Drow Scout

Iridar Val'Haven's page

56 posts. Alias of william Nightmoon.


Race

Drow

Classes/Levels

Ace pilot Mechanic 1

Vitals:
HP=10/10 SP=5/5 RP=4/4 AC(Kac/Eac)=14/13=(10+2/1armor+3dex) Fort:1 Refl:4 Will:0(+2v.enchantment) BAB:0 -Perc:+6 Init:+2
Conditions: None(possibly dazzled due to bright lights)

Gender

Male

Size

Medium

Age

120

Alignment

Chaotic Neutral

Deity

Besmara

Languages

Elven, Common, Vesk, Draconic, Shirren, Drow?

Occupation

Homeworld: Nomadic(none)

Strength 12
Dexterity 15
Constitution 8
Intelligence 16
Wisdom 10
Charisma 12

About Iridar Val'Haven

Vitals:

HP=10/10 SP=5/5 RP=4/4
AC(Kac/Eac)=14/13=(10+2/1armor+3dex)
Fort:1 Refl:4 Will:0
BAB:0

Racial Traits:

RACIAL TRAITS
Ability Adjustments: +2 Dex, +2 Cha, –2 Con

Hit Points: 4

Size and Type
Drow are Medium humanoids with the elf subtype.

Darkvision
Drow have darkvision with a range of 60 feet.

Drow Immunities
Drow are immune to magical sleep effects and receive a +2 racial bonus to saving throws against enchantment spells and effects.

Drow Magic
Drow gain the following spell-like abilities. The caster level for these effects is equal to the drow’s level.

At will—dancing lights, detect magic

In addition, drow count as having the Minor Psychic Power feat for the purpose of meeting prerequisites, and if a drow takes the Psychic Power feat, she can add the drow noble’s limning light supernatural ability to the list of spell-like abilities available to her.

Keen Senses
Drow receive a +2 racial bonus to their Perception checks.

Light Blindness
A drow exposed to bright light is blinded for 1 round, and dazzled as long as she remains in areas of bright light.

Class Traits:

Hit Points: 6

Stamina Points: 6 + Constitution modifier

Key Ability Score: You rely on your Intelligence for your knowledge, skills, and technical know-how, so Intelligence is your key ability score. A high Dexterity score makes your ranged attacks more accurate, should you engage in combat.

Class Skills: Athletics (Str), Computers (Int), Engineering (Int), Medicine (Int), Perception (Wis), Physical Science (Int), Piloting (Dex), Profession (Cha, Int, or Wis)

Skill Ranks per Level: 4 + Intelligence modifier

Proficiencies Armor-light; Weapons– basic melee weapons, grenades, small arms

ARTIFICIAL INTELLIGENCE (EX) 1ST LEVEL
You construct an Artificial intelligence (or AI), a sophisticated program of self-motivated code that you can access for help in a variety of endeavors. This AI is the product of your own genius, far more advanced and complicated than any available for sale to consumers (though it falls short of being truly self-aware), and only you know the secrets of its creation and operation. Your AI can take one of two forms: a drone or an exocortex. You must pick one of these forms upon taking your first level of mechanic, and once this choice is made, it cannot be changed.

EXOCORTEX
You begin play with an exocortex, an Artificial processor that interacts with and augments your biological brain’s cognitive functions, which can aid you in a variety of tasks, from combat to digital infiltration. Your exocortex is implanted within your physical body or brain, similar to a piece of cybernetic hardware, allowing your AI to access your mind and feed you information. As you gain levels, your exocortex advances in sophistication and processing power—see Exocortex. Only you can access or interact with your exocortex.

BYPASS (EX) 1ST LEVEL
You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.

CUSTOM RIG (EX) 1ST LEVEL
You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see Equipment. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks and drone mods require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit (see Equipment). Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet.

If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.

Exocortex:

Combat Tracking (Ex) 1st Level
Your exocortex provides you with enhanced combat ability, granting you proficiency with heavy armor and longarms. At 3rd level, you gain weapon specialization in longarms just as if your class granted proficiency. As a move action during combat, you can designate a foe for your exocortex to track. As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target.

