Gem dragons are the traditional Amethyst, Crystal, Emerald, Sapphire, and Topaz. As previously stated. Just confirming this answer.
Imperial dragons did a similar disappearing act to the gem dragons, but unlike the gems they weren't being rebellious. They were just abstaining from the conflict. In fact they disappeared well before the gems. Most think them extinct. The only draconic god they worship is Io.
Tiamat, Apsu, Io, and [redacted] are the draconic gods in this setting. Not the ruby one. This is its own setting with its own mythology that will become more relevant to the story as we go.
As far as other dragons (Outer and Primal minus Crystal because Primal Crystal doesn't exist here cause that would be confusing) go they serve the Empire. They survived at the fringes by going along. They don't have the status of the metallics and chromatics, but they are still dragons with the privileges that entails even if they have no real say in the governance of the Empire.
Kryz, it was definitely onyx not obsidian. And the whole thing with Ephebe and Krays having some kids who weren't full amethyst was because of Ephebe being part Hunter thanks to having been subject to genetic tampering as a child. So it's kind of a special case. Technically Fieri and James's kids will all be full amethyst dragons, but they will have some firebird traits. Unless Jiminy's reality bending ability is hereditary. Then you could get a ruby dragon......so, uh....what would a reasonable percentage Soooo many questions! o.O
I'll try to answer them all as best I can.
Gem dragons are the traditional Amethyst, Crystal, Emerald, Sapphire, and Topaz. As previously stated. Just confirming this answer.
Imperial dragons did a similar disappearing act to the gem dragons, but unlike the gems they weren't being rebellious. They were just abstaining from the conflict. In fact they disappeared well before the gems. Most think them extinct. The only draconic god they worship is Io.
Tiamat, Apsu, Io, and [redacted] are the draconic gods in this setting. Not the ruby one. This is its own setting with its own mythology that will become more relevant to the story as we go.
As far as other dragons (Outer and Primal minus Crystal because Primal Crystal doesn't exist here cause that would be confusing) go they serve the Empire. They survived at the fringes by going along. They don't have the status of the metallics and chromatics, but they are still dragons with the privileges that entails even if they have no real say in the governance of the Empire.
Kryz, it was definitely onyx not obsidian. And the whole thing with Ephebe and Krays having some kids who weren't full amethyst was because of Ephebe being part Hunter thanks to having been subject to genetic tampering as a child. So it's kind of a special case. Technically Fieri and James's kids will all be full amethyst dragons, but they will have some firebird traits. Unless Jiminy's reality bending ability is hereditary. Then you could get a ruby dragon......so, uh....what would a reasonable percentage chance for this be? I think I need to roll for it...
As far as playing gem dragon characters, I'm not opposed to the idea. I think it's possible that you could get some curious people from each planet and/or diplomatic envoys, etc. But it's still a long way off, so I'm not stressed about it now.chance for this be? I think I need to roll for it...
As far as playing gem dragon characters, I'm not opposed to the idea. I think it's possible that you could get some curious people from each planet and/or diplomatic envoys, etc. But it's still a long way off, so I'm not stressed about it now.
Sapphire dragons:
Sapphire dragon[edit]
Breath weapon: Cone of panicking sound
Terrain: Inner Planes, underground
Alignment: Always lawful neutral
Image: Wizards.com image
Notes: The sapphire dragons of the Io's Blood Isles control subterranean domains beneath two of the larger southern islands. While most of the territory above their realms belongs to the emerald dragons, they keep a small portion of the surface area as their own as well as the extensive caverns beneath the tropical jungles.
