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![]() Okay, so here's what I have in short: The party will encounter a group of Bacheea (sp?) then upon waking find themselves in Thelanis. After a bit of wandering the find a path, and are beset by bandits, led by weretiger(yes I know the real story of Puss in Boots he's not a bandit)in magic boots :P Following the path, they notice of large flock of birds, upon investigation they find a trail of bread that the birds were eating, find a house, free the slave girl, probably don't save Hansel (poor Hansel) and slay the hag that's it for now, I want to do two more, I need a way to work in the Snow White vamp part and one other ![]()
![]() SmiloDan wrote:
Yeah that's actually the basis of my Snow White idea, the prince is a necrophile, it's a great story ![]()
![]() So I was inspired to add in a little side mission through Thelanis in my Eberron campaign that was based around a few Fairy Tales. The first is Snow White: Snow White is a vampire justly imprisoned, and worshipped by evil dwarves (maybe redcaps). The heroes must either stop her from awakening or force her back into captivity. And then I run dry I had an idea about them trying to rescue Rapunzel and being attacked during the upward climb. So any ideas? ![]()
![]() Larry Latourneau wrote:
So do you stop reading my post half-way through? Look, I'm sorry I don't like your ideas (not my fault they make no sense). But, I didn't mention the Eberron sourcebooks, my concern does NOT lie in the introduction of dragonborn into the setting, but in the MASS introduction, having a whole new race just pop up, won't float. And none of your suggestions provided a way to introduce them on a large scale. That said, I just read the Keith Baker blog about the races (see someone elses post for link), it fills me with cautious hope, he implies that the race is going to be rare. I'm cautious because I'm afraid they won't let that stand and try to find a way to put the dragonborn everywhere all at once. ![]()
![]() Azigen wrote:
No I'm saying that they haven't existed before so therefore having an assload arrive out of nowhere is a bad idea. And if you had a "brilliant idea" that would explain how a whole new race just showed up then I would conceed, but you haven't so. Everything has a place in Eberron, that doesn't mean it has to have a large place (again, my concern is not the dragonborn in small numbers, but the how they are going to try and put a whole new culture in the middle of the setting) And yes I do like the lizardfolk, and suggesting we remove one race to replace with a new shinier race just struck me as the poor thought processes that went on before they said, "Hey, all the FR lore is baggage let's scrap it and do something else." ![]()
![]() David Marks wrote:
If WotC refrains from mutilating Eberron by trying to force all this new 4e stuff down it's throat, I will gladly mail it to you. ![]()
![]() Azigen wrote:
You may think that but you'd be wrong, adding dragonborn to Q'barra to replace lizardfolk? Putting them in the Shadow Marches to supplement the Gatekeepers? Both without any previous mention of the race, it doesn't work. And yes, WE as DMs change the world to suit our needs, having the company try to retrofit a setting to fit in with a "new idea" is just wrong, and leads to poor stories with numerous plotholes. All your options fail to meet to my concern, which as I mentioned before, but I'll put again so I'm clear: Adding a whole new race to any setting on a large scale (which is what they are going to do, I'd bet my kidney) cannot be done without a cheesy plotline or complete rework of history. ![]()
![]() Larry Latourneau wrote:
Okay here's why your "quick ideas" don't work. Because using the dragonborn as a slave race that has gone mysteriously unmentioned in previous books, doesn't fly. Yes it is a stretch, again, never mentioned, what minor tasks would they use slaves for that their magic couldn't do, easier, more reliably, and with no upkeep like food and board. If the dragonborn get marks, I'm sorry but that's a stupid idea. As for anything else, you're missing an underlying concern, I can see using the odd dragonborn in Eberron, but they are going to add them in as whole other race (I doubt they'll keep them small in number, see FR) and so you HAVE to account for an entire race showing up somewhere we're a large number of PCs would hail from ![]()
![]() Larry Latourneau wrote:
Wow, no, that's not even close to being acceptable. What you're doing here is adding new race, and giving it a significant role, when it has not appeared in the books previously. The dragons use dragonborn in battle? Since when? They have to send forth an entire race to satisfy the Prophecy? I might buy that if every dragon agreed on the prophecy, but since we know they don't, then using that to explain a whole new race and culture just doesn't work, not enough would make it out. Slaves? Really, dude the dragons are the top of the magical and physical might food chain, why would the need slaves, and more importantly, how could they all just leave? Azigen wrote:
This is one is worse, here you're suggesting rewriting the history that's been laid out, suddenly Q'barran lizardfolk are dragonborn. And oh, the Gatekeepers are orcs, half-orcs, some humans, and dragonborn (sure they've been here the whole time). ![]()
![]() Azigen wrote:
And they came from? They serve what purpose on Argonessen? And what is their role in Xen'drik? How have they fit into it's history? And keep in mind, answers that use the, "small community recently discovered schtick", won't work, because of how hard they'll be pushed. ![]()