Memory Module (Ex) 1st Level
You can use your exocortex’s memory module to enhance your own knowledge. Once per day, as a reaction while not in combat, you can reroll a failed skill check to recall knowledge. In addition, your exocortex grants you the Skill Focus feat as a bonus feat. You can’t use your exocortex’s memory module while combat tracking is activated. Every time you gain a mechanic level, you can rebuild your exocortex’s memory module, replacing the exocortex’s bonus Skill Focus feat with Skill Focus in a different skill.

Ace Pilot:

ACE PILOT +1 DEX
Thanks to steady hands and nerves of steel, you are skilled at operating starships and other vehicles.

You are most comfortable at the controls of a vehicle, whether it’s a starship racing through the inky void of space or a ground vehicle zooming between trees, around boulders, and across dusty badlands. You might be a member of an elite military force, the recipient of intense courses of training. Alternatively, you might be a total amateur with innate skills that make you a much-admired hotshot.

Theme Knowledge (1st)

You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle Models and parts as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.

Lone Wolf (6th)

You know at least a little bit about handling every role on a starship, and you can sub in for certain tasks in a pinch. Whenever you need to attempt a skill check either during starship combat or to directly repair or otherwise maintain your starship, you can treat half your ranks in Piloting as your ranks in the appropriate skill for the check, if that would be better (since you effectively have ranks in the related skill, you are considered trained in the skill for the purposes of this check).

Need For Speed (12th)

Speeding in a vehicle gives you a heady rush, and you can easily handle operating vehicles at high velocities that might send lesser pilots spinning out of control. Reduce any penalties to Piloting checks you make when on a vehicle by 1. When you take the double maneuver action during a vehicle chase, reduce the penalty for each action by 1. Whenever a Piloting check has a penalty for failing by 5 or more, you take that penalty only if you fail by 10 or more.

Master Pilot (18th)

Your piloting accomplishments invigorate you, giving you renewed purpose and zeal. Up to twice per day, when you defeat a significant foe in starship combat as a pilot or succeed in a vehicle chase (meaning that you’ve either escaped a pursuer or caught or defeated your opponent), you recover 1 Resolve Point.

Skills/Feats:

Skills
Athletics (Str),1/1/3
Computers (Int),1/3/3
*Culture (Int),1/3/0
Engineering (Int),1/3/3
Medicine (Int),
Perception (Wis),1/0/5
Physical Science (Int),1/3/3
Piloting (Dex),1/2/4(+3)
Profession (Cha, Int, or Wis),

Feats
*Skill Focus(Piloting)
*Longarm proficiency
*Heavy armor proficiency
Barricade

*bonus feats/Non-class skill

Equipment:
Credits:18
Second skin armor, Azmuth Lazer Rifle, 3 batteries, Common clothes, Custom Rig(Computers), Personal Com Unit, Tier 1 computer (range 1, Firewall,), Survival Knife, backpack,

Total Bulk:3

Background/Appearance:

Iridar Was born to a family of arms dealers, raised as an arms dealer, and treated all his life like low scum. His father taught him the trade, how to fly and who to talk to, but Iridar never found interest in the more trivial things, always finding prefferance in flying. He felt joy with his hands on the controls of a starship... Even if it was his father's slow freighter. However as time passed it became more and more clear to him he would never get to truely fly behind the controls of a real ship. And as this progressed he became bored... Tired of the slow freighter, moving planet to planet selling guns to idiot goblins, or desperate adventurers. One day he heard from one of his father's customers about the Starfinder society. Sure it was a negative outlook, complaints that the society didn't let him buy the best weapons, but this intrigued Iridar all the same. The next time they landed he looked them up and found hope... Hope that one day he could get behind a starship, HIS VERY OWN! And the gods know that if he owned a ship, it wouldn't be a slow ass freighter.
He began his work, managing to make off from his father with a Lazer Rifle and a heavy suit of armor, hopping on the next ship to his destiny

Appearance
Iridar has a dark ebony flesh, tinted lightly violet. His eyes, like most drow are milky but tinged with silver. His hair is cut short, kept about ear legth, messy as he doesn't comb it often. He stands about 5'6" tall, although one couldn't tell his size through the armor he wears, making him a little taller.
On the side of his head, behind his right ear, is a small computer slot, where he has installed his Exocortex. Additionally his left forearm has his Custom Rig installed, allowing him to easily access it without unnecessary hassle.