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About Iridar Val'HavenVitals:
HP=10/10 SP=5/5 RP=4/4 AC(Kac/Eac)=14/13=(10+2/1armor+3dex) Fort:1 Refl:4 Will:0 BAB:0 Racial Traits:
RACIAL TRAITS Ability Adjustments: +2 Dex, +2 Cha, –2 Con Hit Points: 4 Size and Type
Darkvision
Drow Immunities
Drow Magic
At will—dancing lights, detect magic In addition, drow count as having the Minor Psychic Power feat for the purpose of meeting prerequisites, and if a drow takes the Psychic Power feat, she can add the drow noble’s limning light supernatural ability to the list of spell-like abilities available to her. Keen Senses
Light Blindness
Class Traits:
Hit Points: 6 Stamina Points: 6 + Constitution modifier Key Ability Score: You rely on your Intelligence for your knowledge, skills, and technical know-how, so Intelligence is your key ability score. A high Dexterity score makes your ranged attacks more accurate, should you engage in combat. Class Skills: Athletics (Str), Computers (Int), Engineering (Int), Medicine (Int), Perception (Wis), Physical Science (Int), Piloting (Dex), Profession (Cha, Int, or Wis) Skill Ranks per Level: 4 + Intelligence modifier Proficiencies Armor-light; Weapons– basic melee weapons, grenades, small arms ARTIFICIAL INTELLIGENCE (EX) 1ST LEVEL
EXOCORTEX
BYPASS (EX) 1ST LEVEL
CUSTOM RIG (EX) 1ST LEVEL
If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.
Exocortex:
Combat Tracking (Ex) 1st Level Your exocortex provides you with enhanced combat ability, granting you proficiency with heavy armor and longarms. At 3rd level, you gain weapon specialization in longarms just as if your class granted proficiency. As a move action during combat, you can designate a foe for your exocortex to track. As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target. Memory Module (Ex) 1st Level
Ace Pilot:
ACE PILOT +1 DEX Thanks to steady hands and nerves of steel, you are skilled at operating starships and other vehicles. You are most comfortable at the controls of a vehicle, whether it’s a starship racing through the inky void of space or a ground vehicle zooming between trees, around boulders, and across dusty badlands. You might be a member of an elite military force, the recipient of intense courses of training. Alternatively, you might be a total amateur with innate skills that make you a much-admired hotshot. Theme Knowledge (1st) You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle Models and parts as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation. Lone Wolf (6th) You know at least a little bit about handling every role on a starship, and you can sub in for certain tasks in a pinch. Whenever you need to attempt a skill check either during starship combat or to directly repair or otherwise maintain your starship, you can treat half your ranks in Piloting as your ranks in the appropriate skill for the check, if that would be better (since you effectively have ranks in the related skill, you are considered trained in the skill for the purposes of this check). Need For Speed (12th) Speeding in a vehicle gives you a heady rush, and you can easily handle operating vehicles at high velocities that might send lesser pilots spinning out of control. Reduce any penalties to Piloting checks you make when on a vehicle by 1. When you take the double maneuver action during a vehicle chase, reduce the penalty for each action by 1. Whenever a Piloting check has a penalty for failing by 5 or more, you take that penalty only if you fail by 10 or more. Master Pilot (18th) Your piloting accomplishments invigorate you, giving you renewed purpose and zeal. Up to twice per day, when you defeat a significant foe in starship combat as a pilot or succeed in a vehicle chase (meaning that you’ve either escaped a pursuer or caught or defeated your opponent), you recover 1 Resolve Point.
Skills/Feats:
Skills Athletics (Str),1/1/3 Computers (Int),1/3/3 *Culture (Int),1/3/0 Engineering (Int),1/3/3 Medicine (Int), Perception (Wis),1/0/5 Physical Science (Int),1/3/3 Piloting (Dex),1/2/4(+3) Profession (Cha, Int, or Wis), Feats
*bonus feats/Non-class skill Equipment:
Credits:18
Second skin armor, Azmuth Lazer Rifle, 3 batteries, Common clothes, Custom Rig(Computers), Personal Com Unit, Tier 1 computer (range 1, Firewall,), Survival Knife, backpack, Total Bulk:3
Background/Appearance:
Iridar Was born to a family of arms dealers, raised as an arms dealer, and treated all his life like low scum. His father taught him the trade, how to fly and who to talk to, but Iridar never found interest in the more trivial things, always finding prefferance in flying. He felt joy with his hands on the controls of a starship... Even if it was his father's slow freighter. However as time passed it became more and more clear to him he would never get to truely fly behind the controls of a real ship. And as this progressed he became bored... Tired of the slow freighter, moving planet to planet selling guns to idiot goblins, or desperate adventurers. One day he heard from one of his father's customers about the Starfinder society. Sure it was a negative outlook, complaints that the society didn't let him buy the best weapons, but this intrigued Iridar all the same. The next time they landed he looked them up and found hope... Hope that one day he could get behind a starship, HIS VERY OWN! And the gods know that if he owned a ship, it wouldn't be a slow ass freighter. He began his work, managing to make off from his father with a Lazer Rifle and a heavy suit of armor, hopping on the next ship to his destiny Appearance
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