Inkmaster Fela's page

29 posts. Alias of Famfrit.


Human (Varisian)


Tattooed Sorcerer 1 [HP:7/7] [AC:12 T:11 FF:10 CMD:11] [Init:+2] [Perc:+6]










Common, Thassilonian

Strength 8
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 12
Charisma 18

About Inkmaster Fela

Varisian Tattooed Sorcerer 1
CG Medium humanoid (human)
Init +2; Senses Perception +6
AC 12, touch 11, flat-footed 10
hp 7(1d6+1)
Fort +1, Ref +2, Will +3
Defensive Abilities
Speed 30ft
Ranged +2 light crossbow (1d8)
Bloodline Fey
Str 8, Dex 14, Con 12, Int 14, Wis 12, Cha 18
Base Atk +0; CMB +-1; CMD 11
Feats Spell Focus: Evocation, Spell Specialization: Burning Hands
Traits Scholar of the Ancients, Seeker
Skills Bluff +11, Craft(Tattoo) +6; Knowledge(Arc) +7; Kn. (Hist.) +7; Perception +6; Spellcraft +6
Languages Common, Thassilonian
Other Gear sorcerer's kit(a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin), potion of cure light wounds, bolts(18), 145 gp
Special Abilities
Familiar Tattoo (Su)
A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item.
Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled.
This ability replaces her 1st-level bloodline power.

Mage’s Tattoo (Ex)
At 1st level, the tattooed sorcerer gains Mage’s Tattoo as a bonus feat. If she doesn’t have Spell Focus, she may choose which school of magic her Mage’s Tattoo enhances.
This ability replaces her Eschew Materials bonus feat.

Bloodline Tattoos (Ex)
Whenever a tattooed sorcerer gains a bloodline spell, a new tattoo manifests on her body to represent this spell. Her bloodline spells are always enhanced by her Mage’s Tattoo feat, even if they don’t match the school to which her Mage’s Tattoo belongs.

Spells Known
0 – detect magic, light, ray of frost, read magic
1 – burning hands(t), charm person
Evocations spells - +1 DC and +1 level
Kn. Nature also a class skill w/ no ranks yet


Raised with a caravan of Varisian troupers, Fela grew up accustomed to always being on the move, always seeing new faces, and always performing, whether on the stage or on the streets. The time was free and fun, and her favorite memories are all of the stories she would hear or be a part of along the way.
One night near the Sanos Forest, an event that Fela was unaware of changed her life entirely. During a wild night by the fire, after she had gone to sleep her father and others began to play their instruments, and they played so well, that they drew Fey from the forest to dance for them. In the passion of the moment, Fela’s father went off with one of them. When he returned, all his belongings were left in a bag by his mother.
Eventually, Fela and mother fought too much without dad to play the peacemaker, and she was sent off to Magnimar to study under a wizard at Golemworks, Inc. The employment proved short lived, as the Fela was far too passionate to study under the iron handed teacher.
But while in Magnimar, she fell in love with the city, the people in it, and even its rich history, ever longing to brand her own story in history that many troupers would tell around a fire, and perhaps even perform in theaters.
For now, she has to make a living, so she’s recently moved to Saindpoint, in attempt to find some work. Fela figures, if she can’t imprint her story on mankind, at least she could brand them with ink.

N Tiny animal
Init +3; Senses low-light vision, scent; Perception +9

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +5, Will +1

Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.

Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2
Base Atk +0; CMB +1; CMD 8 (can’t be tripped)
Feats Weapon Finesse
Skills Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth

Poison (Ex)
Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.

Master gains a +3 bonus on Bluff checks