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That night, before retiring, Benedic lights holy incense and casts divination, praying to Iomedae and her intermediaries for advice on tomorrow's battle. How should we deploy the army for tomorrow's assault? he asks.
[dice=Correct divination chance 77% (low is good)]1d100
You feel my light, between where your eyes end and your eyelids begin, visions traced in light of defeats narrowly averted due to shrewd tactics, clever deployment of troops and daring charges.
Combats as complex as this can be difficult to predict due to the sheer weight of individual choices that can be made moment to moment. But in your heart you know moments of true certainty. You know how the battle is likely to go, you have the opportunity to plan ahead.
Battle 3 - The Battle of Southbank
Southbank is a maze of streets, buildings and barricades. Battles are fought building to building, and the enemy is well entrenched.
Cumulative DC 200 (CR 4)
Ability Check DC 14; Skill DC 24; Save DC 16; AC 19; CMD 22; Concentration DC 17
Might (20/20)
Break The Barricades (Strength DC 14)
Ranged Battles Across the Rooftops (Ranged Attack AC 19)
Clashes in the Streets (Melee Attack AC 19)
Spell Clash Against the Cultists (Concentration DC 17)
Endure the Crush of Bodies Constitution DC 14
Mobility (20/20)
Take Cover! Reflex DC 16
Get a better vantage point Climb DC 24
Set Spotters Perception DC 24
Counter-Ambush Stealth DC 24
Disarm Traps Disable Device DC 24
Discipline (30/30)
Navigate the Twisted Streets (Survival DC 24)
I might know another way (Kn. Local or Kn. Geography DC 24)
Counter the Hostile Magic Concentration DC 17
Hold Strong Against Cultist Spells Will DC 16