![]() Xaaon of Xen'Drik wrote:
And Droaam, they're definetly in Droaam. ![]()
![]() Eladrins--Natives to Thelanis (that's the fey one right, I get those mixed up), no problem there I could live with that. Tieflings--I already use these, they aren't common, but they exist across Khorvaire, no problem here either. Dragonborn-- . . . I just I can't. . . I woulnd't know how to make these work, are they connected to the dragons? The same dragons who destroyed and entire family of elves and one of their own for inter-breeding. I'm having a hard time finding a place for the Dragonborn in Eberron. Which is why I'm curious as to how they are going to used. ![]()
![]() Zombieneighbours wrote:
I wouldn't note how I didn't mention it, but since you brought it up, a campaign set in Lower Dura and the Cogs could easily translate into a Points of Light campaign, safety in the lower reaches is rare and hard to find. ![]()
![]() Dark Psion wrote:
I haven't read that one yet, how do they explain the new race? Or do they just appear? ![]()
![]() While I hate to do it, I feel I should put up a cursory defense of the Points of Light for Eberron. Look to Droaam, the Eldeen Reaches, the Demon Wastes, Xen'drik, all these places have some civilization in them, yet they are also home to untamed wilderness and dangers. In these cases I can see how an arguement could be made for Points of Light, but in the end I feel that it is overwhelmed by the inter-connectivity of the rest of the world, and is really more of a sidebar notation than a theme for the setting. ![]()
![]() So we're adding in new races that have not appeared in the campaign at all. I wonder how hard they're going to cram the dragonborn down Eberron fan throats. A change in the cosmology, they downplay it, but I can bet it's going to be a cheesy way to intro new races, unless they try to play off the "they've been here all along", which would be easier with a static setting like Eberron. Will the new races have their own dragonmarked houses?
Now this may not mean what I think it does, but it seems to me that they are adding a new Dragonmarked house AND opening it up for anyone of any race to get any dragonmark. It seems like Eberron is getting off easier than Forgotten Realms, but they still have plenty of time to fix that ![]()
![]() To answer your question, No Jack the Ripper was not an agent of the Crown (IMO) it seems most likely he was royalty and was locked away in a mental institution. But even if he was, if he did work for Law and Good, his actions were neither, in that scenario he would be a Chaotic Evil tool used to try an reestablish morals in a decaying society. ![]()
![]() Kalyth wrote:
There's a cool story about that by Ursula K. LeGuin in Changing Planes, all the people on this island are scared of a mosquitoes because if they bite you, you become "infected" with eternal life, but not eternal youth, even if you lose limb are burned, you continue to live. ![]()
![]() It's not really Character Concepts is it? It's more just Characters. I'm not complaining or saying that's bad, but Character Concepts to me sounds like, "Here are some interesting ideas for your next character and couple tips on how to achieve it." Not, "This is how you build this character." I guess my thing is that in the past Character Concepts have always been about Fluff and story, and this new article is about Crunch and rules. ![]()
![]() Set wrote:
While I do hold a special part in my heart for some PrCs, Set's idea is actually something me and my group have been testing out. It's a good way to flavour a "regular" character without having to hunt through 50 splat books to find what you're looking for, and it keeps the PrCs more relegated to Organizations. ![]()
![]() PC's Name Bal'Quora, Riaan, Tylith
Class Soulknife, Ninja, Bard
Circumstances of Death The encounterd a Vile Wight (BoVD) and after it hit them once with its line attack, they said, "It can probably only do that once a day." So they stayed in a line, then when it blasted them again, they all died Setting (and Adventure Path, if you're using one)
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![]() Grimcleaver wrote:
Not to start an arguement or be nitpicky, but . . . scientists have come out and said that humans did NOT evolve from Neanderthals, but that in fact they were a different species that died out. But to the main topic, while I haven't used them, yet I am working on a primitive elven race, they are physically more powerful, but have wild magic that can go wrong on them, I am going to introduce them with a short time-travel arc in my campaign. ![]()
![]() 2e Time of Abandonement: Gods are gone, in a matter of months theocracies have crumbled, and chaos washes over the land. After a few decades of war, only a few places have managed to stabalize, in the West, a council of mages (including one of those liches that are so old they are only a skull), and in the Central Continent, a rogue necromancer with his demon-bred ogre horde. To add to the mix two sets of gods have emerged granting clerics their powers, the New Gods-Cthulhu mythos, and the Forgotten Gods-Primeval elemental forces. The heroes would begin as hired soldiers, but eventually stumble across the reason for the Abandonement, all while trying to help establish a peaceful country and stop the Necromancer. ![]()
![]() Cato Novus wrote:
Ahh, my apologies, I should have guessed :) ![]()
