Arcane Temper (magic): +1 initiative, +1 concentration
Fashionable (faction): +1 bluff, diplomacy, sense motive; diplomacy in class
Languages Taldane (common), Skald, Varisian, Abyssal, Aquan
SQ demonic pact, cruel hex, patron (protection), witch’s familiar (hare)
Combat Gear cold iron dagger, silver battle aspergillum, silken ceremonial armor, potion of cure light wounds (CL), oil of endure elements, scroll of comprehend languages (CL 1), scroll of obscuring mist, wand of cause fear (CL 1) (15/15), wand of cure light wounds (CL 1) (50/50), antiplague, antitoxin, (2) vials of vermin repellent
Other Gear backpack (masterwork), bedroll, flint and steel, charcoal stick, (5) sheets of parchment, spell component pouch, (2) sunrods, (5) trail rations
Animal Horse (light, combat trained), riding saddle, bit and bridle, saddlebags
Spells Known
0th: all
1st: burning hands, enlarge person, ill omen, infernal healing, ray of enfeeblement, sleep, snowball
27* lbs/ 33 (26) lbs Light Load (10 lbs transferable to horse)
34 lbs / 114 lbs Light Load, Medium Load with Rider Coins: 195.9 gp + 80 gp in jewelry
SPECIAL ABILITIES Cruel Hex: Irini’s hexes inflict 1d4 points of non-lethal damage to the target, whether she wants to or not. Each die result of a natural 4 deals 1 point of lethal damage to Irini.
Evil Eye (Su): DC 14
Misfortune (Su): DC 14
Expense Tracking:
Wand of Cause Fear (CL 1) . . . 225 gp (Wounded Wisp)
Wand of Cure Light Wounds (CL 1) . . . 2 PP
Backpack (Masterwork) . . . 50 gp
Horse (Light, Combat) . . . 110 gp
Antiplague . . . 50 gp
Antitoxin . . . 50 gp
Potion of Cure Light Wounds (CL 1) . . . 50 gp
Oil of Endure Elements . . . 50 gp
Jewelry . . . 80 gp
Expendable Tracking:
Wand of Cause Fear (CL 1) . . . 15/15
Wand of Cure Light Wounds (CL 1) . . . 50/50
Chronicles & Boons:
1: #6-10: The Wounded Wisp Explore, Report, Cooperate: As a free or immediate action, you may consider whether a particular action you name would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). In none of these three accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Prized Find: If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure.
2: #7-10: The Consortium Compact Insider Knowledge: As a former member of the Aspis Consortium, Magali Delroya is well informed about the organization’s activities, and she shares some of her information with you. You gain a +2 bonus on Knowledge (local) checks about the Aspis Consortium and can roll such checks untrained. You can cross this boon off the Chronicle sheet to take 20 on a single Knowledge (local) check about the Aspis Consortium.
Lord Avid’s Recommendation: Lord Avid is impressed that you managed to complete your mission without using his writ, and he speaks highly of your discretion. You gain a +2 circumstance bonus on all Charisma-based skill checks against nobility while on the Isle of Kortos. You can cross this boon off your Chronicle sheet to lean heavily upon your connection to Lord Avid. If you do so, the circumstance bonus on one such Charisma-based skill check increases to +4, and you can apply it while interacting with anyone on the Isle of Kortos.