Living construct – Immunity to sleep effects, poison, disease, paralysis, nausea, fatigue, exhaustion, being sickened and energy drain.
Cannot heal damage naturally
Composite plating - +2 armour bonus, 5% spell failure and light fortification.
No need to eat, sleep or breathe.
Half healing from healing spells and full healing from repair spells.
Can be damaged by spells which affect metal, wood and stone.
Traits:
Perceptive – DM makes a perception check for you whenever such a check would reveal a falsehood or hidden object. If the check succeeds you know something is amiss. You must make another normal check to determine the exact nature of the deception. The first check gives only a general location or nature.
Lithe Acrobat - +2 to all acrobatics checks. In addition, you can use tumble to move at your normal speed without penalty.
Invar stands head and shoulders above most crowds, a living sculpture in metal wood and stone, one of the construct race known by most as Warforged. A closer inspection would note some slight differences between a regular Warforged and Invar, however. Stone plates are replaced with a gleaming white ceramic, steel is replaced with strange alloys and the fibrous mass underneath is noticeably darker than the norm. His limbs seem noticeably longer and more agile than average and he moves with the poise and precision of a gymnast.
Kinda like this, but without the bloody dagger
Background:
Invar was bought into being in a cobbled together creation forge hidden within the Haztaratain temple-fortress on the coast of Adar. As Kalashtar are to humans, Invar was meant to be to warforged. His body was designed to be imbued with the same spark of rebel Quori soul that all Kalashtar have. Sadly after many tests and experiments the Kalashtar monks and psions that had designed and built him concluded that the bonding had been a failure. While technically a failure, Invar was in purely physical terms, equal if not better to any warforged to come from the forges of House Cannith on Khorvaire. Therefore, his creators concluded that he could and should still have a purpose and so he was instructed in the path of light, both its physical and philosophical aspects. He was then sent out into the world to find any way he could to aid the Kalashtar in their fight against the Inspired and the dreaming dark. On leaving the temple that had been his home for the first few years of his existence Invar headed south for the hidden port of Dvaarnava. From there he joined the crew of a ship headed for Khorvaire. Passing through the treacherous waters surrounding Adar was in no way easy but eventually the ship arrived in Ardhmen before taking on more supplies and completing the much less perilous journey to Regalport. Upon arriving in the Lhazaar principalities Invar parted ways with the ship and took his meagre possessions and pay and began island hopping toward the mainland; working enough to pay for passage to the next place on each island he landed on. Each time he arrived in a new city he'd try to seek out any sign of the Kalashtar or the Inspired among the populace but each time he found nothing. Eventually he reached the continent proper and the city of Tantamar. Here he repeated his search for Kalashtar and again found nothing. He also discovered the animosity of some toward the warforged. His polite enquiries were met with spitting and jeering and on more than one occasion he was driven from the market place by local youths throwing stones.
Giving up on his search Invar purchased a sturdy cloak to somewhat conceal his nature and continued southwest into the continent. Two weeks of sheltering under ledges and in caves and he had walked across the Hoarfrost Mountains and into the Mror Holds. There he moved from grim little village to grim little village, moving ever southward and eventually reaching the Ironroot Mountains and the dwarf fortress; (bwahahaha, I love dwarf fortress) Krona Peak. There Invar had to spend the last of his money on materials to repair the damage the mountain crossing had done to his body. Concluding that gold was vital to his continued search for anything to help the Kalashtar Invar sought and found work as a night guard for a dwarf merchant named Oskar Hammersong. He spent each night stood perfectly still outside the heavily locked door of the warehouse, using the quiet time to meditate and debate with himself the finer points of the path of light. After a few months of the quiet, easy work Hammersong eventually noticed the speed and strength of Invar’s frame and gave him a slightly more demanding job. He was to work as security for the frequent shipments of goods that Oskar had sent to the other great cities of Khorvaire. His first delivery was a small shipment of exquisitely crafted (and very expensive) weapons for a merchant in Sharn. So Invar was handed a straw filled crate and a lightning rail ticket to Sharn and told to guard the crate with his life.