![]() All the books bought by people in my group have either smudged or the pages have warped so badly that the book doesn't lie flat, or both. And these are seven books (two full core sets, and a PHB) all bought by different people. I have to assume its the books, which is wierd because not a one of the 3.5 or 2nd ed. books that I've kept in my basement for years have done that. ![]()
![]() I'm bothered by this, because it takes long established traditions, and without reason tears it apart. Also, this idea that being turned into a semblance of your god is a blessing only makes sense if your god isn't an insane demon from the abyss, from that perspective basically ANYTHING could be a curse or blessing, she's a goddess of CHAOS, her whims don't have to make sense. That said, I do prefer the idea of driders being elite drow, I really liked it when the idea was presented in Eberron. ![]()
![]() Around the release (shortly after) of 3rd edition, a magic city was intorduced in three things, including D&D and Magic: The Gathering. The city could cast Suggestion, Mass on its populace, and other neat things. Anyway, I was wondering if anyone remembered this city, if it was released in Dragon, Dungeon or what, and what issue.? ![]()
![]() I have a cousin who lives in Las Vegas, he used to play D&D alot (he even gave me his 1st ed. box set), so whenever he visits I run a game for him. These are his adventures (mostly solo, and a little goofy) in my homebrew world Barria. --The Warmlands are a vast open plains, elven tribes compete with orcs and the strange diaboli for territory. To the north the capilistic Guild Cities war with one another, and in between is the village of Colmes.-- The First Adventure: The Bandits of Ill-Vec and Sha. About a decade ago a hobgoblin warrior, Ill-Vec, arrived in the Warmlands from the jungle island Mrlt. He almost immediatly took to savage banditry, and has over the years gathered a strange assortment of followers. Ill-Vec allied himself with an exiled orc rage-priest and his three acolytes, together they discovered an abandoned military fort, they enslaved the inhabitants (a mad duergar and others) and forced them into banditry. His most recent acquaintance is a nature-obsessed tiefling, Duk-Sha, who brought with him a vicious wolf and combat-trained baboon. Recently the band has been targeting caravans to and from Colmes, but managed to remain undiscovered, until one of the orcish acolytes began to smeak into Colmes and steal pies, he was discovered and slain by Lledroc Yrag, the half-elven son of the famous Dreth'yin. Following a map found on the acolytes Lledroc found the ruined fort. --Lledroc creptdown ancient stone steps into a faintly lit room, immediatly he spotted two orc guards at the far end, both leaning agaisnt the decrepit wall with their eyes closed, between was rotted out wooden door. Lledroc drew his sword, but it caught on his belt, and that slight noise alerted the guards to his presence. Roaring they charged him. Lledroc, though mostly raised by his human mother, had spent years training under his father and knew the ways of the sword. Ducking the first attacker's swing he cut upward and disembowled the creature. The second acolyte tried to get him from behind, but Lledroc rolled out the way and came up with a hard swing that split the attacker's throat. With the guards dead, he cleaned his sword and slipped silently through the door into the hideout. The building opened up in a wide and dark hallway filled with puddles of murky water. The first door he came to, was falling off its hinges, peeking inside he saw what looked like a human with short red hair a pair of horns. He then heard a low growl behind him, turning he saw that a wolf crept up behind him, he attacked, but not before the creature could let out a warning howl. Lledroc's sword pierced the wolf's heart, but as it died he found himself surronded by darkness. Then like bird of prey, the man's rapier began to pierce his armor, causing Lledroc to stagger backwards out of the globe of supernatural darkness. Following him, the horned man screamed, he dove for Lledroc, but in his madness he slipped, letting Lledroc put his sword between his ribs and into his lungs. Taking a deep breath Lledroc continued onward, hsi next finding was a a half-hearted attempt at a clean mess hall, the center of the room wa a large dining table covered in dirty plates and half-eaten foods. Small rickety stools surronded th table, then underneath the table eight small feet. As he bent to examine the feet, four kobolds lept from their cover wielding rusty spears. They made an attempt to surrond Lledroc, but were no match for his swordcraft, and soon they were all dead. Moving back into the hallway, Lledroc heard the soft clicking of nails against stone. Stepping into the shadows, he spotted the approach of a duergar riding a vicious looking dog. As they neared, seemingly oblivious to him, he lept from cover and brought his sword down on the mounts head. The duergar snatched his warhammer from its palce on his back, and doubled in size. Shaken by his sudden growth Lledroc was unable to block the first attack, the warhammer slammed into his ribs, knocking the breath from him. But, before he could be hit again, Lledroc lunged back cutting a gash in the monster's leg, and as it howled in rage, Lledroc dodged another attack, and ended the creature's life. He sat on the cold stone to rest a minute, he knew the leaders were still in there somewhere.
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