From birth, sapphire dragons are beautiful, with scale ranging from light to dark blue in color, which sparkle in the light. Because of their coloration, they are sometimes mistaken for blue dragons. Of all dragonkind, perhaps the sapphire dragon clans are the most militaristic. They fervently protect their territory from outsiders, going so far as to distrust anyone who even gets close to their borders. They work to keep their vassals in peak fighting condition, maintaining some of the best-trained armies in the isles. As most of the territory that interests the sapphire clans is below the ground, they rarely come into conflict with other dragon clans unless they attempt to take caverns currently in use. Only the black dragons compete with them for the tropical underground, and even they are wary of going into direct conflict with the armies of the sapphire clans. Most of the demihuman vassals serving the sapphire dragons are either dwarves or gnomes, as these races have no problems living and working beneath the ground. Also, elves are too much like drow, whom these dragons consider to be one of their natural enemies. Dwarven vassals are treated little better than slaves, as the two species were once at war, and they are almost never granted the kindred bond. This honour is usually reserved for gnome only. Giant spiders make up most of a sapphire dragon's diet, and great hunts are conducted through the subterranean tunnels to find these delicacies. When a dragon lord feeling particularly lazy, it will send its dwarven vassals into the tunnels in search of the spiders. Of course, they must capture the spiders alive. While militaristic and warlike, the sapphire dragons are not quick to attack. They prefer to observe intruders (all visitors are intruders) so that they can plan how to deal with them. If drow or dwarves from another clan approach, they are immediately attacked. Others can often at least make some gesture of friendship or parlay before being told to leave. If a sapphire dragon or its treasure is ever threatened, it attacks immediately with its breath weapon, spells, and physical attacks. It uses psionics and special abilities to escape if faced with a more powerful foe. Sapphire dragons take a single mate for long periods of time, however sapphires seek to possess a mate to enhance their prestige and status more than other reasons
Ppppp
LN Large Dragon
Init +3, Senses Dragon Senses, Perception +22
Aura Frightful Presence (180 ft, DC 21)
DEFENSE
AC 28, touch: 9, flat-footed: 26 (+3 Dex, +16 natural, -1 size)
hp 184 (16d12+80)
Fort +14, Ref +13, Will +15
DR 5/Magic, Immune to Electricity, Paralysis, and Sleep effects, SR 24
OFFENSE
Speed 40 ft, fly 150 ft (poor)
Melee Bite +23 (2d6+9) and 2 claws +23 (1d8+6) and 2 wings +18 (1d6+3) and tail slap+18 (1d8+3)
Special Attacks Breath Weapon ($0ft cone, DC 22, 12d4 sonic and panicked for 1d4 rounds)
Spell-like Abilities
1/day - Move Earth, Wall of Earth 2/day-Stone Shape, Teleport
At Will - Spider Climb
BASE STATISTICS
Str 23, Dex 16, Con 19, Int 16, Wis 17, Cha 16
Base Atk +16, CMB +23, CMD 36
Feats Blind Fight, Combat Expertise, Improved Disarm, Improved Iron Will, Iron Will, Power Attack, Toughness
Skills Climb +25, Diplomacy +22, Knowledge (Dungeoneering) +22, Knowledge (Engineering) +22, Knowledge (Local)+22, Perception +22, Sense Motive +22, Spellcraft +22, Use Magic Device +22
Languages Common, Draconic, Terran, Undercommon
ECOLOGY
Environment Any underground
Organization Solitary
Treasure Triple
Sapphire dragons are extremely territorial, particularly when it comes to other dragons. They are anti-social in the extreme but reserve their hatred for the evil races of the Darklands. They love games of strategy and the surest way to get on a sapphire dragon's good side is to challenge him to one. However it is wise to always let the dragon win. Sapphire dragon lairs are filled with trophies of it's past victories. It particularly prizes trophies taken from drow or aboleth opponents. It allows giant spiders to share it's lair, mainly as a handy food source. To keep the spiders there sapphire dragons will take great pains to lure the spider's favorite food sources to it's lair.
crystal :
Crystal dragon[edit]
Breath weapon: Line of blinding light
Terrain: Inner Planes, temperate and cold mountains
Alignment: Always chaotic neutral
Image: Wizards.com image
Notes: The friendly crystal dragons of Io's Blood's northern isles spend much time trying to learn about world around them. They value friendship over all else and the treasures tend to be sentimental rather than valuable, they welcome visitors who come to them with good intentions.
