Dwarf Racial Traits
+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both
tough and wise, but also a bit gruff.
Medium: Dwarves are Medium creatures and receive
no bonuses or penalties due to their size.
Slow and Steady: Dwarves have a base speed of 20 feet,
but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Lorekeeper Dwarves keep extensive records about their
history and the world around them. Dwarves with this racial trait
receive a +2 racial bonus on Knowledge (history) checks that
pertain to dwarves or their enemies. They can make such skill
checks untrained. This racial trait replaces greed.
Spell Smasher Dwarven families who are threatened by
hostile magic-users, especially those who face duergar foes,
train intently to thwart spellcasting. They gain a +1 racial bonus
on attack rolls against creatures in the process of casting spells
or spell-like abilities. This racial trait replaces defensive training
and hatred.
Magic Resistant: Some of the older dwarven clans are
particularly resistant to magic. Dwarves with this racial
trait gain spell resistance equal to 5 + their character level.
This resistance can be lowered for 1 round as a standard
action. Dwarves with this racial trait take a –2 penalty on
all concentration checks made in relation to arcane spells.
This racial trait replaces hardy.
Stability: Dwarves gain a +4 racial bonus to their Combat
Maneuver Defense when resisting a bull rush or trip
attempt while standing on the ground.
Stonecunning: Dwarves gain a +2 bonus on
Perception checks to notice unusual stonework,
such as traps and hidden doors located in stone
walls or floors. They receive a check to notice
such features whenever they pass within 10 feet
of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with
battleaxes, heavy picks, and warhammers, and treat
any weapon with the word “dwarven” in its name as a
martial weapon.
Languages: Dwarves begin play speaking Common and
Dwarven. Dwarves with high Intelligence scores can choose from
the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.