Yeti Savage

Arkady Zelenka's page

332 posts. No reviews. 3 lists. 1 wishlist.


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Excellent, I shall be patiently waiting.


I think its been long enough that I haven't pestered you guys about part three.
With all the new material out there, I think a third and fourth part should be in the works.


I've been trying to come up with something to semi replicate the Curse Mark from Naruto, I figured id seek out your advice.


I'm liking this, especially the non traditional races.


That's a cool mechanic, I'd give one of my players this option.


That sounds pretty cool, go for it.
Do a write up and post it here, we'll help you with the mechanics if you want.


These are great. One question: where can I find the stats for the rope gauntlet? I read this and immediately thought of Akuma from Street Fighter.


I just found out about this blog, IT IS AWESOME!!!!!!


I like the skill bonus feats rule, I might implement that retroactively in my home campaign.


Keep posting them, a lot of the feats posted here are currently being used in my home campaign, you guys have some pretty awesome stuff.


I'm not sure if there is one that exists but I'm going to try this one out over the weekend. I got the visual of what you described and I can't wait to use it against my pcs as a test run. Cheers.


That's what I'm talking about.


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My wife already hates the fact I game, why not make her hate it more? I've been waiting for you guys to return.


I was watching Ninja Scroll last night and I started thinking about how I would recreate some of the antagonists, then it hit me: I could use some paragon abilities.
The only problem is I can't find the time to write them up and I'm having difficulties in putting thought to paper, is there any takers?
Hopefully I can spark some imaginations with this post, because I'm drawing a blank.


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KING OF THE RING 2!!!!!!


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THESE. ARE. AWESOME!!!!


These look pretty good, I'm going to use them. Thanks for bringing them to the forums.


I'm still waiting for manuals of improvement 3.


I like where you're going with this, maybe if you tighten up the wording we can use these feats.


This is a really good idea, Kaisoku. Id like to see what you have in store for us.


Sold. Just waiting for the release.


I concur.


Personally, if we're making a better martial artist you should check out the Monk or the Peerless Mountain and the Reaping Whirlwind Kick archetype ability. Its in New Paths 5 Monk and Ninja by Kobold Press.


For archetypes my group started doing something from The Talented line and allowing fuse style for the martial artist. We're thinking of allowing flurry of maneuvers too, but we'll see what happens.


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That's right, I even helped playtest The Monk Reborn, which is an awesome book.


There's some good stuff in Dragoncyclopedia The Combatant about enchanting unarmed strikes, the whole book is great.

I would link it, but I don't know how.


I found this version on the Xena d20 page.

Pankration (General)  
You are trained in a particularly brutal form of wrestling.
Prerequisites: Improved Unarmed Strike, Improved Grapple.
Benefit: If you start your turn  grappling, you get an additional attack at your highest attack bonus. This action can be used to attack an opponent with an unarmed strike, natural attack or light weapon, damage your opponent, pin or break a pin, use the opponents weapon or doing any other attack action that is possible while grappling.

Hope this helps.


How's the style conversions coming along? I'm really looking forward to seeing what else you came up with.


True enough, I didn't think about it stacking with Weapon Focus.

I also noticed the prerequisite Str is 12, shouldn't it be 13.

Maybe someone on these boards can come up with a companion style regarding the prone situation.


I still picture Jon Jones throwing Stephen Bonnar around when I read the title.

The addition of modifying how the practitioner is treated whole prone would be really cool.


It opens up the possibilities for some good role-playing and character development. That's a really good idea I'm going to have to think about this.


This looks pretty cool. I'd like to see more on wrestling and grappling styles. I'm going to see if I can retrain one of the feats I have and give this a playtest with my Co-GM.


Any word on those extra copies for backers yet? Also about the HoE 1, 2 and 3 bonus?
Just wondering because I haven't heard anything yet.


@rainzax
That feat privilege is a pretty cool idea.

Check out Little Red Goblin Games King of the Ring for more on wrestling maneuvers.


Sold on the wrestling, grappling and martial arts. Looking forward to them.


Third Mind, I like where you're going with these. I especially like practiced sparring.


Great stuff, I'm looking forward to seeing what you come up with.


Also I think the ability prerequisites for the first style feat shouldn't be 12, it should be 13. You don't really see even ability scores as prerequisites.


Any chance after you get all disciplines, you would do any homebrew styles from GitP?


These look pretty good, it gives you that ToB feel without all the book keeping. Keep them coming.


Just out of curiosity, is this just for 'mounted' charging or charging in general?


These are really cool, I can make a whole slew of npc's that my players would not know what to do with.
I like the drunken monk style. Combined with the drunken master archetype it would take the concept to the next level.


Nice, what else you got? These are going to fit nicely in my home game.


So how would this interact with the monk or the unarmed fighter?


These look cool. I'd like to see how a playtest goes.


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You got me, dude. Now I'm wondering the same thing. I just answered based off what little I know of Japanese mythology.


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I can't wait to get home so I can check out the finished product.


I'm guessing they look like bipedal sharks.


The repelling mechanic looks good, I might use it for boss fights to add a little cinematic feel to the combat.

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