Imron Gauthfallow

Irenicus's page

518 posts. Alias of evandariel.


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Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus shoots one. missle: 1d4 + 2 ⇒ (2) + 2 = 4


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

initiative: 1d20 + 2 ⇒ (5) + 2 = 7


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Do we need to recruit people? This is going awfully slow. I'm not going to lead as the wizard...


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus nudged Virgil and grum our frontliners but no one moved.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus nudges Grum and Virgil forward down the hallway.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Me 4


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Are we assuming that after we burned all the healing we rested again and are "fresh" to go with spells and hp etc?

Irenicus isn't the Frontline so he will nudge Virgil to lead the way.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus nods.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Oh, you said you were down 6 str so I blame you for my confusion :)


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Gruk needs 3 more str. Not sure about Mitleid or Virgil.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

lol yeah healed 3 for each of you


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

and 3 str damage?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Sorry Greg take all the time you need.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

We just finished resting so I believe you can prepare whatever you need to to heal the party, unless you prepare at dusk?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus wakes up and waits for thoron to heal the others, Do we need to rest again to fully recover or push on now?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus finally finishes panicking. Apparently we should blockade the crypt and rest.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus spends his time using Inspire Courage +0. Add zero to attack and damage and saves vs fear


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

nice hopefully not immune


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Well have fun guys, let me know when another two weeks pass or I get fear removed. 14 Rds left.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Happy New year


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Shows me up but not sure what failed save did so I assume I do nothing. Let me know if I should act. Guys probably our best chance to kill these things since we can see them and are limiting it to 2 at a time.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Merry Christmas!


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Are they rolling vs grease to enter? It's a greased rope. And there is only room for 8 creatures, so the new one can't enter even if it made it's check


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Noooo Robert you must stay :(


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Welcome thoron!


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Except that's what I do as soon as the darkness appears, before it climbs into the rope trick and the will save can't affect anyone in the rope trick until they enter it unless it affects other dimensions/planes.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

OK... So the spell in PF is worthless, got it.

As soon as the darkness appears in the room, He uses a scroll of grease, reaching down and covering the rope with grease. 5 min. Let them waste time climbing a rope that apparently just attaches to the ceiling. Maybe they will think it's stupid to try climbing greasy ropes that go nowhere.

Irenicus wakes the others and warns them that some creatures may try to climb into the rope trick. Free action after grease, since the "fear" can't reach through the portal before they climb into it.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

I assume they can see invisibility or something otherwise it's just a ceiling. Are you saying they climbed into the rope trick? Is that even possible if the wizard doesn't want them to enter? I would guess that they'd have to at least enter the closed room, notice the rope, see invisibility, and then wait around for the spell to end when we leave. And where is the cleric? Are we not getting one?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

init: 1d20 + 2 ⇒ (8) + 2 = 10
Will: 1d20 + 5 ⇒ (6) + 5 = 11

Not sure the will save would reach us but rolled anyway see spoiler. Btw rope is in corner of room.

rope trick:
The upper end is, in fact, fastened to an extra-dimensional space that is outside the usual multiverse of extra-dimensional spaces. Creatures in the extra-dimensional space are hidden, beyond the reach of spells (including divinations), unless those spells work across planes. The space holds as many as eight creatures (of any size). The rope cannot be removed or hidden. The rope can support up to 16,000 pounds. A weight greater than that can pull the rope free.

Spells cannot be cast across the extra-dimensional interface, nor can area effects cross it. Those in the extra-dimensional space can see out of it as if a 3-foot-by-5-foot window were centered on the rope. The window is invisible, and even creatures that can see the window can’t see through it.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Yeah sure. Or if Gruk needs to be first or last can switch Virgil and Gruk or something. New cleric not here so someone will be alone.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Yeah wherever elathra took them to for nap time.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus pulls out a 5ft length of rope and moves to the corner, muttering an incantation. It floats up and disappears into the ceiling. Rope trick 5hrs, holds 8 people.

"We may be safer sleeping in here. I will need to renew it midway through the night."

We can see out but no one can see in, extradimensional space, holds everyone. Probably better for sleeping than the middle of the dungeon.

Halfway through the night during the change in watches, Irenicus refreshes the rope trick.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Happy Thanksgiving!


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

well I think it's always dark sleeping in a dungeon but did put you middle watch.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Well I think he should, it turns into an NPC and leaves and the character would probably do it, but I don't really care about healing the barbarian so I'm fine with whatever. Watch order irenicus and Virgil, Gruk and mittleid, elathras and new cleric?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

No. Brv said we need to specifically spend go on "magical components" and we have none. Handwaived usually in town etc but not in dungeon.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Sounds like a plan to me


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Irenicus information the others and hands the shield to Gruk to look at.

"I think we are done here. Do you need to rest or do we proceed?"


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

I guess if it's a paladin I will be coerced to take craft at some point, craft wonderous being obvious choice.

But I have so many metamagic feats I want!


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Spellcraft: 1d20 + 13 ⇒ (6) + 13 = 19 shield
Spellcraft: 1d20 + 13 ⇒ (13) + 13 = 26 potion
Spellcraft: 1d20 + 13 ⇒ (8) + 13 = 21 potion
Spellcraft: 1d20 + 13 ⇒ (16) + 13 = 29 potion


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Wow good memory elathras I completely forgot that. Not too worried about it though, slim chance and if it happens it happens.

I'm cool with the rules as stated. Definitely don't want the game to end. Agree on town trips being simple bookkeeping or downtime. Pbp won't ever be fast but one post per person on purchases should be good with minimal discussion.

Anyway brv I think you missed it but was there a shield that detected as magic? Did I ID the magic on the chest or was it coming from the vials in the compartment? Anything else magical that we didn't identify?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

What dragon warning?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

We have our own fort we rebuilt nearby. I suggest that we just wait and buy the components as necessary and can even store them in the fort or take breaks for crafting, then when we go bring enough components for adventuring crafting. If it takes 10k gp components you could still adventure and craft with only 5k and pick up the rest when making a trip to town.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

If we stop adventuring aka stay at the same place you'd get the full day for crafting so 8hrs. The 2hr per day is while adventuring, like before resting.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

So it's 2 days work accelerated since you can only get 2hrs done per day if adventuring and it takes 4hrs accelerated. Brv I thought you brought a bunch of people to the ferry who can buy/sell so we didn't need to go to bards gate? Before our long break?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Since the crafting section says wonderous items need material 1/2 it's price, the most obvious being the item itself, does that mean we can use cloaks as the material plus gold? So we only need to find 5 cloaks to enchant, pile gold on them and chant some mumbo jumbo for a couple hours?


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Everyone? Lol


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Mitleid keep in mind even at 50% cost it would buy a +4 Wis headband with 10k go left over. Though I forgot Wis is your attack stat so would probably help you most if not sold. At the least it might be better to buy the +4 Wis and wait for a bigger inherent bonus. I never liked how the lower tomes are wasted if you want to increase the bonus later on.


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Unless that +2 Wis is really really going to help, the 26k or more gp might be better by selling. Especially if we manage to haggle it up from 50%. And a +2 headband is only 4k gp


Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8

Well either we pump the cleric now or sell for cash. A +2 isn't any good if you use a +3 to +5 one later, it gets wasted.

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