Hatchlings have glossy white scales that become more and more translucent with age. By the time they reach adulthood, these scales become luminescent in moonlight. In the full light of the day they glow with a dazzling, almost unbearable brilliance. Fun-loving and mischievous, crystal dragons tend to be irresponsible rulers. For the daily running of their domains, these dragons rely on their vassals to keep things going. They establish domains in the cold, open northern reaches, building castles out of snow and ice. They leave these castles open to the sky, for they love to watch the stars on clear, cold nights. The white dragon clans consider crystal dragons to be nothing more than prey, so the two types are almost always in conflict. The crystal dragons also have little love for the tribes of giants that live beyond the Ice Sea and often come south to enslave the small, relatively weak gem dragons. Like other benevolent dragons, the crystal dragons prefer to talk rather than fight. Even without special abilities, they can be charming and engaging to an extreme. Gems and metal ores are their foods of choice. They mate with willing partners whenever they want, as desire and need move them. It has also been known for crystal dragons to adopt white dragon hatchlings.
This brilliantly colored dragon has scales, teeth, and claws made of multicolored crystal, and its wings are sheets of flexible glass.
DEFENSE
AC 39, touch 7, flat-footed 39 (-1 Dex, +32 natural, -2 size)
hp 310 (23d12+161)
Fort +22, Ref +14, Will +18
Defensive Abilities ray reflection; DR 20/magic; Immune paralysis, sleep, sonic; SR 27
OFFENSE
Speed 60 ft., burrow 30 ft., climb 30 ft., fly 200 ft. (poor)
Melee bite +33 (2d8+16/19-20), 2 claws +32 (2d6+11), tail slap +30 (2d6+16), 2 wings +30 (1d8+5)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (50-ft. cone, 22d4 sonic, DC 28), crush (2d8+16, DC 28)
Spell-Like Abilities (CL 23rd; concentration +31)
At will--color spray (DC 19), glitterdust (DC 20), rainbow pattern (DC 22)
3/day--prismatic spray (DC 25), stone to flesh (DC 24)
Sorcerer Spells Known (CL 11th; concentration +19)
STATISTICS
Str 33, Dex 8, Con 25, Int 20, Wis 21, Cha 26
Base Atk +23; CMB +36; CMD 45 (49 vs. trip)
Feats Deceitful, Great Fortitude, Greater Vital Strike, Hover, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Lightning Reflexes, Multiattack, Power Attack, Vital Strike, Weapon Focus (bite)
Skills Bluff +38, Climb +45, Disguise +35, Fly +17, Intimidate +34, Knowledge (dungeoneering, geography) +31, Perception +31, Sense Motive +31, Stealth +17, Survival +31; Racial Modifiers +8 Climb
Languages Common, Draconic, Dwarven, Elven, Terran, Undercommon
SQ razor sharp
SPECIAL ABILITIES
Razor Sharp (Sp)
All of a crystal dragon's natural attacks deal slashing damage.
Ray Reflection (Ex)
An ancient crystal dragon's scales reflect ray spells back upon the ray's source if the ray fails to overcome the dragon's spell resistance.
Attention!
Variant Monster
This is a Variant Monster.
This is a Variant Monster based on a monster presented in the Bestiary 2. The full stats were not provided by Paizo, so some calculations were made.
Credit
Conversion by: Broven
ECOLOGY
Environment any underground (Plane of Earth)
Organization solitary
Treasure triple
Crystal dragons are generally good-natured, though their incredible vanity sometimes causes them to seem aloof and cocky. Any perceived insult against its appearance is all but assured to send a crystal dragon into a rage—which is a problem, as most crystal dragons are prone to seeing insults even where none are intended. Crystal dragons prefer underground lairs, and often go for decades or even centuries without emerging from their extensive cavern lairs onto the surface world above.
Crystal dragons tend to be exacting and even obsessive-compulsive, their personalities mirroring the precise and ordered nature of the facets of their scales. A crystal dragon’s lair is a well-ordered place—these dragons find the very idea of the classic sprawl of a dragon’s hoard to be shameful.