsebo) 2, Acquisitives 2, Exoguardians 1
Boons: Wayfinders Champion, Hireling Access (set 2, amateur), first contact step-in (Social), Improved Drift Engine (starship), Improved Wayfinders Champion, Professional Hireling Access, Elite Hireling Access <+ many scenario boons>
Slotted Boons:
Slotless:
Faction: Wayfinders Champion, Improved. This Faction boon allows the character to gain Reputation with the Wayfinders faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.
In addition, once per adventure when you succeed at a Diplomacy or Survival skill check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total.
Starship: None
Personal: Scoured Stars Survivor
Social: Faction’s Friend
Ally: Elite Hireling Access (set 2: Bluff, Diplomacy, Intimidate)
Description
Iris looks like a human female with fair skin, blonde hair and electric blue eyes. The way she acts, often pausing, looking at people, and the occasional blue light under her skin is what marks her as an android rather than a human.
She’s wearing her usual clothing when the other encounters her. She only has a pistol and a survival knife as her weapons. The rest of her stuff, including all kinds of tools, is inside her industrial backpack.