EDIT:
I have overhauled it, and reimagined it as a spell-less rogue/ranger/bard combination base class.
Here is a link to the new draft of the class:
Base class: Explorer
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This is my spell-less, perform-less bard variant. It's based on the
archaeologist bard archetype from Paizo.
It's an explorer - a person who has been around, picked up all sorts of
knowledge, is plucky and lucky and handy in a fight.
(Essentially one step closer to Indiana Jones than the Archaeologist
archetype took - because indy was great at Use Magic Device, but he
didn't cast any spells)
(I essentially just took the Archaeologist, took away spells, made some tweaks)
Thoughts?
----Changes to Bard----
Class Skills: No Spellcraft or slight of hand, add survival, heal, and swim.
HD/BAB of a fighter
Add medium armor proficiency.
Explorers do not gain the bardic performance ability or any of its
performance types. Explorers do not gain spellcasting.
They still gain Bardic (Explorer's) Knowledge, Loremaster, and Jack of All Trades.
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Explorer's confidence (Ex)
Fortune favors the Explorer, and he's seen his way through enough
sticky situations to attain a level of confidence. And his confidence
is contagious.
As a move action, an archaeologist can perform a private ritual (tip
their hat, say "Here goes," thumb their nose, clap their hands once,
say a quick prayer, click their tongue, rub a lucky ring, etc) to call
on fortune’s favor, giving he and any allies in visual range a +1 luck
bonus on attack rolls, weapon damage rolls, and saving throws vs charm
and fear effects.
As a swift action, he can use this ability to instead gain +1 bonus on
either saves vs traps, jump checks, or acrobatic checks. Once active,
the explorer can switch between the bonus desired (jump, acrobatics, or
save vs traps) as a free action at the beginning of his turn.
He can use this ability for a number of rounds per day equal to 4 + his
Charisma modifier. At each level after 1st, the Explorer can use this
bonus for one more round a day.
Line of sight does not have to be maintained, as long as the Explorer
passes through his allies sight during the round.
Maintaining this bonus is a free action, but it ends immediately if the
Explorer is killed, paralyzed, stunned, knocked unconscious, or
otherwise prevented from taking a free action to maintain it each
round. Explorer's Confidence is treated as bardic performance for the
purposes of feats, abilities, effects, and the like that affect bardic
performance. Like bardic performance, it cannot be maintained at the
same time as other performance abilities. This bonus increases to +2 at
5th level, +3 at 11th level, and +4 at 17th level.
Don't Miss a thing (Ex)
An explorer has a great eye for staying alive, regardless of
environment. As he gains experience, his senses sharpen even further.
At 2nd level, an explorer gains a bonus equal to half his class level
on Survival checks (except to follow or detect tracks). He also gains
the Urban Forager feat.
At 6th level, an explorer gains a bonus equal to half his class level
on Perception checks.
This ability replaces the versatile performance ability.
Uncanny Dodge (Ex)
At 2nd level, an explorer gains uncanny dodge, as the rogue class
feature of the same name.
This ability replaces well-versed.
Trap Sense (Ex)
At 3rd level, an explorer gains trap sense +1, as the rogue class
feature of the same name. This bonus improves by +1 for every three
levels gained after 3rd, to a maximum of +6 at 18th level.
Rogue Talents
At 4th level, an explorer gains a rogue talent. He gains an additional
rogue talent for every four levels of explorer gained after 4th level.
Otherwise, this works as the rogue’s rogue talent ability.
Bonus Feats:
At 5th level, an Explorer may take Skill Focus or any combat feat.
At 14th and 18th level, they may take another combat feat or skill
focus.
Evasion (Ex)
At 6th level, an explorer gains evasion, as the rogue ability of the
same name.
Advanced Talent
At 12th level, and every four levels thereafter, an explorer can choose
an advanced rogue talent in place of a rogue talent.
Lucky Me (Ex)
An explorer didn't get this far without luck on his side.
At 19th level, an Explorer can reroll any save or skill check once per
day - and take the better of the two rolls.