Hey! I am building a reserve character for potential campaigns. The idea I had was a ratfolk, since I was intrigued by the concept of a communal, rodent race of nomadic traders and scavengers. Although looked down on in city settings, the ratfolk none the less eke out an existence based on their determination and team work.
The class is a hybrid of plague bringer and vivisectionist (both sub class options replace different aspects of the base alchemist, mutagens and bombs respectively). I love the flavor, as ratfolk have long dealt with disease, so much so they are probably one of the few races who understand and sterilize against potential outbreaks within their colonies.
The character is Ninnek. He is an apprentice by one of the tribe's 'healers', being born of white fur and red eyes that marked him as connected with death and life by the shamans. He would consider himself a doctor in the most pragmatic sense (To fight disease, you have to understand its workings). He experiments and studies diseases and the body as a scientist, medical professional, or mortician would today. As a result, many of his practices may seem unusual or even potentially evil by other party members or npcs, despite the fact that he is actually very gregarious and generous to those that respect him. He wants to help people with his findings (To better educate about disease and how to prevent/heal against it), but he is extremely pragmatic and community minded. Threats to him or those that he cares about are fair game to test diseases on that he cultivates within himself. Like a poisoner, Ninnek will backstab, play dirty, and infect foes with his brand of 'poison'. Its not a sadistic glee that he does so with, but what he views as his best skills to counter threats to his own life. A sword cleaving someone in half kills all the same, and doesn't offer as much insight in his mind. He respects arcane and divine magic as a healing force, but he doesn't like to rely solely on it either. The common folk and those not connected to magical or divine means cannot use such means to better themselves after all. The reason he is adventuring may depend on the campaign background, but essentially, he is traveling to learn more and gain experience/connections for his tribe back home. Naturally, a party of adventurers is very ideal with the safety in numbers and potential riches/influence one can gain.
Flavor text out of the way, I am somewhat lost with the build. As much as I like the surgical aspect of vivisectionist (And stacking sneak attack dice), it sort of conflicts with plague bringer as most of their useful discoveries revolve around the plague bomb... Which is locked out with vivisectionist.
I am willing to do full plague bringer if I have to. And I understand that many of the base alchemists likely are just better mechanically. I don't want to go out of my way to be mechanically superb (I am playing a roleplaying game, not a video game) But I would like to be viable. If I can be good support alone and appreciated in a group, that would be great. Another additional problem with the vivisectionist/plague bringer hybrid is the ratfolk's low strength (No mutagens with plague bringer). Ranged is fine, but getting close is a bit of a problem. Especially if its not my choice. Now, there are agile weapons, weapon finesse feats, and magical equipment that can deal with these problems, but assuming I am in a premade or these items are not otherwise available, I don't want to rely on future potentials when I am just level 1.
My stats are as follows... 18 int, 16 dex, 8 strength, 13 wisdom, 12 con, and 10 charisma.